With both Firefox and Chromium using jxl-rs (Rust-based), I wonder what Apple will do about the libjxl (C++) they already shipped. I know they're doing some memory-safety with Swift, but are they shipping any Rust in their platforms so far? I also wonder if anyone's done benchmark comparisons between both libs.
--
Also, I was under the impression that after backtracking, Chromium was relying on Mozilla to come up with a Rust port, but it seems it was the reverse. Good on Google Research.
> So, we laid down a challenge to the JPEG XL team at Google Research: Build a safe, performant, compact, and compatible JPEG XL decoder in Rust, and we’ll ship it. That challenge was met; Google Research built jxl-rs, and it’s the core of our JPEG XL support in Firefox.
Snafuh 8 hours ago [-]
Luca Versari, one of the devs between both libraries, has a performance dashboard to compare performance between the two
https://jxl-rs-perf.lucaversari.it/
jxl-rs started to outperform the C++ library 2 months ago.
phire 7 hours ago [-]
As much as I enjoy rust, there is no reason why a c++ library can’t be optimised to match the rust implementation.
It’s very rare that the actual performance benefits of rust implementations come from rust itself (though it does often push you to slightly better patterns). They usually come from the fact that rust implementations are usually a second (or 3rd, or 4th) iteration of the design, and the lessons learned help performance.
The other benefit of rust is that the stronger type system makes it easier to iterate and optimise without bugs creeping in. But once optimisations are implemented in rust, there isn’t that much pain to porting them back to c++, as long as someone cares enough to do so.
magicalist 7 hours ago [-]
> As much as I enjoy rust, there is no reason why a c++ library can’t be optimised to match the rust implementation.
I don't think anyone is claiming that. I took the GP's point as what was desired was a "safe, performant, compact, and compatible JPEG XL decoder in Rust" and "performant" (as defined as the speed of the c++ version) was passed two months ago.
> They usually come from the fact that rust implementations are usually a second (or 3rd, or 4th) iteration of the design, and the lessons learned help performance.
Sure, and looking at the recent commit histories, the team is focusing on getting the rust version ready for this milestone for obvious reasons, and is less concerned about immediate parity in the c++ codebase.
bawolff 5 hours ago [-]
>As much as I enjoy rust, there is no reason why a c++ library can’t be optimised to match the rust implementation
but why would you bother? The rust library is the one that is being chosen to use. There is no point optimizing a library which is not going to be used.
bastawhiz 2 hours ago [-]
> The other benefit of rust is that the stronger type system makes it easier to iterate and optimise without bugs creeping in. But once optimisations are implemented in rust, there isn’t that much pain to porting them back to c++
The obvious reason not to do this is that you lose the safety properties of it being written in Rust. What assurance do you have that there's not a memory error in the C++ version? It's similar but not purely a mechanical translation. Yes, you can port it back to C++, you can also port it to C or assembly or anything else you want. But why would you, especially for something like a codec?
pkulak 1 hours ago [-]
No one was saying this was some indictment of c++. I agree with you that with any of these low-level, manual memory, compiled languages (c, c++, rust, zig, etc) the achievable performance is basically identical. But it's relevant to note that one implementation has surpassed another.
pibaker 5 hours ago [-]
I suspect the real reason is safety. Rust isn't bulletproof but it's certainly much better than C++ when it comes to defending against memory corruption related attacks. And when you are building a decoder for untrusted data sent over the internet, this kind of thing matters a lot more.
hn92726819 6 hours ago [-]
I don't understand why anyone would continue working on the c++ project once the rust one started beating it in performance
Snafuh 5 hours ago [-]
jxl-rs (rust) is just a decoder while libjxl (C++) can also encode.
There is a rust encoder in active developing by someone outside the core JPEG XL devs.
rfgplk 7 hours ago [-]
If he is one of the devs between both libraries, why is there a performance gap? Why not port the optimizations from one lib to the other? You can even create a pinned agent workflow that automatically translates optimizations between repos. Fairly trivial to implement actually.
AlotOfReading 7 hours ago [-]
Just because you can theoretically write equivalent code in both languages doesn't mean two idiomatic implementations in each language will be 1:1 with each other. I haven't looked at the code in question, but some examples of common differences:
A C++ program might do template metaprogramming at compile time and the same thing at runtime in Rust, or vice versa. The C++ version might use virtual functions that rust wouldn't use. The Rust version might simply give more optimization information to the backend. The C++ version might use fairly awful parts of the stdlib like iostreams or shared_ptr that rust simply implements better. Etc.
