For a lot of people this is a recognizable pattern. Switch window, select element, scroll down, then snap back to the very top. The keyboard commands above should do the same thing no matter if it's your text editor or your web browser. People should know these are going to work regardless of what they're using. Because these aren't key commands going to the program, these are key commands going to the operating system. The program shouldn't be able to arbitrarily choose whether it abides by these. Consistency is important not only for speed, but for human understanding and capability. If every door had a different way of opening it such as drawing a series of lines or tapping a certain rhythm or belching thirty feet away people would be mentally taxed discovering that particular door's interfacing method, and common tools would not be able to help those who couldn't find the interface or use it because of disability or differing ability. It's only doors with extremely specialized designs like blast doors that have an unusual interface and interfacing method, because they're designed to do one very specific thing that lies far outside of common use cases. Your chatroom program, image viewer, or archive unpacker is not a blast door. Put a door handle on it where everyone expects it to be.
rootedbox 7 hours ago [-]
I work on ADA a lot for my company. Please put on some headphones, turn on the voice assistant of your OS, put on some blinders, and run your app or website… no mouse, just keyboard.
1. Democracy is about access; make sure everyone has access to your software.
2. The keyboard allows folks with disabilities and power users to fly through your website/app… that being said… the second a tab is off, the person with a disability flies into a wall.
gramie 7 hours ago [-]
I had to keep accessibility in mind a lot in my previous job (web development for a university). The thing that I consistently found was that, the more accessible a website was, the better the experience for everyone, not just people with disabilities.
keerthiko 5 hours ago [-]
yep, the curb cut effect is a well-researched and documented phenomenon [0] across ADA development in all aspects of the world.
accessibility work isn't just about making things possible for folks with disabilities, it's about making things better for everyone.
Another way to think of this is that everybody occasionally needs to do something unusual. But some people, due to their life circumstances, always need to do something unusual. And making things better for the always-odd folk is also a positive to the occasionally-odd folk.
Which like, we're all eventually gonna be odd folk! That's what age does to us. But we should understand these accommodations as being a net positive, not a cost, to society.
gregdeon 3 minutes ago [-]
Yep. In accessibility research, they call these "situational disabilities". When you need to open a door with your arms full of groceries, you aren't so different from someone who is never able to open a door. Accommodations that help people with permanent disabilities also help other people in the right situations, too.
madeofpalk 3 hours ago [-]
That's because at the end of the day:
- accessibility is just usability. all it is is making sure your product is as usable by as many people as possible.
- it's a myth that "people with disabilities" are some other that excludes you, and 'accessibility' or assistive technologies only benefits other people. Everyone is only temporarily 'abled'. You need to use prescription glasses to comfortable read a computer screen? You're a parent trying to watch some TV while getting your child to sleep? All benefit from assistive technologies.
jaggederest 5 hours ago [-]
Some of the things we take for granted in UI/UX originated that way, like automatic hamburger menu hide/show (for very large zoom) and "scroll to content/top" buttons for screenreaders, which, if you've ever tried to read a recipe online are pretty critical. Captions on videos are also like that, although there you might share blame to them for enabling the poor sound mastering on things like, legendarily, Tenet, perhaps.
Velocifyer 3 hours ago [-]
What are the advantage of “scroll to content/top” buttons over <main> for screen readers? I think that the use of those buttons is for when the CSS fails to load.
jaggederest 2 hours ago [-]
It's essentially the same thing, but a lot of the time people will add a sr-only button at the very top that just goes straight there, and one at the bottom if the screen reader gets stuck in the footer nav, as well. Depending on which screenreader people use they sometimes only work on the actual hydrated markup, so <main> isn't always visible the way you'd expect. It's been a while since I did a11y tho so I'm probably hopelessly out of date.
phatskat 6 hours ago [-]
I 100% agree. I've been working on a component library rebuild at work and accessibility is a key focus, granted I don't think that would be the case if some of our contracts didn't mandate it but it's fiiiiiine
I'm someone who enjoys this kind of work, especially when the target is a stylized drop down - I got to spend a week with the MDN page for the ARIA combobox open, trudging through all of the ins and outs of keyboard accessibility and I know I'm still missing a couple things (typing when the control is focused but not open, for example), and having clearly defined specs is something we don't seem to get a lot in webdev
7 hours ago [-]
PunchyHamster 5 hours ago [-]
that's generally the case with many accessibility features, not just for websites
jameshart 4 hours ago [-]
In the context of discussing TUI vs GUI (as the article does), the accessibility and keyboard control balance probably swings very strongly to native GUIs; in a TUI you’re at the whim of the TUI framework’s stabs at accessibility support, while on a full fledged native UI you have all the bells and whistles of focus management and text to speech and voice control and high contrast and magnification and motion adjustments…
The idea that it must be more accessible because it’s confined to a mono space typeface and communicates state mostly by changing the foreground and background color of the text it renders makes no sense to me.
cpeterso 4 hours ago [-]
I worked on Microsoft’s Windows QA team long ago. My team used to have “No-mouse Tuesdays”: you were supposed to do all your normal work but only using the keyboard.
kulahan 4 hours ago [-]
What I wouldn't give to work for a company that actually cares about QA.
high_priest 3 hours ago [-]
I guess that team was dismantled some time ago, with no on carrying the flag anymore. Modern windows is impossible to work on using just keyboard. Some mods & extensions do help. But the native experience is abysmal.
BobbyTables2 4 hours ago [-]
I assume MouseKeys was cheating ?
cpeterso 2 hours ago [-]
Send fair to me: someone’s got to test Mouse Keys! :)
huflungdung 4 hours ago [-]
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algoth1 7 hours ago [-]
My father is blind, the only tech he knows how to use is a smart tv, when i build him custom apps the first thing i do is turn off talkback when the app opens, so i can control what tts says. The regular talkback is so so annoying and repetitive
stillpointlab 6 hours ago [-]
I believe AI can be huge here. Things like ADA are often mechanical (adding the correct attributes to the most important page elements). It is the perfect work to audit and fix using agents.
It is a business opportunity as well. I worked at a company that paid for an audit before LLMs. There is tremendous cost savings possible here.
I also wonder if WebMCP will be the ultimate final incarnation of this.
MrVandemar 4 hours ago [-]
> It is a business opportunity as well. I worked at a company that paid for an audit before LLMs. There is tremendous cost savings possible here.
Do you know one of the most underemployed groups are disabled people? And do you know where a number of disabled people get employment? Disability audits (unsurprisingly they're extremely good at this).
Congratulations on recommending further marginalising an extremely marginalised group.
stillpointlab 4 hours ago [-]
I suppose it is a question of balance between: the entire web being better for all those that require accessibility vs. a subsection of that community holding their jobs. And it raises the possibility that the increased accessibility could lead to more job opportunities.
But I'm not really a consequentialist and think of things in virtue ethics terms. And using technology to scale benefits to a wider group of people doesn't conflict for me. YMMV.
nonethewiser 2 hours ago [-]
Wait what? We should withhold accessibility features to not marginalize disabled people?
z3c0 6 hours ago [-]
Using AI to close gaps in accessibility is like adding treads to your vehicle because society is too lazy to pave roads.
stillpointlab 4 hours ago [-]
I think people outside of enterprise have no idea the cost to audit and fix a massive website.
The law is a forcing function here. Lawsuits can and do happen when sites of a certain size fail to implement government-mandated laws. This is a good thing, IMO, but it only comes into force in the largest cases.
If there is a credible path to 1/10th the cost (while still providing liability insurance which is a critical piece) then that will likely encourage more enterprise to do it proactively, and will open the door for startups and mid-sized companies.
I have no idea why anyone would choose to see this as bad.
z3c0 4 hours ago [-]
I'm not outside of enterprise and have worked hands-on for over a decade with AI-driven customer workflows. The cost of accessibility audits are NOT higher than AI R&D or third-party B2B contracts for vaporware touting to do the same.
Sorry if that assertion stands opposed to your value prop.
stillpointlab 4 hours ago [-]
The state of affairs in the last 6 months bears almost no resemblance to the state of affairs in the last decade.
