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Show HN: Reverse Minesweeper (sunflowersgame.com)
hyperhello 3 hours ago [-]
I don’t understand how this is reverse minesweeper when it’s just minesweeper with flowers instead of bombs.
pompomsheep 3 hours ago [-]
Yeah it's maybe not the best way to describe it, but my intention is all clues already visible at the start rather than exploration, and adding in flowers rather than avoiding mines.

The main difference is having all the clues visible at the start changes it to a search and deduction logic style rather than reveal and react

omoikane 3 hours ago [-]
In that sense, this game is similar to Mosaic[1] where the clues are all initially visible, except in Mosaic the count includes all 9 cells since black squares can be placed on the numbers themselves.

[1] https://www.chiark.greenend.org.uk/~sgtatham/puzzles/js/mosa...

kevinwang 2 hours ago [-]
Another example is this Steam game which I play occasionally: https://store.steampowered.com/app/3083300/Proverbs/
Braini 2 hours ago [-]
This reminds me a bit of one mode (squared) from Picture Enigmas (https://picture-enigmas.com/#features) which I like to play from time to time.
kevincox 2 hours ago [-]
In minesweeper you start with nothing visible and explore while avoiding the bombs. In this you start with all of the hints visible and place the bombs.

However in practice it is very similar since identifying where the bombs are to not click them is exactly the same logic as identifying where the bombs need to go. The only functional difference ends up being that all of the hints are visible upfront rather than needing to discover them.

testaccount28 1 hours ago [-]
it reverses right and left click
0x1ceb00da 44 minutes ago [-]
Jumped from medium to insane and didn't notice any difficulty bump. Were the puzzles designed by AI, eg arc agi puzzles are trivial for humans but very difficult for LLMs.
gkfasdfasdf 1 hours ago [-]
I love it. Reverse minesweeper describes it perfectly.
adzm 3 hours ago [-]
Actually really fun
3 hours ago [-]
lioeters 2 hours ago [-]
It's cute and friendly, how it explains the rules. Maybe instead of a red box for making a mistake, the sunflower could "shake its head" to mean "no". Anyway the game feels well-designed with a focused scope, nice work!
da-x 5 hours ago [-]
Awesome idea
pompomsheep 5 hours ago [-]
Thanks! Not perfect yet but I think it has potential. Would love any feedback
Kuinox 3 hours ago [-]
I jumped directly to insane and completed it on the first try. It's too easy.
pompomsheep 3 hours ago [-]
And if you find a puzzle you like the difficulty of could you tell me the puzzle id at the top left please
pompomsheep 3 hours ago [-]
I've just tried to bump insane up a bit if you could test it to let me know what you think?

I'm struggling to play test the higher difficulties because it above my own skill level haha

kybishop 2 hours ago [-]
Insane is still far too easy. For the highest skill level it should be -really- hard. Was still able to solve one in under 3 minutes.

I -love- this idea though!!

convolvatron 3 hours ago [-]
I guess I am mildly discomfited by the red flower. if the program is going to tell me every time I fail to think through things properly, then my role here is kinda limited to driving the mouse.
pompomsheep 3 hours ago [-]
Helpful feedback thanks. I am trying to make it a bit more forgiving for first time players to learn the logic.

Then in easy mode and above you are given max 3 mistakes similar to sudoku.com and other popular logic puzzles

ymolodtsov 1 hours ago [-]
Honestly looks far more obvious than the original to me.

I like how ai agents make it possible to experiment with different game concepts.

I merged Go with Tetris while brainstorming some ideas.

https://goban.molodtsov.me/

BlackSharkDev 57 minutes ago [-]
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fllkfsalkdsfds 3 hours ago [-]
[dead]
Recoordinates29 5 hours ago [-]
[flagged]
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