Or maybe they're just focused on the rust implementation as they should be.
josephg 4 hours ago [-]
Yep. Also:
The rust borrow checker makes it difficult to implement tree like structures with pointers like you would in C or C++. Safe rust trees are (imo) best written using vecs.
Rust makes function arguments noalias.
Rust adds runtime array bound checks.
Rust and C++ do iteration quite differently. Rust encourages map/filter/reduce. I suspect this results in different assembly.
Doing a “unity build” in rust is really easy (codegen-units=1). In C++, you need to make heavy modifications to your build system and sometimes your source too.
But with some time you could probably port the optimisations across. If anyone has some spare tokens, Claude can be quite good at doing this sort of work. Show it both repositories and tell it to make the C++ code just as fast as rust.
NewJazz 7 hours ago [-]
Because developers of security critical code don't flippantly merge LLM changes for marginal performance gain, and their time is incredibly valuable.
saagarjha 6 hours ago [-]
Shipping unsafe C++ is easier on Apple platforms than Rust. This seems unlikely to change anytime soon.
dlahoda 5 hours ago [-]
I do not feel so.
Not only Rust does C API, but Objective-C the way it allows to call Apple platform and call Apple compatible functions back.
Also well integrated Rust programs(with platform calls and low level hardware access) are well compiled without Apple SDK.
3-4 kicking Rust solutions are easy findable in this area.
saagarjha 2 hours ago [-]
Just because it is possible or even easy does not mean it will happen.
josephg 4 hours ago [-]
Is it? I wrote a pure rust iOS app recently. It uses native controls, and looks and feels great. iOS and iOS-sim are both very well supported targets by the rust compiler.
saagarjha 2 hours ago [-]
You’re not shipping code as part of Safari
josephg 33 minutes ago [-]
You're moving the goalposts. You said:
> Shipping unsafe C++ is easier on Apple platforms than Rust.
... Which seems false.
I can easily believe that apple might not have rust tooling in their Safari build system. But that doesn't mean rust has poor support for apple platforms.
deadbunny 8 hours ago [-]
Apple is gonna do what apple wants.
llm_nerd 8 hours ago [-]
What a funny tangent to go off on.
JXL was dead. Apple is who brought it back to life[1], and the only reason Chrome resurrected JXL, and now Firefox followed their path, is because Apple pushed JXL support to a billion plus devices.
I know people like complaining about Apple, but there's a "read the room" kind of moment where people just seem to either not know the context or are just knee jerking.
[1] Worth noting that Apple used the reference implementation, libjxl, and that project still remains the reference implementation with the Rust port being experimental (and of course Apple deployed JXL support over a year before the Rust port even existed). Maybe they'll switch to it at some point, but it's a bit premature to complain about.
spartanatreyu 4 hours ago [-]
> JXL was dead. Apple is who brought it back to life
No, it was actually the PDF Association.
They added JXL to the PDF standard.
If google wanted to maintain support for displaying PDFs, they would need to add support for JXL.
alwillis 1 hours ago [-]
>> JXL was dead. Apple is who brought it back to life
> No, it was actually the PDF Association.
The PDF Association didn't adopt JPEG-XL until September 2025. By then, Apple had been shipping JPEG-XL in Safari for two years [1]. So there's that.
* wanted to maintain support for displaying jxl images that are embedded in PDFs
llm_nerd 3 hours ago [-]
The PDF consortium added JXL to the PDF spec two years after Apple deployed support to billions of devices. To anyone ackchyually paying attention to the JXL spec, lamenting that this superior format wallowed in obscurity (largely, it should be noted, because Google dumped it, and so many others just follow the leader of Google), Apple actually completely changed the path of the format's adoption.
ChoosesBarbecue 5 hours ago [-]
I believe Firefox was the first to put out a standards position about adopting jxl if a Rust implementation happened. Chromium only aligned their position this year I believe, prior to that, it was a complete rejection.
Which is to say, Chrome followed Firefox here.
(Yes, I know Google Research implemented jxl-rs, but then, they also implemented jxl. Chrome’s position appears independent of them.)
deadbunny 7 hours ago [-]
I wasn't complaining, it's a factual statement made sarcasticly.