No need to apologize, neither of us can predict the future. I am optimistic Fable-level models can succeed where the old not-actually-AI models failed. No shame in being pessimistic about the same.
MrJohz 5 hours ago [-]
I think they were suggesting using AI to audit for accessibility, which is probably a better approach, and probably more effective than a lot of the basic accessibility checkers out there that work on a list of fairly simple rules and don't understand the context of what they're doing, so tend to give either very limited advice, or sometimes even offer bad advice.
z3c0 5 hours ago [-]
Research and fallbacks would certainly be better. An 85% design, 15% algorithmic solution is probably the sweet "pobody's nerfect" spot, but a company using AI to solve accessibility is like selling rape whistles -- in a perfect world, your market is nonexistent.
nonethewiser 2 hours ago [-]
Well isn’t it like asking the AI to pave roads?
abejora 3 hours ago [-]
This is something that we have been working on in our app, but to be honest: it is hard. At first we wanted to be completely keyboard centric, but we had to pivot away from it.
There is so much to learn in this space.
There are small things, like dropping a 'jump to main content anchor' before the navigation so you don't have to tab through the top navigation everytime.
But there are also certain pages en layouts which require a lot of thought on a good keyboard navigation flow. Combine that with the need for responsive layouts, our inexperience with accessibility tools, etc; and the required effort quickly adds up.
nonethewiser 2 hours ago [-]
And this is where the conversation gets ugly. Yes accessibility is important. And if you can add it with little additional effort, great. But its not the most important thing when you’re trying to get something off the ground with limited resources.
thefunnyman 7 hours ago [-]
Yeah unfortunately this seems to be something very few outside of bug tech dedicate resources to. Even for them it seems to be an afterthought, at least in my professional experience. It winds up another compliance checkbox just like security.
terrut 4 hours ago [-]
I'm able. I have no idea or wish to go cosplay as my mental model of someone having to use tools to access my website. I use accessibility tests that make sure content has readable colors. I set a content anchor so people can navigate without sight. I would really like to learn about any frameworks that can help me make my websites accesible to everyone. If there a gold standard?
goosejuice 6 hours ago [-]
Definitely not a substitute, and a bit slow, but GPT computer use is demonstrating an alternative path with live vision models. I'd be curious how this is fairing for those with vision impairments.
ckardaris 7 hours ago [-]
That's a good point. Accessibility is the next step that should also not be ignored. Navigating to the elements is one thing, but for the voice assistant to work properly it can be a little trickier.
gblargg 4 hours ago [-]
That was my first thought, that a TUI is still a GUI. Close your eyes and explain how you can use a TUI from the keyboard. The only difference is what the display can render.
tptacek 2 hours ago [-]
Modern GUI frameworks maintain a visual UI tree for on-screen interaction, and a semantic tree for accessibility features. You can find TUI libraries that do things like this, but for most TUIs, if you close your eyes and have the UI read to you, you're going to hear "dash dash dash dash dash dash bracket dash", because the fundamental concept of a TUI is in-band UI signalling.
For accessibility (the topic of this subthread), TUIs are not like GUIs.
gblargg 2 hours ago [-]
I see, modern "GUI" programs aren't just GUI, whereas a TUI is just a GUI.
tptacek 2 hours ago [-]
I don't think that's the right way to frame it. To me, in-band vs. out-of-band signaling is the real dividing line, and has been all the way back to PARC.
Sarkie 6 hours ago [-]
I used to do loads of accessibility testing with my sites.
I was fired because I did too much once
bonestamp2 2 hours ago [-]
> the second a tab is off
Can you explain what you mean by this phrase?
Muskwalker 1 hours ago [-]
A conventional way to navigate GUIs is by using the Tab key to jump from control to control.
A common way this can fail is if the Tab key traverses through the UI elements in an unexpected order.
CamperBob2 7 hours ago [-]
What do you mean by "a tab is off?"
mikepurvis 7 hours ago [-]
Using tab to cycle between interactive elements in a window or page. As soon as you tab and it goes somewhere unexpected, you're cooked.
IshKebab 7 hours ago [-]
Normally you press tab to move between widgets. I guess he means if the tab order hasn't been set up properly.
theeyescanner 7 hours ago [-]
It's been a while since I've done actual development, but determining tabindex ordering was a very big deal in the early 2000s when clerks/admins were moving from legacy systems to the web. They did most of their jobs with a keyboard, and if you set up tabindexing so that they can use a keyboard for 90% of their job then they would fly through tasks. If you didn't then you'd have some very angry clients at the end of the project ;)
So just echoing that this is not just an accessibility thing, but just a good user interface design thing. If your UX designer isn't taking keyboards into account (jettison mobile first development into the sun please) then they have no business building business applications.
nottorp 6 hours ago [-]
I worked on an accounting application once. We had the proper tab order written down on paper docs and checked/updated it regularly.
We would have been murdered by at least the point of sale people otherwise :)
Sarkie 5 hours ago [-]
I worked in hotel industry, same deal.
Power users would complain within hours
robomartin 5 hours ago [-]
> Democracy is about access
No, not really. I know what you are trying to say, and I fully agree. We need to stop using "democracy" or "democratizing".
Democracy, in it's purest form, is about mob rule --majority rule, if you want to say it in a softer/kinder way. "Democratizing" means giving a mob control of the thing, it does not mean making it accessible to all at all.
iLemming 5 hours ago [-]
Democracy is not about mob rule, it's about a dialog. Sure, sometimes it becomes heated argumentation and noise, but it's not so much about "ruling". Lincoln in his union address in 1860 said: "I so adopt it because it furnishes a precise and an agreed starting point for a discussion between Republicans and that wing of the Democracy headed by Senator Douglas."
"Democratization" in a sense is about making things accessible for discussions. "Dictatorship" is the opposing term - things get "dictated" by a single entity - person, political force or a corporation.
robomartin 4 hours ago [-]
> Democracy is not about mob rule, it's about a dialog.
No my friend, Democracy is majority rule, which easily turns into a ruling mob. It has nothing whatsoever to do with dialog.
Also, your quote of Lincoln's address is taken completely out of context. He was talking about his opposition of the ideas of a faction of Democrats who were in favor of slavery and his support of the majority of Republicans who believed slavery was a moral, social, and political evil.
In other words, take the time to at least do some research before you try to use quotes in support of a failed conclusion.
Did you read the Greeks in school? Probably not. I recommend Plato's Republic. Both he and Socrates talked about the flaws of direct/pure democracy that would usually make it degenerate into mob rule.
In Republic Plato developed a hierarchy:
Aristocracy: Rule by the wise (my comment: a fantasy)
Timocracy: Rule by the honorable (my comment: another fantasy)
Oligarchy: Rule by the rich (my comment: a reality in many societies)
Democracy: Rule by the masses (my comment: glad we don't have this)
Tyranny: Rule by a despot (my comment: plenty of examples of this in history)
It took until the late 1700's for the idea of a representative democracy to actually take hold, with Alexander Hamilton being credited with the terminology.
So, "democratizing" means letting the masses have their way. It does not mean making things accessible to everyone, which is the hilariously or tragically ignorant way in which Silicon Valley tries to use the term. You see startups all the time say "we are democratizing <X>". Just how stupid are these people? They are saying we are going to let the mob have access and benefit from <X> not making it available to everyone.
In the context of Plato’s political philosophy the modern, casual use of the word "democratizing" completely ignores the historical and philosophical baggage of the root word democracy.
The irony is that modern society uses "democratize" as an undisputed positive term (meaning liberation and fairness), while the very philosophers who birthed western political thought used "democracy" as a warning label for instability and lawlessness.
A better term for what startups want to say would be "commoditizing": turning a specialized, elite resource into a public good or a widely available commodity; not "democratizing", which is an ignorant use of a term that means almost exactly the opposite.
I guess classical education has not been a part of schooling for quite some time. As a kid I did not necessarily enjoy reading the Great Books. As an adult, I can see how much damage has been caused by the abandonment of such valuable teachings.
rustystump 3 hours ago [-]
Classics are still there, at least they were for me. Then again, i didnt have the pleasure of experiencing American public education.
