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Show HN: An 8-bit live gamecast for baseball (ribbie.tv)
Urgo 11 days ago [-]
I'm not a sports person and other then going to a superbowl party really don't watch anything but this is really cool. I even put a game on the tv and was comparing it to the site. Very well done :) If there was some way to have live audio streaming in to hear what was going on while the screen animated it that'd make this perfect but I imagine that isn't really a thing that can be done.

Either way though, great job on this!

mysterydip 11 days ago [-]
Love the look of this! Enjoyed watching a bit, will definitely have it on later.

One comment is, during “in between innings” when it was showing around the league and other stats, the text was really small on my phone. If possible I’d rather have it scrolling or switching between pages of data than trying to fit it on one screen. I get that on a tv or pc it’s probably the right size, so not sure if you’d want to spend the effort to have a separate view for small screens.

dang 18 minutes ago [-]
(this and Urgo's comments were posted to https://news.ycombinator.com/item?id=48377493 a week ago, but since that thread didn't get much attention, I've moved them hither)
cm11 17 minutes ago [-]
Awesome! Sometimes a thing conveys it was built with some love or intention. It's not restricted to fun/entertaining content, it can be Saas too. I'm talking more from how it looks and feels than necessarily what's going on in the backend, but I'm not really talking about graphics.
ninju 10 minutes ago [-]
When I choose "Full" view it should go to fullscreen view of the browser (hiding address bar, bookmarks, tabs, etc...)
JMiao 7 minutes ago [-]
fun idea and gj execution, but the art looks like bad ai pixel art, at least on my screen. gives it that uncanny youtube music stream look.
vunderba 2 minutes ago [-]
This is a classic problem for people who didn't grow up making 8-bit pixel art. Typing "pixel art" into Nano-Banana only creates the illusion of pixel art, which quickly breaks down under modest scrutiny, particularly at larger resolutions.

That's why you can see "smeared edges," "fringing," etc.

Even a basic nearest neighbor downscale/upscale would have squashed some of the higher frequency noise.

OP: Look into palette reduction and pixel grids. This is a decent start as a post-processing tool for this stuff.

https://github.com/jenissimo/unfake.js

germanrabbit 32 minutes ago [-]
What a joy this is
brownrout 21 minutes ago [-]
Thanks! Glad you like.
SubiculumCode 20 minutes ago [-]
Do you have a video of past livecasts to gt a feel?
brownrout 2 minutes ago [-]
devrundown 31 minutes ago [-]
This is really cool! Would love a technical breakdown on how you put this together.
apollo_orbit 18 minutes ago [-]
[dead]
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