Things apple do because apple do:
- make a mouse you can't use while charging it
- gets bored of the power inefficency
L of x86, makes the fastest arm cpu that causes x86 manufacturers get serious about power
- hey, those f keys? what if useless strip
- decades ahead in panel tech and refuses to compromise
concinds 7 hours ago [-]
I don't see what this has to do with the topic, sorry.
wongarsu 7 hours ago [-]
Their point is that Apple is the Nintendo of computing. They don't care what others do, they just do their own thing. Which produces some great things and some stupid things. They also don't care whether you think what they are doing is great or stupid, they just continue doing their thing
Which then tracks back to the beginning of the thread: the correct answer to whether apple will adopt jxl-rs or keep libjxl is "who knows, no point trying to predict them". Which is not a value judgement
How you square all of that with the iPhone regularly copying features Android had for years is your decision. Might be a symptom of the same, might be that this all was an entirely inaccurate description of Apple
_joel 7 hours ago [-]
That useless strip could play lemmings and doom, it wasn't all bad
tombert 5 hours ago [-]
> make a mouse you can't use while charging it
I'm not one to usually defend Apple-ism, but it always felt that this was such a nothing-burger. The mouse charges in like fifteen minutes and lasts for weeks. I don't have a work Macbook (or job :) ) right now, but when I did I would just occasionally plug it in while I went to the bathroom. It really was not nearly as annoying as everyone said it was.
spartanatreyu 4 hours ago [-]
Remember all those times you needed to make a change to something a few minutes before it was submitted/presented?
Imagine if you couldn't, because you needed to charge your mouse first.
cute_boi 8 hours ago [-]
And their Safari browser is the worst. It doesn’t properly support PWAs or many other features because they want to maintain tight control over their App Store.
arkon_hn 7 hours ago [-]
Not to mention how updates are tied to OS updates...
dlahoda 5 hours ago [-]
What Updates tied? App Store updates use same networking and storage as OS? Why it is bad?
4 hours ago [-]
tengwar2 6 hours ago [-]
Hasn't been the case for some time.
spartanatreyu 4 hours ago [-]
Not true.
MacOS releases a new version each year, the current MacOS landscape looks like:
- MacOS Sequoia (previous version, everything works as expected)
- MacOS Golden Gate (next version, fixes what was broken in Tahoe, comes out in a month)
I'm on MacOS Sequoia because I have things that can't be broken by updating to Tahoe.
I also cannot test how my websites/webapps will work in a month, because Safari's beta (called Safari Technology Preview) only works on Tahoe and Golden Gate.
I cannot wait a month to update to Golden Gate because Golden Gate drops support for my iMac.
And I can't test the new version of Safari on my Windows or Linux devices because Safari isn't available for them.
I can test the Webkit browser, but that doesn't include the Safari specific changes that apple makes which I need to be able to test.
---
So, I can't test Safari until I wait a month and purchase a new apple machine.
(Oh by the way, apple keeps cancelling orders for new machines)
alwillis 53 minutes ago [-]
> And I can't test the new version of Safari on my Windows or Linux devices because Safari isn't available for them.
You can download three Linux-compatible WebKit-based browsers from Apple's WebKit page:
My wife, son and me not using Safari. Do not see how Safari relates to App Store.
We use App Store.
SR2Z 4 hours ago [-]
The point of a PWA is that instead of downloading an actual binary app, you essentially get a webpage that runs like it was an app. They can be installed from anywhere and are safe by nature because they're really just webpages.
That was the original conception of iPhone apps, until Steve Jobs realized just how much money could be made from the app store. Now you get to pay Apple a 30% cut for the privilege of installing software on your own device!
nchmy 7 hours ago [-]
[flagged]
chuckadams 7 hours ago [-]
Maybe because they don't want to see this thread dragged down into an open-ended gripe-fest against Apple, especially when it's concerning a feature Apple did ship before everyone else.
Nition 20 minutes ago [-]
I had assumed that JPEG XL was for JPEGs that are Xtra Large, since that's what XL means on clothing and pretty much everywhere else. But apparently not:
'The etymology of the name "XL" is as follows: JPEG has called all its new standards since j2k something that starts with an X: XR, XT, XS (S for speed, since it is very fast and ultra-low-latency), and now XL. The L is supposed to mean Long term, since the goal is to make something that can replace the legacy JPEG and last as long as it did.'[1]
This is awesome! All it took was a Rust implementation I guess?
throw0101a 7 hours ago [-]
> All it took was a Rust implementation I guess?
And Apple including support in their default graphics library so every iOS (and Mac) supported it. (I use Firefox, but let's not pretend like they'd move the market on JXL support.)
rdsubhas 4 hours ago [-]
JXL is one of the technologies that I hope we can fully transition over, i.e. in a couple of years nobody (even non-tech-savvy people) are sharing or copying or saving JPEGs.
yboris 10 hours ago [-]
I'm curious how many HN people in 2026 have not yet heard of JPEG XL / jxl
etatoby 10 hours ago [-]
I have only heard of it in passing. I wonder what it adds beyond Webp and Avif.