As much as i do agree, overtime language does eventually change but it can happen over our dead bodies
iLemming 16 minutes ago [-]
> language does eventually change
Exactly, words do not carry their root's connotations as a permanent tax. 'idiot' used to mean "a layman, someone not holding office or lacking skill', or "a person not interested in politics"; 'nice' comes from Latin 'nescius', which meant "ignorant"; 'cretin' meant "Christian".
Democracy is not mob rule, and the Greeks agreed. They had a separate word for mob rule: 'ochlocracy'. Having two words means the Greeks did not treat them as identical. Plato and Aristotle argued democracy tends toward it, but they still have not treated it for a definition.
Bringing Plato here is kind of weird: The Republic is an anti-democratic aristocrat's argument, written by a man whose teacher was executed by an Athenian jury. Plato was born into the Athenian elite. His mother's family gave Athens tyrants whose regime killed something like 2000 citizens in less than a year. Plato initially was invited to join, he considered it, and pulled back when he saw what they did. He was part of anti-democratic coup. Citing him here for the word definition, is like citing Marx for the only definition of 'capitalism' - not exactly inaccurate, and might be even exactly correct, yet the context and connotation still matters - Plato took neutral-to-positive word and gave it a hostile reading, while Marx haven't even talked about 'capitalism' (he had "kapitalistische produktionsweise"), the actual term as we know it was popularized later.
'democracy' aside, "make accessible to all" is a long-established dictionary sense of 'democratize', it was never a Silicon Valley invention. And you're right - "representative democracy" only took hold in the late 1700s. The term's meaning moved after Plato. If democracy could shift from Plato's warning label to a thing Hamilton endorsed, 'democratize' could shift too.
I implore you, good sire (@robomartin), to unsaddle your high horse and let the language take its course — if people and times decide to give words different meaning, it most likely will happen anyway.
robomartin 2 hours ago [-]
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7 hours ago [-]
netbioserror 6 hours ago [-]
Why not have WMs and DEs specialized for specific disability categories?
shakna 6 hours ago [-]
Both your window manager, and desktop env, already have a gigantic tree of accessibility systems built into it.
... And then your app turns into a canvas made in Electron.
rustystump 3 hours ago [-]
Having done exactly this for adding accessibility into a crypto wallet in the past, (yes crypto wanted even the disabled), it is plainly obvious why this is not standard.
It is an absolute train-wreck trying to get everything to work and for the overwhelming majority of products it isnt work the effort. It isnt like you put a wheelchair ramp up and are done. It is a constant battle with every change.
It is just another one of those things where the minuet minority suffers. Now if a company got some tax write off for it, that would change things.
cute_boi 7 hours ago [-]
The issue with accessibility is bots from scrapefly or browserbase will abuse website to death. There is reason why we can't have good things due to abuser like scrapefly, browser base, anchor browser etc... I had to turn off all the accessible selector and randomized html soup to make their life harder.
novok 7 hours ago [-]
The solution is redirecting to an actual API or MCP with the same ability as your GUI, along with a real way to export your data. This is the future with how AI agents will work whether you like it or not. People are not going to want to deal with a GUI if an agent can do it better and faster for them.
cosmic_cheese 11 hours ago [-]
Keyboard accessibility is one of those things that tends to get swept under the rug or forgotten about entirely alongside accessibility in general. The funny thing is that the former usually falls out of the latter.
Part of the blame lands on the shoulders of popular UI frameworks (or in the case of those choosing to eschew use of such, the developers who made that choice). The older frameworks tend to make this fairly easy; for example, in Cocoa/AppKit (Mac native UI framework), one can pretty easily wire up their entire UI for proper keyboard navigation entirely visually (mostly just consists of connecting nextKeyView outlet between controls to produce a logical chain to tab-focus through). Defining key shortcuts is also simple; add a menu item for a command and set its corresponding shortcut (which in turn allows the user to rebind the shortcut in System Settings at will).
That sort of design has fallen out of favor with newer frameworks, unfortunately. The new preferred style seems to be a wireframe that the dev chooses which parts fill in, and often only the barest of essentials makes the cut.
AnonC 6 minutes ago [-]
> That sort of design has fallen out of favor with newer frameworks, unfortunately. The new preferred style seems to be a wireframe that the dev chooses which parts fill in, and often only the barest of essentials makes the cut.
This is even more visible when using Apple’s own apps on macOS. Choose any of them that have been ported from iOS without any attention to detail or any QA for accessibility, like Reminders or Settings or Notes or another app. The tab key will not take you where you might expect. There is no way to navigate only using common keyboard shortcuts. Nobody working on all these Apple apps have heard of tab order or keyboard based navigation.
pathartl 10 hours ago [-]
Funny that you bring macOS, because for _decades_ I've struggled with navigating it without a keyboard. Windows components however, especially old ones, are incredibly accessible
cosmic_cheese 10 hours ago [-]
As a system macOS definitely has some holes in keyboard navigation, as well as a couple corners which are KB-navigable but the way to focus them is not immediately obvious.
On the app level, keyboard navigability depends on the developer. If they take the time to dot their I's and cross their T's it's between decent and great, but if they don't care it'll be bad.
dpark 10 hours ago [-]
MacOS has intentional holes in keyboard support. You have to go into settings and turn on a config for keyboard navigation to reach all elements. Apple intends for most users to navigate with a mouse.
I cannot think of a single reason these would be disabled by default other than Apple stubbornness.
ChickeNES 4 hours ago [-]
This is the company that popularized the mouse and GUIs, why are you shocked?
cyberax 10 hours ago [-]
"Some holes"? That's an understatement.
There's no option to bring up a context menu with the keyboard. And there are no keyboard accelerators _AT_ _ALL_. Windows will underline the shortcut characters when you hold "alt".
kccqzy 9 hours ago [-]
The philosophy was that anything visible in a context menu should also be in the app-wide menu bar. Instead of bring up a context menu and click Copy, you would find the Copy menu item in the menu bar. Therefore such menu items can be assigned any keyboard shortcut by the user.
> Always make context menu items available in the main interface, too. […] In macOS, an app’s menu bar menus list all the app’s commands, including those in various context menus.
Therefore one can rightly conclude that there is no need for a key to bring up a context menu.
Tallain 8 hours ago [-]
In this case it's not a context menu, it's just a menu. User experience is degraded, see GP's case. There is an expectation and a common paradigm which is intentionally ignored because the OS developers thought they knew better than the users.
This reminds me of frequent conversations with other developers when presented with a bug report. "That's not a bug, it's working as intended." The intention is wrong, then -- the bug is in the design, not the code, but it's still a bug.
cosmic_cheese 10 hours ago [-]
> There's no option to bring up a context menu with the keyboard.
That used to be the case but has changed. Since at least macOS 15 the context menu key on typical keyboards is recognized and functions, and on other keyboards it can be opened with Ctrl+Return.
Muskwalker 1 hours ago [-]
> Since at least macOS 15 the context menu key on typical keyboards is recognized and functions
Apple's adding it to its own keyboards as well, at least on the third-generation Magic Keyboard with number pad (between F13 and forward delete).
AceJohnny2 9 hours ago [-]
To reinforce your point, by default on macOS you can't use Tab to select different options in a dialog box. You have to enable that in System Settings -> Keyboard -> "Keyboard navigation" which is off by default.
failbuffer 6 hours ago [-]
My theory is that Mac was born with a mouse while Windows (and Windows apps) originally had to function on machines that might not have one. Thus, keyboard navigablity was prioritized, and that design sensibility stuck around longer.
marshray 5 hours ago [-]
I think it probably has more to do with Mac's lack of adoption by the US Government and large corporations.
Microsoft took accessibility of Windows and apps as a basic requirement. The fact that Windows is the daily driver desktop for the staff of the regulatory agencies that would bring complaints would not have gone unnoticed.
