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Ray tracing massive amounts of animated geometry using tetrahedral cages (gpuopen.com)
PcChip 22 minutes ago [-]
what is it about raytraced animation that makes it more expensive to update the BVH mesh vertices every frame, compared to old-school bone animation where you send the info to the vertex shader every frame?
juancn 28 seconds ago [-]
To make ray tracing practical, you need to update the ray-tracing accelerating structures when you animate.
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