Macha 9 hours ago [-]
The big feature over other new formats is compatibility with legacy JPEGs. You can (simplified) take the raw data from a legacy JPEG, reformat it as a JPEG XL, and achieve like 20-30% filesize savings without any actual re-encode, just better packaging of the same data. While converting them to AVIF or webp is a lossy re-encode, and so loses quality. I think it's really this feature that has people wanting it still despite the support for AVIF.
Also webp is IMO subjectively worse at the same file sizes than the other two. Dunno if there's any studies on it to back that up though. It also has a max image size that is plausibly a problem in some use cases (16k in one dimension) while AVIF is 65k per axis and JXL 1M per axis.
Sammi 8 hours ago [-]
Webp lossy is better (compresses more with higher quality image results) than jpeg at everything except smooth gradients at high quality settings according to the research I remember doing. Webp lossy can't seem to get rid of banding until you go ultra high quality settings. Jpeg can show blue skies without banding at much more reasonable quality settings. So webp is better at anything where smaller files is preferred, like all website usage. Jpeg is better for long term storage of very high quality lossy compressed images.
I chose webp for long term storage of scanned documents in our SaaS product, as size reduction was more important than no banding.
Also webp has excellent support in modern software and operating systems. So that's not a drawback any more. JpegXL will be the best of all worlds choice in a few years when software support is good.
Implicated 7 hours ago [-]
> JpegXL will be the best of all worlds choice in a few years when software support is good.
Where is the software support lacking other than the browsers at this point?
HappMacDonald 3 hours ago [-]
File explorer support, thumbnails, local image viewers and editors, import into other media software like slideshows, video editors, 3d modeling software, etc etc.
_bent 3 hours ago [-]
The encoder currently isn't using a lot of format features like curves or layers (which would partially also require deeper integration in for example Photoshop to pass such information to the encoder).
trompetenaccoun 2 hours ago [-]
There are some other advantages, such as jxl being able to progressively load in web broswers, while avif can't for some reason. However avif compression seems to be better at low qualities, which might be relevant for some web applications, if one doesn't want to serve both jxl and avif.
JPEG has had progressive loading on browsers since the almost the very beginning. But everybody stopped using it because it added slightly to the file size and "looked ugly." According to most web designers, anyway, who would actually rather serve the user a blank page than have even one of their precious pixels out of place.
I haven't actually seen a progressive jpeg rendering since the dialup days at any rate.
radicality 4 hours ago [-]
It has been at least a few months since I did some testing on my MacBook Pro m4, where I converted a bunch of camera jpegs to jxl losslessly, and yeah the jxl files were smaller, but the decoding/viewing experience on macOS was worse than with jpegs. Thumbnails were missing, and just browsing through a folder of them with QuickLook was unbearably slow compared to jpeg, perhaps at least few hundred milliseconds or even longer than a second, when the JPEGs were instant. Idk if that’s just Apples implementation not good yet, but that’s why I at the time abandoned converting all my JPEGs to lossless jxl
Dwedit 3 hours ago [-]
Lossless Webp is still very good, and it decompresses very quickly. Lossless JXL compresses better, but decompresses much more slowly. Lossless AVIF is a joke.
odo1242 9 hours ago [-]
It compresses better than webp*, has really good progressive decoding (current encoders are able to encode the image such that the most important part of the image gets decoded first, and you only need the first ~20% of the image to display it as a thumbnail), and it's also a very flexible format (unlike avif) since it can also display lossless files* and display much larger images than AVIF can.
Also the compatibility with existing JPEG files that was mentioned below, unlike other formats you can losslessly convert a JPEG into a JXL without losing quality but saving file size in the process.
* it actually has better compression than PNG for this
* and potentially AVIF too, but this is debated
farlight 9 hours ago [-]
avif also supports lossless, but it's so inefficient it might as well not exist.
Lossless webp is a completely different image format compared to lossy webp, even though they come under the same file extension. Unlike lossy webp, it's a good image format that has excellent compression ratio compared to png. I've often been using it for screenshots to avoid damaging text clarity and still maintain acceptable file size.
jxl has excellent support for both lossy and lossless cases, and can replace both lossy avif (even if somewhat less efficient at low file sizes), and lossless webp.
Note also that converting jpeg to jxl is 100% reversible, you can convert it back to exactly the same image (byte for byte identical) if you need to.
encrypted_bird 8 hours ago [-]
>Note also that converting jpeg to jxl is 100% reversible, you can convert it back to exactly the same image (byte for byte identical) if you need to.
Speaking as someone who loves JXL, I have a serious question: I once used ImageMagick to convert a JPG to a JXL, and then back to JPG, and the final JPG was a noticeably different file size compared to the source JPG.