But really, why wouldn't you? You almost get it for free if you use the standard widgets, and smooth keyboard navigation is far faster for experienced users than having to repeatedly move one's hand between keyboard and mouse.
nashashmi 4 hours ago [-]
You would be baffled to know that after the creation of the mouse, Steve Jobs wanted to remove the arrow keys so developers would be forced to create mouse only interfaces.
quantified 3 hours ago [-]
Not baffling at all. Wasn't he against the two-button mouse?
nashashmi 4 hours ago [-]
> Windows components however, especially old ones, are incredibly accessible
Bing, Bing, Bing! I came here to vent how the new windows 10 and windows 11 interfaces (made by Mac enthusiasts, ughh) have omitted keyboard accessibility for a cleaner look. They also dropped drag and drop support (which I never knew about in windows 7) and I completely missed how useful it could be on Windows 10/11.
pathartl 3 minutes ago [-]
Tons of built in winui3 stuff is still very accessible by the keyboard, metro era though what pretty rough.
cosmic_cheese 2 hours ago [-]
For whatever it's worth, the new W10/11 designs aren't in line with traditional Mac design philosophies either. They're more in line with those of iOS and Android with how they tend to bury and omit options entirely and prefer massive whitespace.
orbital-decay 9 hours ago [-]
>That sort of design has fallen out of favor with newer frameworks, unfortunately. The new preferred style seems to be a wireframe that the dev chooses which parts fill in, and often only the barest of essentials makes the cut.
Which ones, besides web frameworks pretending to be desktop ones? Most if not all frameworks I know support keyboard navigation.
ethin 8 hours ago [-]
I know of at least 5 different UI frameworks in different languages which are partially accessible or completely inaccessible. Some include Dlangui, Tkinter (although this is getting better), DearImGui... Really any UI that decides to draw it's widgets by frame. QT also has some accessibility problems. In apps made with any of these, they are either impossible to use with assistive technology (and therefore the keyboard) or they are very difficult to use.
trentor 7 hours ago [-]
It's not even in consideration anymore since the plaque of electron swept over desktop apps.
RobotToaster 7 hours ago [-]
Are there any modern cross-platform GUI frameworks that do this well?
layer8 6 hours ago [-]
Unfortunately, the intersection between “modern” and “do this well” is pretty much the empty set.
manlymuppet 9 hours ago [-]
Power user experience is not the same thing as user experience in general. If you want to make the argument that all developer tooling should be keyboard-driven, fine, be my guest. But most people aren't willing to deal with the learning curve of keyboard-driven GUIs, and that's okay. We shouldn't force it.
HN's insistence on acting like all users are Arch Linux efficiency perfectionist hacker types is painfully corny.
(This reads harsher than I intended. Sorry about that. I love Arch Linux people. It's just think it's no less noble to serve the average Joe than to create the perfect tool for power users.)
preg_match 7 hours ago [-]
Where this falls apart is commercial software. The issue is we use off-the-shelf frameworks and tools for commercial software. And then we don't train developers on how to write high-volume software.
Commercial software is THE power user use case. Your users will be using your software 8 hours a day, 5 days a week, for years. And still, the software is obtuse point-and-click garbage. Meanwhile commercial software from 25 years ago could be navigated at light speed.
That's part of the reason Excel can't be dethroned. Excel is from the old age of software, and that means that users can input and navigate at light speed. All these fancy tools claim to dethrone Excel, but when you actually use them you realize it's a goo goo ga ga Fisher Price level UI. Extreme amounts of whitespace, buttons hidden behind submenus of submenus (which you have to navigate by eye, by the way!), features stripped, UI constantly shuffling around between updates.
Look, that works fine for a website on the open web where you assume your users have never touched a computer before. That does not work for commercial software.
NooneAtAll3 7 hours ago [-]
I think you vaaastly overestimate how excel is used by most users
if anything, excel exceeds in being MOUSE-driven - it's intuitive in what you press and what you drag
and that's kinda my problem with the TFA - author is not representative of typical user. Mouse interaction is the king
kbelder 4 hours ago [-]
Screwing with a keyboard combo in Excel... like Shift-Space to highlight a row... is like an IDE deciding to swap the key-bindings for '{' and '['. You'd have entire accounting and marketing departments in rebellion.
Devs consistently underestimate how many power users of Excel there are, and often don't understand how they operate.
preg_match 6 hours ago [-]
Basically everyone in a white collar job who is NOT a developer is using Excel. I'm a developer, even I have to use Excel at work.
layer8 6 hours ago [-]
Maybe by most users, but not by most users who use it for many hours daily for professional tasks (i.e. not just as a kind of tabular list editor).
marshray 5 hours ago [-]
"Most users" are not who choose business software.
red_admiral 6 hours ago [-]
> UI constantly shuffling around between updates.
and then 365 came along ... an option to pull stock market data here, a LinkedIn connection there, oh look a wild copilot button appeared.
OroPla 9 hours ago [-]
The argument is that both should be supported, which seems like a valid wish. There's really no reason to either-or this. Just have both work.
magicalhippo 9 hours ago [-]
Which, if you made say a regular Win32 application, was guaranteed. These newfangled frameworks dropped the ball, if anything.
kerblang 8 hours ago [-]
Not guaranteed but easy, because Windows has mnemonics, where you can associate arbitrarily nested menus with actions, and each menu can have its own mnemonic key, so that you press ALT, then, say, "k", then, maybe "m" and so on, following along with the menus as they drop down.
This way it becomes easy to memorize key sequences; start by navigating with arrow keys, then eventually speed up as you memorize each menu item's mnemonic key, and if you ever forget, just look at the menu.
It was the keyboard-friendliest idea ever, without requiring any sort of terminal. I'd even say friendlier than MacOS (heresy!!) or, yes, VIM (burn the witch!!!)
the_lucifer 2 hours ago [-]
> Not guaranteed but easy, because Windows has mnemonics, where you can associate arbitrarily nested menus with actions, and each menu can have its own mnemonic key, so that you press ALT, then, say, "k", then, maybe "m" and so on, following along with the menus as they drop down.
> I'd even say friendlier than MacOS (heresy!!)
Honestly, I disagree. If you've used macOS for a length of time, you might be aware of the universal menu search system using (cmd+? i.e. cmd+shift+/). Hit that, type the menu item name, and simply hit return to activate it. Doesn't get simpler than that. The alt+ system always feels very janky to me on Windows because on many apps, hitting Alt relayouts the entire app sometimes to show the menu bar on top.
magicalhippo 6 hours ago [-]
Even if you didn't have mnemonics, you could use tab, arrow keys and alt if needed, to navigate, and space to "click" buttons and such.
So even if the developer forgot to configure mnemonics, which was as easy as prefixing a letter with ampersand, you could navigate by keyboard. Sometimes tedious but beats not being able.
manlymuppet 9 hours ago [-]
Well the two--building for power users vs for a general audience--often work against each other.
And trying to satisfy every audience at once is a good way to satisfy none. You don't want your app to be a Jack of all trades; focus is really valuable.
oneeyedpigeon 9 hours ago [-]
Do you have an example of how supporting a keyboard shortcut for every action could be bad for a general audience?
Telaneo 9 hours ago [-]
Devil's advocate: showing the relevant keyboard shortcuts in the UI can be overwhelming (or at least one of many parts that all together become overwhelming) to new users, while not having them shown at all makes them undiscoverable.
I think this is a bad reason. Even MS Office has made this work. But I've seen people act on this type of argument. If nothing else, it should be possible to have a settings menu where you can define your own. Even if no shortcuts are set by default and they aren't shown anywhere else in the UI, it will still be possible for a power user to make the best use of the program.
toast0 9 hours ago [-]
> showing the relevant keyboard shortcuts in the UI can be overwhelming
Underlining the accelerator key is subtle and shouldn't be overwelming. Keyboard navigation unaware users probably won't even notice.
Telaneo 8 hours ago [-]
This works poorly if you intend to localise your application. Great if you don't though.
jakzurr 6 hours ago [-]
(Speaking of menu/drop-downs with underlined characters for alt commands.)
> This works poorly if you intend to localise your application. Great if you don't though.
Sure that's true. But remember M$ allowed you to fairly easily edit those underlined-characters in, oh, for example Office 2002 and 2003. Even if you didn't have a lot of default underlines in your current language settings, it is still possible for someone to add their own underline-shortcuts.
