Reminds me of the old POV-Ray stuff I did in the early-1990s. But... in realtime and in my browser. WTF!
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pixelpoet 2 hours ago [-]
Pretty great demos, and they do indeed run well on my phone; I suspected it might be an AI thing because of the tautology in the title, but it seems hand written.
Particularly cool is the recreation of that classic scene from Kajiya's rendering equation paper, with the glass spheres and caustics.
modeless 2 hours ago [-]
This is neat. In the demos I would suggest making mouse/finger drag orbit the camera around the scene instead of panning. Panning can be done by a 2D image transformation so it doesn't show off the 3D nature of the renderer.
dahart 1 hours ago [-]
I second the vote for orbit cam! Add double-click to choose the orbit point, and add a zoom control that is proportional to distance to orbit point, and it suddenly gets insanely easy to navigate the scene and find good views. It’s too hard to control using translate and look-around angles.
The demos I tried so far have translate and not pan, and those are fully 3d…
flowerbreeze 1 hours ago [-]
It's very interesting and I'm also impressed that most of the demoes run on my potato-phone.
LoganDark 45 minutes ago [-]
Huh. I've seen space/shift-or-ctrl, Z/X, and Q/E for up/down movement... but never Q/Z
pjmlp 2 hours ago [-]
Lots of cool demos.
Rendered at 20:19:33 GMT+0000 (Coordinated Universal Time) with Vercel.
Particularly cool is the recreation of that classic scene from Kajiya's rendering equation paper, with the glass spheres and caustics.
The demos I tried so far have translate and not pan, and those are fully 3d…