What am I misunderstanding here?
farlight 7 hours ago [-]
Not sure imagemagick supports lossless transcoding. This old discussion from 2021 mentions that it didn't (in 2021):
JPEG to JXL transcoding and JXL to JPEG reconstruction are different from converting an image in either direction, it's gonna be a specific option (in something like xl-converter), so maybe it wasn't what was used and it was just a "reencode" into jxl and then into jpeg.
dchest 7 hours ago [-]
It probably used pixel-by-pixel conversion (decode input format -> encode output format), which is lossy, not the libjxl native way to convert JPEG (it needs to know about the original JPEG data, not the raw image data).
shakna 7 hours ago [-]
Image Magick re-encodes into an internal format, before output. If reproducibility is the goal, I'm afraid it just isn't the right tool.
(The IR used to be PixelPacket. Not sure how modern versions handle it.)
bawolff 5 hours ago [-]
of course these are all fairly controversial claims
- people dispute it compresses meaningfully better the types of images typically found on the web.
- progressive decoding is increasingly less useful on the internet as more and more connections become latency limited instead of bandwidth limited. jpeg & png (Although png's version has a cost i think) both support progressive decoding. However the last time i saw an image actually progressively decode was probably mid 2000s.
-flexibility in file formats is usually a bad thing. look at tiff.
personally i think jxl is massively overhyped. Its not horrible by any means, but its only marginally better than existing stuff, at best.
trompetenaccoun 2 hours ago [-]
Disagree with the second point. For one, there are many parts of the world where bandwidth still is an issue, either due to lack of infrastructure or because common people in those places can't afford better connections. This isn't going to change any time soon because although given bandwidth goes up over time, so do the file sizes websites serve. And even then, I'm posting this through a super fast connection, with which I still occasionally experience loading issues when my VPN acts up, because I live in a place with extreme censorship - which is on the rise worldwide.
Generally, the approach should always be to prioritize files loading as fast as possible.
bawolff 43 minutes ago [-]
I agree there are exceptions on that point. Its just now its probably useful to like 5% of the average website's viewers, where 20 years ago it was useful to 95% of users.
mananaysiempre 8 hours ago [-]
> [JPEG XL can] display much larger images than AVIF can
Does it do tiles? What about pyramids (i.e. precomputed downscaled images, think mipmaps)? Right now the state of the art for truly large images (medical, geospatial, scanned artworks) seems to be JPEG (and I think also JPEG 2000?) tiles in TIFF containers, which would be fine except nobody seems to agree on how exactly to express the pyramids.
sb057 7 hours ago [-]
Level 10 spec is 2^40 pixels, which is a ~1 million x ~1 million pixel square.
mananaysiempre 6 hours ago [-]
I mean, a plain JPEG can tolerate up to I think 2^16 × 2^16 pixels, and already that you don’t really want to decode from a single unseekable bitstream with no index and no effort to improve locality of data required to fill a rectangular viewport. [ImageMagick’s display(1) is the best at tolerating huge JPEGs and even it, IIRC, conks out after 2^15 × 2^15.] You can allocate however many bits you want for the size, but beyond a few dozen megapixels you really need to do indexed independently-decodable tiles, and when the image is dozens of gigabytes after compression, you need a pyramid of pre-downscaled versions as well (1/4 + 1/16 + ... ≈ 33% overhead which is completely acceptable). Thus my question.
If browsers extended `srcset` with support for HTTP Range requests, we could use a progressive-encoded jpg (xl or not) file as the source for multiple detail levels.
A device with a small screen would request the first 10kb of the image, while one with a medium screen might fetch 40kb.
The big advantage of that - for sites with many images - is a much better cache hit-rate for a given CDN spend.
Additionally, if you've already fetched a small version of an image and then want to view a bigger version, you've already got partial content downloaded & can fetch only the rest of the file.
HappMacDonald 3 hours ago [-]
For one of my projects the important advantage was "lossless compression similar to Webp and Avif (far better than PNG)", while ALSO supporting > 16kpx dimensions where Webp and Avif appear to max out
Tuna-Fish 8 hours ago [-]
At the basic job of showing a normal 24bpp photo on screen, the differences between the formats are marginal.
jxl shines when you want to do anything even a little bit more complex. Support for lots more color formats, including fp ones. Support for an image with parts of it encoded losslessly, and parts with a lossy encoder. Great progressive decoding. And many more features.
adgjlsfhk1 1 hours ago [-]
The part of jpeg-xl I'm most excited for is when the 3d community starts standardizing the extra channels for depth maps, bump maps, roughness etc in the extra channels. You can use a single jpeg-xl as a full material system with progressive decoding for LOD and all the rest.
spiralpolitik 6 hours ago [-]
The big advantage is that you can convert from JPEG to JXL without re-encoding. This gives you an easy way to save 10%-20% in bandwidth for images you don’t have a lossless master for.
phkahler 9 hours ago [-]
Higher bit-depth 10,12,16, float.