Back in those days, the first thing I did on any personal new install of Outlook, was to disable the shortcut that marked all email as being read. (That's cause I hit that button by accident too many times.)
Telaneo 6 hours ago [-]
> Sure that's true. But remember M$ allowed you to fairly easily edit those underlined-characters in, oh, for example Office 2002 and 2003. Even if you didn't have a lot of default underlines in your current language settings, it is still possible for someone to add their own underline-shortcuts.
That's a feature that was hidden from me at least, but honestly, this is a good-ish solution to that problem.
I remember Office having the underlines, but they were inconsistent between the original English and my localised version (and I used both depending on the machine), which made them useless. That wasn't that big of an issue when all the normal keyboard shortcuts are also written out, but it would have been even less of a problem if I knew how to edit them.
mixmastamyk 7 hours ago [-]
Windows did both successfully.
Telaneo 7 hours ago [-]
I can't remember an example that didn't also include the shortcut written in full, but I might just be drawing a blank here. Care to give an example?
Fair. I just remember them being inconsistent between the English and localised versions of Windows, and given I used both, that turned into a nothing-feature. Another comment mentioned you could edit the underlines in Office 2003, but I never knew that back in the day (or until today for that matter...).
toast0 5 hours ago [-]
It's pretty hard for the shortcuts to be consistent and localized. Especially if you also use different keyboard layouts when you're using different languages...
Even for keys that aren't mnemonic, do you want undo to be ctrl + z or ctrl + the key closest to left shift?
Telaneo 5 hours ago [-]
> It's pretty hard for the shortcuts to be consistent and localized. Especially if you also use different keyboard layouts when you're using different languages...
Hence my original comment. I haven't had a problem with different keyboard layouts, since most of the keys that change are on the outer edge, nowhere near where the most common shortcuts are located (then again, I rarely type using QWERTZ).
> Even for keys that aren't mnemonic, do you want undo to be ctrl + z or ctrl + the key closest to left shift?
CTRL+Z, since that's what it's been since time immemorial, even on ISO keyboards. Consistency is king.
jakzurr 6 hours ago [-]
Yup, pretty sure I've seen the same sorts of things using Asian characters.
wtallis 8 hours ago [-]
It sounds like your complaint might be that it works poorly if you half-ass the localization process and assume that literal translation of strings is most or all of what localization means.
Telaneo 7 hours ago [-]
I'm not sure how you read that from my comment.
To be fair to your point though, that's what most localisation of programs are these days.
marcosdumay 9 hours ago [-]
> showing the relevant keyboard shortcuts in the UI can be overwhelming
Every application did it for decades after the first Xerox guidelines up until Microsoft and Apple decided to retire the concept of usability some time around 2010.
Telaneo 9 hours ago [-]
something something smartphones
prmoustache 8 hours ago [-]
> Devil's advocate: showing the relevant keyboard shortcuts in the UI can be overwhelming
That is not a requirement, having access to menus, a master help shortcut ir fuzzy search actions shorcut are other options.
mixmastamyk 7 hours ago [-]
Another person here is arguing for accessibility, which may have been overlooked.
neutronicus 7 hours ago [-]
FWIW, I think it's a blind spot to think of power users as "Arch Linux people" using "developer tooling".
My wife is a UX Design consultant and she had an engagement where a bunch of state government accountants were bemoaning how a redesigned procurement platform took away all their keyboard shortcuts.
iLemming 4 hours ago [-]
It really is not so much about keyboard vs. mouse - power users vs. average Joes. That all is just a discombobulation that distracts from the main issue and the issue is the accessibility of plain text.
Majority of computer professionals (programmers included) come to appreciate a single fundamental truth about their field way too late into their careers. That the most basic foundational unit, the substrate they need to conquer is text. Everything stems from it. We have to deal with text our entire lives. It doesn't matter where that text appears - in web browsers, in Jira, in Slack, in terminal, in PDFs, Word or LaTeX documents. Code by the way is just structured text. The feeling of empowerment and liberation when you can deal with text on your own terms is a disproportionate multiplier. That's why using multiple cursors feature for the first time feels so amazing, even though the practical cases for it are not that common.
And when I say "text", I don't only describe the process of "grabbing some text" and "piping it" into another process, or manipulating it. It's not only about the input, the act of consuming text is equally, if not more important.
We argue that keyboard-driven UIs are more efficient for the input, but hundreds of memorized shortcuts can't really fix the fundamental problem.
Vendors are designed to own you and ownership can take different forms. Slack app that doesn't let you easily extract code snippets from a thread - owns you. Jira that forces you to use their stupid, quirky wysiwyg editor - owns you. Note-taking app that keeps the data on the cloud ain't your friend. The friction is the ownership. When extraction of text requires effort, the tool has leverage over you. It's a subtler form than data lock-in, it is behavioral lock-in. You adapt your workflow to what the tool makes easy, and gradually the tool's affordances shape what you even think to do. Information gets buried in threads, search is mediocre, export is hostile. The "solution" they offer is to stay there longer - search in Slack, link to Slack, screenshare in Slack, summarize with AI in Slack, don't ever leave Slack. The tool becomes the answer to the problems the tool creates.
And when you get to that point, you'd feel helpless - all your knowledge and muscle memory can't help you there - not only the app is not favoring power-user experience, it's forcing everyone downgrade to the "average Joe" levels.
Most popular editors and IDEs don't give you direct leverage over plain text either, at least not without the effort from your side. Shortcuts, popups, UI elements in the IDE at best are local drivers - you can't easily grab a thing from the outside and feed it to your LLM context in the middle of a task, or insert within a comment in the code - you have to switch, copy, paste, deal with format inconsistencies, manual conversion, etc. Then we keep bargaining what method is the best, fastest and most convenient - using the mouse or keeping the fingers on the home row, modality or complex shortcuts. All for the sake of the problem that's artificially enforced on our workflows.
Terminal-heavy users eventually start appreciating the leverage Unix philosophy grants them over text, but that's still contained within locality, they still have to constantly jump around, while eventually figuring out ways for automating some aspects of it.
Point is - do not give in to the status quo. Liberate your text - deal with it on your terms. Get annoyed whenever you need to switch back and forth just for the sake of finding the piece you need and moving it around - it should be instantaneous and instinctual. Like a boxer moving in a ring and casually throwing heavy punches. Long-time Vim and Emacs users "get it", even though they often don't follow through - some things just never become gratifying instincts. Sometimes, even the opposite forms - like redundant muscle memories. Some outright would reject using a new app because it messes with one shortcut they keep accidentally pressing. Sometimes, I wish there was an agreed standard for every UI - to have only the core, commonly used keys pre-set, while making everything else configurable.
Eji1700 6 hours ago [-]
Eh I think things like vimium have kinda solved this.
Push a button, every icon is now labeled with a key, type that key, counts as a click, done.
I get that this does NOT solve for say, someone who's blind (i guess you could announce them, not sure), but it is easy enough I've found even lower tech people are fine with it.
As always, a lot of the trick is communicating the interface and using modern standards, not "Well it's ctrl + insert because that's what it is on linux"
fny 9 hours ago [-]
Power user experience is not the same across disciplines either.
God forbid I should ever be forced to use Blender or Inkscape with only buttons.
prmoustache 8 hours ago [-]
Why do you introduce the concept of being forced to in the conversation?
oasisaimlessly 6 hours ago [-]
Because most people do not get to choose what software they use for working?
prmoustache 1 hours ago [-]
Can we stay on topic? We are in the subject of making UIs keyboard drivable.
eldaisfish 9 hours ago [-]
you are arguing against a strawman.
Most reasonable people want support for both keyboard and mouse-based navigation. For example, why did Edge and possible chrome, remove support for Back via the backspace key? Literally, why remove something that exists and that some people might use?
Same with some web forms where hitting enter in a text box does nothing. I expect it to submit a form, but very often, it does nothing.
chuckadams 9 hours ago [-]
> For example, why did Edge and possible chrome, remove support for Back via the backspace key?
Because people were triggering it by accident all the time. Firefox and Safari don't navigate back on backspace either.
