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VLC for Unity now supported on Linux (code.videolan.org)
tmtvl 5 hours ago [-]
On a similar note: Godot VLC (<https://github.com/xiSage/godot-vlc>), because let's not pretend we don't remember the Unity terms change controversy.
thih9 4 hours ago [-]
Context about the Unity terms change controversy: https://www.gamedeveloper.com/business/unity-is-killing-its-...

> Initially, the Runtime Fee sought to charge developers a per install tariff once projects had passed certain milestones. It was a decision that left many users reeling, resulting in a colossal backlash (…)

How users reacted: https://old.reddit.com/r/OutOfTheLoop/comments/16h9lnw/whats...

> Any install, any reinstall, any installation on a second device, each and every one slap the dev with a fee. It gets dumber, because that cracked copy of your game on the high seas still incurs a fee when the pirate installs it. You might think we're at peak stupidity. You might think anyone who makes anything with Unity is a "fucking idiot" (the CEO certainly does), but we're not done yet. It's retroactive. (…)

arijun 1 hours ago [-]
Side note--is there any way to access reddit now for people who refuse to log in or get the app? Old reddit asks tells me I have to use new reddit for "security" and new reddit says "Get the app to keep using Reddit".
rob-lag 50 minutes ago [-]
I just used UBlock Origin to block the "Get the app..." message.
tweetle_beetle 56 minutes ago [-]
On Android https://github.com/QuantumBadger/RedReader - no account required
benoau 3 hours ago [-]
Sounds similar to Apple's "Core Technology Fee", literally a mechanism for sabotaging third party app distribution in the EU.
Elfener 1 hours ago [-]
This is a very big oversight in that EU law.

Allowing third-party "app stores" is completely useless when all apps must be approved by the operating system company.

It's also being abused by google (technically, will be, very soon), I guess they saw that since the legal framework for this kind of thing has now been written, they can do it too.

gumby271 2 hours ago [-]
Except at least there are alternatives to Unity without replacing your entire OS and hardware.
martz 4 hours ago [-]
yes this is good too, actually started contributing to this :)
martz 8 hours ago [-]
Recently added support for Linux to VLC for Unity, with full hardware decoding.

It uses OpenGL rendering through GLX and EGL, with DMA-BUF texture sharing to pass video frames efficiently to Unity’s renderer.

Only x86_64 is supported at this time. In the future, I will add ARM64 support as well as Vulkan.

torginus 40 minutes ago [-]
Would it not be more efficient to create the decoder in-process, then you could feed it the bitstream via a compute buffer, and the video would be rendered to a texture.
sylware 5 hours ago [-]
Don't forget to build 'correct' ELF64 binaries for broad elf(glibc)/linux distro support (-static-libgcc -static-libstdc++, and tight glibc ABI version control with binutils VERSION scripts).

At least those build options should be default.

martz 4 hours ago [-]
thanks for your comment, will look into it!
SurajMishra 5 hours ago [-]
Thank you very much.
hparadiz 43 minutes ago [-]
VRChat folks will love this. Videoplayers are embedded into Unity scenes aka "maps" as a regular imported lib. The videoplayer is a drawn surface where users can see video playback. Most commonly used for streaming live music from a stream like Twitch.
torginus 41 minutes ago [-]
Forgive me for my ignorance - but my understanding is that VLC is a frontend for ffmpeg, and even ffmpeg is 'just' a wrapper for hardware video decoders such as NVDEC when viewing supported codecs, like h264/5.
fusslo 5 hours ago [-]
Can a unity dev/game dev help elucidate why you'd use vlc in unity?

For cutscene playback?

harrisoned 5 hours ago [-]
For a sandbox game this is very useful, where you can spawn video players in-game. For social games (like VRChat) this is also great since synced video playback is a very popular feature for people to watch content together in VR.
csande17 4 hours ago [-]
Unity includes its own video player implementation ( https://docs.unity3d.com/Manual/Video.html ), so presumably you'd mainly want to use VLC for wider range of supported codecs?
kjjohnsen 3 hours ago [-]
Basically. Unity video player is fine if you control the content. The other very reasonable option is to funnel shared content through a synced web browser interface. I've developed a few collaborative XR applications, and have used a blend of things to support sharing.
ComputerGuru 2 hours ago [-]
It’s not hard to use libavcodec to transcode, though.
martz 4 hours ago [-]
RTSP support, twitch-style in-game visio, any kind of non-game Unity apps (there are many), 360 video playback, mediaplayer in VR headset, simulators of all kinds, etc..
Hendrikto 4 hours ago [-]
To everybody else being confused: This is about Unity the game engine, not Unity the desktop environment.
tokai 3 hours ago [-]
Unity (the DE) was discontinued 9 years ago..
happyPersonR 1 hours ago [-]
Sidenote:

Video game programming with unity was an absolute nightmare to try and get working with any kind of gitops and or with multiple people working on the same code base a couple of years ago

Wonder if that changed ?

ekjhgkejhgk 5 hours ago [-]
Blocked because I don't use cookies. Ok, I've always preferred mpv anyway.
nisiddharth 4 hours ago [-]
I've 3rd party cookies blocked and it works just fine. Have you disabled all cookies?!
xena 3 hours ago [-]
Why do you do this to yourself?
TiredOfLife 58 minutes ago [-]
Yeah, why use software that works instead of software that doesn't
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