BoingBoomTschak 9 hours ago [-]
Lossless: stronger than both (even though webp was pretty good there), especially AVIF that can't really do lossless RGB (must convert to YUV or incur a really bad compression ratio) yet relatively fast encoding.
Lossy: webp (VP8 I-frame format which means mandatory 4:2:0 chroma subsampling and ungodly smoothing) was never good, AVIF is better but only equal or worse at decent, visually transparent bitrates.
Another point worth mentioning: AV1/AVIF doesn't really have a standard encoder, libaom is a reference codec thus slow and not really interested in proper psy optimizations, SVT-AV1 is slowly getting there thanks to enthusiasts porting x264's good stuff to it but remains locked to 4:2:0 (lol). I won't even speak about the missed promises of FGS.
And finally, JXL's format has a lot of gizmos that make it more future proof as something to replace JPEG/PNG/GIF. Progressive decoding, lossless conversion from JPEG, very large limits (float bitdepth for HDR, image dimensions without tiling, unlimited channels incl. CMYK support) are good even when the encoder isn't yet supporting everything.
tosti 10 hours ago [-]
I'm curious why a PDF with a jxl in it takes ages to load.
masfuerte 9 hours ago [-]
If you're in a browser without native support maybe they implemented a jxl decoder in javascript.
pxoe 7 hours ago [-]
Now I'd only wish browsers could come up with more convenient ways to get around when some websites and upload fields don't support jxl or some other image format, and would either do something about it automatically or offer some option to get around it (convert to jpeg or png and upload, or 'paste as an image' which would pretty much be the same as png conversion, or something)
xacky 7 hours ago [-]
Will they add it to Firefox 115 for the remaining Windows 7/8 users or will you need a new operating system to add an image format?
Scharkenberg 4 hours ago [-]
The remaining users on EoL platforms should move on to supported ones.
SV_BubbleTime 2 hours ago [-]
Come on man! They’ve only had 10-15 years! It snuck right up on them.
--
Also, I was under the impression that after backtracking, Chromium was relying on Mozilla to come up with a Rust port, but it seems it was the reverse. Good on Google Research.
https://hacks.mozilla.org/2026/08/intent-to-ship-jpeg-xl/
> So, we laid down a challenge to the JPEG XL team at Google Research: Build a safe, performant, compact, and compatible JPEG XL decoder in Rust, and we’ll ship it. That challenge was met; Google Research built jxl-rs, and it’s the core of our JPEG XL support in Firefox.
jxl-rs started to outperform the C++ library 2 months ago.
It’s very rare that the actual performance benefits of rust implementations come from rust itself (though it does often push you to slightly better patterns). They usually come from the fact that rust implementations are usually a second (or 3rd, or 4th) iteration of the design, and the lessons learned help performance.
The other benefit of rust is that the stronger type system makes it easier to iterate and optimise without bugs creeping in. But once optimisations are implemented in rust, there isn’t that much pain to porting them back to c++, as long as someone cares enough to do so.
I don't think anyone is claiming that. I took the GP's point as what was desired was a "safe, performant, compact, and compatible JPEG XL decoder in Rust" and "performant" (as defined as the speed of the c++ version) was passed two months ago.
> They usually come from the fact that rust implementations are usually a second (or 3rd, or 4th) iteration of the design, and the lessons learned help performance.
Sure, and looking at the recent commit histories, the team is focusing on getting the rust version ready for this milestone for obvious reasons, and is less concerned about immediate parity in the c++ codebase.
but why would you bother? The rust library is the one that is being chosen to use. There is no point optimizing a library which is not going to be used.
The obvious reason not to do this is that you lose the safety properties of it being written in Rust. What assurance do you have that there's not a memory error in the C++ version? It's similar but not purely a mechanical translation. Yes, you can port it back to C++, you can also port it to C or assembly or anything else you want. But why would you, especially for something like a codec?
There is a rust encoder in active developing by someone outside the core JPEG XL devs.
A C++ program might do template metaprogramming at compile time and the same thing at runtime in Rust, or vice versa. The C++ version might use virtual functions that rust wouldn't use. The Rust version might simply give more optimization information to the backend. The C++ version might use fairly awful parts of the stdlib like iostreams or shared_ptr that rust simply implements better. Etc.