Enter only auto-submits if there's a visible submit button or if there's just one input, and that behavior goes back as far as I can remember.
kbelder 4 hours ago [-]
Yeah, that wasn't an attempt to remove keyboard navigation, that was fixing a painful error in keyboard navigation.
Balooga 8 hours ago [-]
I'm surprised the person responsible for <backspace> mapping to Back navigation didn't mandate that <del> would be super awesome for Forward navigation.
HappMacDonald 3 hours ago [-]
Nono, that should close the window xD
eldaisfish 7 hours ago [-]
right now, i cannot even enable Backspace = go back on Edge. I am forced to use Edge on my work computer and i hate that this feature is gone. Not disabled, just gone.
About enter to auto submit, i've been running into this problem more often where some web frameworks just ignore the Enter key. There is a submit button, but i cannot trigger it via the enter key.
HappMacDonald 3 hours ago [-]
Is alt-left to go back a bad keyboard shortcut for you? It's what I use.
It's also far less likely to be accidentally typed while trying to fill in a form and fumbling the tab navigation.
orbital-decay 7 hours ago [-]
Every small feature is used by some subset of users, but if you don't trim your software from time to time then feature creep will eventually make it incoherent. Yes, it involves even small details like this one. I don't think learning another hotkey is a big problem, and anyone using keyboard navigation on the web should generally be at least aware of a ton of existing Vim-like navigation extensions (and even browsers)
toast0 9 hours ago [-]
> For example, why did Edge and possible chrome, remove support for Back via the backspace key?
Because alt+left is a better choice? Really f**ing annoying when some dumb javascript removes focus from a text box you're editing and the page navigates back.
Telaneo 7 hours ago [-]
I specifically had to disable that via about:config in Firefox ages ago because I pressed it by accident all the time. Often while I was going through a 30 point form, only to then lose all my progress. To be fair, browsers probably should try to not undo progress like that, so you can just go forward again and get right back where I started, but I've never trusted them to actually do that. I've been burned too many times.
I can kinda get that one.
orbital-decay 7 hours ago [-]
> For example, why did Edge and possible chrome, remove support for Back via the backspace key? Literally, why remove something that exists and that some people might use?
Because web pages don't preserve element focus well, web was originally meant for documents in the first place, not UIs. If you're trying to erase a character and the focus has been lost, you go back in history instead. It's a real existing problem in poorly designed pages, not a nefarious plot to annoy power users by Google, Microsoft, or Mozilla. It was always janky as hell.
ethin 8 hours ago [-]
Agreed. I'll say the same about accessibility. People really need to test for this more. If your app is not accessible I literally cannot use your app regardless of how useful it might be. This is pretty much why I currently don't use IDEs like Zed: even if I wanted to I can't because it presents no accessibility tree.
EA-3167 7 hours ago [-]
No honestly some harshness is warranted, most of the people alive have internet access and a smartphone, this is a more ubiquitous activity than many others we require or expect accommodations from. This site has a lot of good to offer, but sometimes the bubble needs a reality check that their needs and concerns are even more niche than disabilities like
Blindness.
YmiYugy 9 hours ago [-]
What does it mean though for a GUI to be keyboard-driven?
The obvious way is that every action simply gets a shortcut assigned.
My counter would be that that is not really keyboard-driven, but merely keyboard-compatible.There is the issue of discoverability. The best practice right now seems to display the shortcuts of buttons in tooltips, menu items, or when pressing a different shortcut.
I’d content that buttons are a fundamental mismatch with keyboards. A keyboard driven UI shouldn’t have buttons.
The issue is that genuinely keyboard driven UIs like CLI or TUI suffer terrible discoverability that being the reason that mouse driven UI exists in the first place. So can we have a keyboard-driven UI that is as intuitive as clicking with a mouse?
regularfry 9 hours ago [-]
Yes, they should be discoverable. There are platform conventions for this: on Windows you'll see underlined letters; menus show you the shortcuts. Tab is a pretty much universal "move to next field" shortcut and I don't think that's particularly discoverable if you don't already know it.
There's nothing wrong with a keyboard driven UI having buttons as long as they advertise their key, though. That's one way discoverability is supposed to work. It means you can fall back to the mouse when it makes sense.
orbital-decay 9 hours ago [-]
Since you mentioned Windows, Microsoft made Ribbon which uses Vimperator-style navigation to make toolbars and buttons discoverable as long as you know one hotkey (Alt). It can also be hidden until triggered with a hotkey. This is miles ahead of most discoverability tricks in power user interfaces, including fuzzy command search which is not guaranteed to remain stable as new commands are added.
xg15 8 hours ago [-]
One downside to the ribbons that I see is that they somehow inverted the hierarchy between menus and toolbar buttons: Previously, menus were the slow but predictable way to find a command, and both toolbar buttons and keyboard shortcuts were just that - shortcuts. Menus were a sort of "ground truth" which commands existed. They also had a standard way to be navigable through the keyboard: You can press alt and then simply use the cursor keys.
With ribbons, the menus were gone and the toolbar buttons became the "ground truth", but in a much more haphazard way.
Fuzzy command search goes a bit back to menus, but as you say in a way that's much less guaranteed to be stable.
ethin 8 hours ago [-]
My logic for determining if a GUI is keyboard driven is pretty simple: if I can fire up a screen reader and completely drive your UI via the keyboard, then by definition your UI is keyboard-driven. If your app ever requires me to emulate mouse clicks to drive it, then it isn't entirely keyboard-driven and that should probably be fixed. This is even something that can be measured/tested for on platforms like Windows where you can both read the accessibility tree (which in itself is amazingly powerful particularly for testing) but you can also simulate arbitrary input.
customguy 7 hours ago [-]
> A keyboard driven UI shouldn’t have buttons.
You mean because they're basically just in the way, right?
I know it's asking a bit much, but IMO advanced software ideally has
- buttons, pretty colors and icons where they make sense
- keyboard shortcuts for everything
- complete documentation that ships with it (sure "it's online anyway".. so find a way to automate putting what you have on the website into the release in a form that works offline)
- preferences to hide some or all buttons/toolbars, turn off the icons, and change some or all keyboard shortcuts. GUI is cool for that, text files are also cool. In other words, why not have everything? Maybe you could even compile a version that strips out all the stuff that can be turned off, or at least hardcodes some preferences, so the compiler can skip some things that are no longer called etc.
Not a must-have but nice-to-have: tooltips for all things and maybe advanced help, so you don't need the documentation as much, or not at all for simple use cases. But if the docs are complete, I think it's fine to keep the program and development process simpler by not duplicating that in tooltips. Don't go out of your way, unless you want to.
But as I said, that's for "advanced software", by which I mean software you spend a lot of time in. Browser, text editor, email client, file manager, graphics software, and so on. With simpler tools I'm usually just happy they exist.
xg15 8 hours ago [-]
I think a first step would be a sane tab order, so you can easily navigate to a control using tab or cursor buttons. Second step are keyboard shortcuts.
I don't see why removing the buttons would be desirable. All that would do is to make the GUI unusable with the mouse and also make the discovery of the keyboard shortcuts much harder.
tptacek 2 hours ago [-]
It's perfectly possible to design a GUI without button controls, where literally all the interaction is done with keyboard inputs. It's still not a TUI: it has graphical visual layout, and the UI signaling is out of band with respect to the data it's presenting.
miguel-muniz 5 hours ago [-]
Yes, there should be a difference between keyboard accessible and driven.
Screen readers allow users to use their keyboards and other assistive devices to navigate websites and apps by tabbing through elements with extra controls and shortcuts to skip to regions, interact with elements and such.
To that degree I agree that all GUIs should be keyboard accessible.
This is obviously not what the original author had in mind, if he had to tab through every item in a web app he would probably get frustrated rather quickly. What he is imagining is like TUIs where all the interactions are through keyboard shortcuts and macros. These are not popular with the majority of users of modern day software, especially if the software is something that is used infrequently. I think we take for granted how component we, people who create software, are.
What has become more popular are interfaces that expose extra controls with a single key press, where the user can type to get the result they want. So instead of memorizing the keyboard shortcuts to dozens of actions, you can press something like Crl+K or / to summon a palette where you can search for the action.
jodrellblank 6 hours ago [-]
We know what it means for a GUI to be keyboard driven now:
Edit with Copilot[1]
Press the Copilot key on your keyboard[2] and type the thing you want to happen on your keyboard in English without leaving the home row. Forget the keyboard shortcuts, the path through the menus, the button location in the toolbar, the command name in the omnibar, the marketing name of the feature. Forget queueing up keyboard keys in an input buffer based on memorising which dialog will popup next, or the tab ordering on this or that screen. DWIM is back, and this time it still isn't determinstic, but it's the way we are going to manage ever-growing software features and task complexity and finally turn computing declarative instead of imperative.
"Move rows with dates from 2020 to the bottom of the table"
"Change the date format in the table from mm/dd/yyyy to yyyy-MM like 2026-Aug"
"Style the table with alternating dark/pale contrasting colour backgrounds and a different header row colour"
One of the reasons I loved learning Helix is that it shows you the list of possible next keypresses every time you press the first key in a combo. Amazing for discoverability. It even works for user defined shortcuts!
dietr1ch 9 hours ago [-]
To me spacemacs nails the discoverability aspect through helm-Mx-fuzzy-matching and which-key
No clutter, but hints come as you stutter on what to press next
dan_gggggg 8 hours ago [-]
[dead]
Fire-Dragon-DoL 9 hours ago [-]
Oh, finally somebody who gets it!
That was incidentally my major disappointment with vim: it is keyboard driven, but the UX wasn't designed to be a perfect keyboard experience (which I expected, given how old it is).
Some examples of what you are asking for can be found in videogames due to controllers
Even as a devoutember of the church of emacs I couldn't live without the emacs version of which-key [1]
[1] I was going to link to a repo, but I just learned that which-key is included in Emacs out of the box.
jerf 8 hours ago [-]
"What does it mean though for a GUI to be keyboard-driven?"
For literally decades after they were state of the art, people who used old-school mainframe TUIs would still swear by them.
I think the key difference is that they would buffer inputs. You could be on the "Receipt" screen, and know that if you needed to enter the code for some rebate receipt or something, you could hit F6 - F2 - down - down - down - {start typing code}, and even if the UI took multiple seconds to actually get to the point that the code was being entered, the input would be kept.
Normal GUIs have discarded this for fairly good reasons. Especially when it comes to queuing mouse clicks. If you get down to the nitty-gritty of what it means to queue a "mouse click" it get very conceptually complicated. But you could create a GUI toolkit that still had the same idea integrated into it for a keyboard interface, if you have well-defined points where you are and are not accepting keyboard input.
I would submit that "keyboard-driven UI that is as intuitive as clicking with a mouse" is actually the wrong direction to cut on. You need to beat the conventional mouse GUI completely in some other dimension, one where it can't even compete. This is the only one I know of that has historical precedent.
The downside is that on a desktop I'm pretty sure you're looking at a completely new widget toolkit. Trying to force this on the current ones is going to be hard and could even be impossible.
If I were going to create a new web frontend framework, this is what I'd focus on to have an actual new feature that isn't just a respelling of the current set of features. And I can't guarantee that it won't also be missing something crucial, though, I think everything you need is actually there. You could even have modern nicities like, store the entire GUI field state transition diagram statically at the beginning and as the user types ahead of the GUI's current state, show them a rendered view of where they are going, e.g., the key sequence I showed above could be "[Rebates] -> [Rebate Receipt] -> [Name Field] -> [Address 1 Field] -> [Address 2 Field] -> [Rebate Code Field] -> [Entering {'A8F2-132A-9283'}]", live updating as it goes so if the user can just bang that out even while the first screen hasn't loaded they can even be sensibly editing the text input they're going to put in.
Combined with something as simple as making sure everything always has a keyboard shortcut in a defined format, which is conspicuously displayed every time you change something, e.g., every time the user clicks the Rebate Code Field you can also display something like "Ctrl-F R" or something so they also learn how to drive the screen with a keyboard and you would, if nothing else, have something different than what's out there today.
Anyone who wants to, steal this idea. I'm not going to do anything with it. I don't see this as something you want in every app necessarily, but people who spend hours a day in the same app for whatever reason would be confused for a week, then I bet you couldn't pry it from them with a crowbar.
chrisweekly 7 hours ago [-]
I love this idea. I also just checked out your blog (jerf.org) which also has some gems.
wat10000 8 hours ago [-]
The fundamental difference is that mouse input requires unpredictable motor movements. We can't queue mouse clicks because the user doesn't even know where a button is going to appear. Even if they did, the actual physical mouse movement needed to get there is different every time. There is a necessary mouse -> screen -> eyes -> hand -> mouse feedback loop for every action.
Keyboard input can, when designed well, be fully predictable and require no feedback loop with the computer. The motor movement involves a fixed set of physical buttons, which we can fairly easily train to press very reliably, and that training is then universally applicable across all software.
That is why you can buffer keyboard input but usually not mouse input. With keyboard input, I know what the software is going to do and I know exactly what hand movement will get it to do the next thing, so I can perform that movement even before it's ready. With mouse input, it's not really possible.
8 hours ago [-]
silon42 8 hours ago [-]
start with CUA standard.
BatFastard 4 hours ago [-]
Its only been around for 50 years, but few people ever consider it.
megous 8 hours ago [-]
Keyboard specific focus + navigation, shortcuts, poupable command entry/console (eg ~ in mpv, or quake :D) with commands that interact/integrate with the GUI side.
lunar_rover 50 minutes ago [-]
Sadly, even interfaces that do support keyboard navigation tend to implement it poorly. Microsoft Office is probably the gold standard here, almost everything can be navigated using mnemonics, all keypresses are buffered and the user seldom needs more than 5 presses to get anywhere.
a-dub 5 hours ago [-]
last time i built a crud app (oh maybe about 24 years ago) i made it a point to do this. i remember watching the payroll people fly through their terminal mode vax vms applications with such speed and dexterity that it would make any unix admin well versed in the art of the command line blush and it made me think "oh yeah, all these 90s point and click guis got it all wrong. if people are required to make heavy use of a system at work, they would prefer a learning curve followed by speed, comfort and dexterity over an easier learning curve that trades dexterity for discoverability."
it was a webapp framework, but... all browsing/listing screens included row ids and a focused text box- so that typing the row id and enter would select. all action buttons had an underline to signify which ctrl-shift hotkey triggered them. all edit screens defaulted focus to the first editable textbox and at no time was the mouse actually necessary. finally, load times were optimized to target 75ms.
amusingly, the user feedback was "the keyboard control is pretty good but can you please make it faster."
what i thought was chrome ended up being critical to the users not being miserable.
marklar423 11 hours ago [-]
I agree but I think being usable by the keyboard isn't enough, because the shortcuts are often hard to discover and remember. I think the ideal is - like good TUIs - GUIs should put obvious hints on screen how to navigate via keyboard.
It would be really great to have some GUI frameworks for the common platforms (including web!) designed to do this and have some opinions on common shortcuts for common actions so we can standardize on something.
OroPla 9 hours ago [-]
Agreed. Also, I would support everyone building off of vim principles. If keyboard bindings are somewhat consistent across applications, that would be really nice and there are already a bunch of options using vim bindings as a starting point, since they make intuitive sense once you've learned the "language" vim uses.
emacdona 9 hours ago [-]
Yeah, keyboard binding consistency is what I really want. Ideally, you could choose between Vim, Emacs, <whatever else> keybindings for the program you're using.
I think what's also needed is a standard way of navigating what I guess I'll call the "focus tree". For example, if I'm running Vim inside of a terminal multiplexer (eg: Zellij) inside of a terminal emulator inside of a tiling window manager (eg: xmonad)...
It would be GREAT if I could use Vi keybindings to navigate windows in whatever "focus layer" I'm at... and then have a "standard" keybinding to navigate up and down that tree (eg: "Ctrl + >" and "Ctrl + <").