Or maybe they're just focused on the rust implementation as they should be.
The rust borrow checker makes it difficult to implement tree like structures with pointers like you would in C or C++. Safe rust trees are (imo) best written using vecs.
Rust makes function arguments noalias.
Rust adds runtime array bound checks.
Rust and C++ do iteration quite differently. Rust encourages map/filter/reduce. I suspect this results in different assembly.
Doing a “unity build” in rust is really easy (codegen-units=1). In C++, you need to make heavy modifications to your build system and sometimes your source too.
But with some time you could probably port the optimisations across. If anyone has some spare tokens, Claude can be quite good at doing this sort of work. Show it both repositories and tell it to make the C++ code just as fast as rust.
Not only Rust does C API, but Objective-C the way it allows to call Apple platform and call Apple compatible functions back.
Also well integrated Rust programs(with platform calls and low level hardware access) are well compiled without Apple SDK.
3-4 kicking Rust solutions are easy findable in this area.
> Shipping unsafe C++ is easier on Apple platforms than Rust.
... Which seems false.
I can easily believe that apple might not have rust tooling in their Safari build system. But that doesn't mean rust has poor support for apple platforms.
JXL was dead. Apple is who brought it back to life[1], and the only reason Chrome resurrected JXL, and now Firefox followed their path, is because Apple pushed JXL support to a billion plus devices.
I know people like complaining about Apple, but there's a "read the room" kind of moment where people just seem to either not know the context or are just knee jerking.
[1] Worth noting that Apple used the reference implementation, libjxl, and that project still remains the reference implementation with the Rust port being experimental (and of course Apple deployed JXL support over a year before the Rust port even existed). Maybe they'll switch to it at some point, but it's a bit premature to complain about.
No, it was actually the PDF Association.
They added JXL to the PDF standard.
If google wanted to maintain support for displaying PDFs, they would need to add support for JXL.
> No, it was actually the PDF Association.
The PDF Association didn't adopt JPEG-XL until September 2025. By then, Apple had been shipping JPEG-XL in Safari for two years [1]. So there's that.
[1]: https://webkit.org/blog/14205/news-from-wwdc23-webkit-featur...
Which is to say, Chrome followed Firefox here.
(Yes, I know Google Research implemented jxl-rs, but then, they also implemented jxl. Chrome’s position appears independent of them.)
Things apple do because apple do:
- make a mouse you can't use while charging it
- gets bored of the power inefficency L of x86, makes the fastest arm cpu that causes x86 manufacturers get serious about power
- hey, those f keys? what if useless strip
- decades ahead in panel tech and refuses to compromise
Which then tracks back to the beginning of the thread: the correct answer to whether apple will adopt jxl-rs or keep libjxl is "who knows, no point trying to predict them". Which is not a value judgement
How you square all of that with the iPhone regularly copying features Android had for years is your decision. Might be a symptom of the same, might be that this all was an entirely inaccurate description of Apple
I'm not one to usually defend Apple-ism, but it always felt that this was such a nothing-burger. The mouse charges in like fifteen minutes and lasts for weeks. I don't have a work Macbook (or job :) ) right now, but when I did I would just occasionally plug it in while I went to the bathroom. It really was not nearly as annoying as everyone said it was.
Imagine if you couldn't, because you needed to charge your mouse first.
MacOS releases a new version each year, the current MacOS landscape looks like:
- MacOS Sequoia (previous version, everything works as expected)
- MacOS Tahoe (current version, broken experience, basically Apple's "Windows Vista/8 moment")
- MacOS Golden Gate (next version, fixes what was broken in Tahoe, comes out in a month)
I'm on MacOS Sequoia because I have things that can't be broken by updating to Tahoe.
I also cannot test how my websites/webapps will work in a month, because Safari's beta (called Safari Technology Preview) only works on Tahoe and Golden Gate.
I cannot wait a month to update to Golden Gate because Golden Gate drops support for my iMac.
And I can't test the new version of Safari on my Windows or Linux devices because Safari isn't available for them.
I can test the Webkit browser, but that doesn't include the Safari specific changes that apple makes which I need to be able to test.
---
So, I can't test Safari until I wait a month and purchase a new apple machine.
(Oh by the way, apple keeps cancelling orders for new machines)
You can download three Linux-compatible WebKit-based browsers from Apple's WebKit page:
Epiphany Technology Preview: https://webkitgtk.org/epiphany-tech-preview
WPE: http://wpewebkit.org/download
WebKitGTK: http://webkitgtk.org/download
We use App Store.
That was the original conception of iPhone apps, until Steve Jobs realized just how much money could be made from the app store. Now you get to pay Apple a 30% cut for the privilege of installing software on your own device!
And Apple including support in their default graphics library so every iOS (and Mac) supported it. (I use Firefox, but let's not pretend like they'd move the market on JXL support.)
Also webp is IMO subjectively worse at the same file sizes than the other two. Dunno if there's any studies on it to back that up though. It also has a max image size that is plausibly a problem in some use cases (16k in one dimension) while AVIF is 65k per axis and JXL 1M per axis.
I chose webp for long term storage of scanned documents in our SaaS product, as size reduction was more important than no banding.
Also webp has excellent support in modern software and operating systems. So that's not a drawback any more. JpegXL will be the best of all worlds choice in a few years when software support is good.
Where is the software support lacking other than the browsers at this point?
There's a good visual comparison here:
https://www.youtube.com/watch?v=SzsM4HMKmEI
I haven't actually seen a progressive jpeg rendering since the dialup days at any rate.
Also the compatibility with existing JPEG files that was mentioned below, unlike other formats you can losslessly convert a JPEG into a JXL without losing quality but saving file size in the process.
* it actually has better compression than PNG for this
* and potentially AVIF too, but this is debated
Lossless webp is a completely different image format compared to lossy webp, even though they come under the same file extension. Unlike lossy webp, it's a good image format that has excellent compression ratio compared to png. I've often been using it for screenshots to avoid damaging text clarity and still maintain acceptable file size.
jxl has excellent support for both lossy and lossless cases, and can replace both lossy avif (even if somewhat less efficient at low file sizes), and lossless webp.
Note also that converting jpeg to jxl is 100% reversible, you can convert it back to exactly the same image (byte for byte identical) if you need to.
Speaking as someone who loves JXL, I have a serious question: I once used ImageMagick to convert a JPG to a JXL, and then back to JPG, and the final JPG was a noticeably different file size compared to the source JPG.
What am I misunderstanding here?
https://github.com/dlemstra/Magick.NET/discussions/872
cjxl / djxl do lossless transcode reliably when called with all defaults (no arguments). Just re-checked:
(The IR used to be PixelPacket. Not sure how modern versions handle it.)
- people dispute it compresses meaningfully better the types of images typically found on the web.
- progressive decoding is increasingly less useful on the internet as more and more connections become latency limited instead of bandwidth limited. jpeg & png (Although png's version has a cost i think) both support progressive decoding. However the last time i saw an image actually progressively decode was probably mid 2000s.
-flexibility in file formats is usually a bad thing. look at tiff.
personally i think jxl is massively overhyped. Its not horrible by any means, but its only marginally better than existing stuff, at best.
Generally, the approach should always be to prioritize files loading as fast as possible.
Does it do tiles? What about pyramids (i.e. precomputed downscaled images, think mipmaps)? Right now the state of the art for truly large images (medical, geospatial, scanned artworks) seems to be JPEG (and I think also JPEG 2000?) tiles in TIFF containers, which would be fine except nobody seems to agree on how exactly to express the pyramids.
If browsers extended `srcset` with support for HTTP Range requests, we could use a progressive-encoded jpg (xl or not) file as the source for multiple detail levels.
A device with a small screen would request the first 10kb of the image, while one with a medium screen might fetch 40kb.
The big advantage of that - for sites with many images - is a much better cache hit-rate for a given CDN spend.
Additionally, if you've already fetched a small version of an image and then want to view a bigger version, you've already got partial content downloaded & can fetch only the rest of the file.
jxl shines when you want to do anything even a little bit more complex. Support for lots more color formats, including fp ones. Support for an image with parts of it encoded losslessly, and parts with a lossy encoder. Great progressive decoding. And many more features.
Lossy: webp (VP8 I-frame format which means mandatory 4:2:0 chroma subsampling and ungodly smoothing) was never good, AVIF is better but only equal or worse at decent, visually transparent bitrates.
Another point worth mentioning: AV1/AVIF doesn't really have a standard encoder, libaom is a reference codec thus slow and not really interested in proper psy optimizations, SVT-AV1 is slowly getting there thanks to enthusiasts porting x264's good stuff to it but remains locked to 4:2:0 (lol). I won't even speak about the missed promises of FGS.
And finally, JXL's format has a lot of gizmos that make it more future proof as something to replace JPEG/PNG/GIF. Progressive decoding, lossless conversion from JPEG, very large limits (float bitdepth for HDR, image dimensions without tiling, unlimited channels incl. CMYK support) are good even when the encoder isn't yet supporting everything.