Right now, everyone seems to solve the "focus tree" problem by trying to choose a control key combination that won't collide with any other process that might be listening for key chords at the same time.
anArbitraryOne 16 minutes ago [-]
So it's the opposite of smartphone, where keyboards are UI driven
minimeow 8 hours ago [-]
The author makes an excellent point. There are too many poor Terminal UIs created just for the sake of having a TUI. Often these are not well constructed or lack sufficient thought to be effective/productive.
But the broader trend in GUI apps has been to target marketshare not deliver productivity for keyboard users. Back in the 80s and 90s Photoshop, Illustrator etc. became the powerhouses they are today because they focused on allowing professionals to be extremely efficient using their array of powerful keyboard shortcuts. In 2026 when software companies are dying of KPItis scoring their product management on creating compelling subscription models to hook customers, attention to actually delivering productivity for keyboard users is often an after thought. Mobile apps don't have keyboard shortcuts and desktop apps seem to increasingly be treated as as the narrow "edge case" with only a few hundred million target users versus the billions available on mobile devices. It's an opportunity for those who get serious about delivering value by leveraging the power of keyboard shortcuts to make their GUIs highly productive and comprehensively usable from the keyboard. For all their faults, Microsoft got this right with VSCode.
orbital-decay 7 hours ago [-]
Professional and power user software is always keyboard-oriented when it makes sense, I don't see it being ignored. Microsoft even addressed the criticism that Windows was largely not possible to use from keyboard, and massively improved it starting with Win10.
> But the broader trend in GUI apps has been to target marketshare not deliver productivity for keyboard users.
It's not a trend, it's a fallout of Electron being the default choice. Devs that use non-web UI frameworks are aware of keyboard navigation, or at least don't disrupt the builtin thing. And of course what devs that don't target power users tend to do is irrelevant to GUI vs TUI debate in the context of power users.
eviks 10 hours ago [-]
> In fact, many GUI framework application guidelines explicitly encourage GUI application developers
Instead they should be engineered in a way that allows users to bypass those developers in a (at least) framework-consistent way as there will never be a time when they collectively become "keyboard-wise".
ckardaris 9 hours ago [-]
In some cases they do.
For example a GTK app main context menu can be triggered with F10. But this relies on the developer to correctly "tag" said context menu.
In simple cases it is obvious what to do, but in more complicated designs, where you may be able to achieve the same visual output in different ways, it may not be so obvious.
In that case, it is up to the developer as well to read and try to follow the published guidelines.
eviks 37 minutes ago [-]
So in none of the cases they do - it shouldn't depend on any tags, that's the whole point of bypassing the app devs!
(not that the tags shouldn't exist, they can make customization easier, just that they shouldn't be necessary for any framework menu components)
What complicated designs do you have in mind?
charles_f 6 hours ago [-]
Couldn't agree more, but I think it's majorly a "geek" thing. I'm using i3 on my personal linux and aerospace on my work mac ; vimium in the browser, Neru on the other apps (does something similar to Neru). I recently ended up finding a way to create user-scripts for electron app and since then I'm adding vimium-esque extensions (e.g. in Teams) wherever I go.
I wish this was a default, but also that there was more of a standard to navigate UIs. That's why I really like vimium and other similar extensions, it's following the vi logic across websites, rather than having to learn everyone's idea of how to navigate.
jolmg 9 hours ago [-]
> While it’s true that if you randomly pick a GUI and a TUI application, the latter is more probable to be fully keyboard-driven, this does not tip the scale in favor of developing TUIs over GUIs3. What it does is highlight the inadequacies of keyboard navigation in many GUI applications.
Something to consider is a terminal that has keyboard navigation of its own. Through a terminal shortcut, I can move the cursor at will and copy any text at all, even if it's part of the interface of a TUI. If I want to copy the filepath of the file I'm working on in vim to then use in a shell, for example, it takes like 5 keys to copy it straight off vim's statusbar. A graphical text editor can display the filepath in a tab or something, but I can't copy the text off the tab.
I don't know if I'm alone in this, but it's very frustrating to want a piece text, see it in front of you, and you can't copy it because the developer for one reason or another didn't implement copying of that text, so you have to type it out even if it's right there.
Sometimes it seems on purpose too. For example, when a game on Steam gets updated terms of use, you get presented with a window showing the terms, but you can't copy them to save them. It's like the purpose is to just accept and forget the terms. A TUI can't prevent the user from copying text by its very nature.
Any terminal can implement this kind of arbitrary-text keyboard navigation on its own and have it work for all TUIs. Were e.g. GTK to implement something like this, it would only work for GTK apps, not for all GUI apps. This is exclusive of TUIs because TUIs are text-driven while GUIs are pixel-driven.
orbital-decay 9 hours ago [-]
>A TUI can't prevent the user from copying text by its very nature.
Funny but I struggle with copying anything in most recent TUIs. Fancy padding or multiplexer borders and multiple lines of text? It breaks. Incomplete text in a spreadsheet column (tabiew) or a narrow internal window? It breaks. Ohmypi literally has a separate command to copy the prompt because of that, and another command to copy the model reply. TUI is just a poor choice here, it doesn't play well with formatted text like markdown, UI controls, long text, and so on. Terminals are good for CLI where the text is presented as lines, not TUI with spaced layout.
>Any terminal can implement this kind of arbitrary-text keyboard navigation on its own and have it work for all TUIs. Were e.g. GTK to implement something like this, it would only work for GTK apps, not for all GUI apps. This is exclusive of TUIs because TUIs are text-driven while GUIs are pixel-driven.
Terminal navigation has nothing to do with TUI navigation. Most TUI apps suffer from terrible NIH and end up with their own homegrown incompatible keyboard navigation schemas you need to learn every time. Of course absolutely nothing prevents you from writing a TUI framework with a common schema, at which point you will be at the mercy of the dev using this or that framework and schema, same as with GTK and Qt. None of this is unique to TUIs or GUIs.
ckardaris 9 hours ago [-]
Any text-centric action will have a great advantage when done inside a terminal. I would think the equivalent in GUIs would be first-class OCR support on the compositor level. I am not informed about any progress made in that region to be honest, so I cannot tell how close we are (or not) to this.
jolmg 8 hours ago [-]
OCR will always ultimately be guesswork. It's up to the font used whether 1/I/l/| or O/0 or -/‒/–/—/― can be differentiated.
iammattmurphy 4 hours ago [-]
I recently had a revelation when I made an extended qwerty midi controller app that permanently shows the states and functions of all keys including when modifiers are held.
It occurred to me that this is a wonderful way to design software: you immediately know the keyboard shortcuts because you’re already looking at them. I’m working on taking what I’ve built for the qwerty midi keyboard controller (which is built on hammerspoon) and making it just a generic interface for any kind of app.
If the end goal is navigating and controlling the app via keyboard shortcuts, so why not bake that into the design of the GUI itself?
"Just as it should be possible to perform every action with a pointing device, every action should also be possible with the keyboard."
"It should be possible to move around and interact with every part of your user interface using the keyboard."
Yes, finally. It works both ways; when I have hold of the mouse, I don't want to reach for the keyboard, and vice versa. Windows has had this problem for ages, and probably always will. There are some workarounds, "ctrl-esc" (I do this all the time) and "windows-button", but some of them require really jumping through hoops.
Decabytes 7 hours ago [-]
I moved to KDE from Gnome for a variety of reasons, but I genuinely miss Gnome and Native GTK apps. They weren't as customizable, but the features you did get work so well.
One of my main issues with KDE is that the default keybindings for desktop operations feel like they were designed by people who don't navigate their desktop with a keyboard.
Then there are little things like in Gnome the screenshot implicitly copies to the clipboard, while in KDE you have to click the copy button. There are just little points of friction I experience in KDE that make me yearn for Gnome's workflow. I think my ideal world I would have a KDE desktop that used all the Gnome shortcuts, and worked more like Gnome.
bombela 7 hours ago [-]
You can set your own shortcuts in KDE. And there is a setting in the screenshot tool to auto copy to the clipboard.
tracerbulletx 9 hours ago [-]
This is a very narrow viewpoint, considering the majority of computing is done on touch screens now. Sometimes keyboard controls are critical, sometimes they're not, sometimes your users don't care, sometimes they do. Sometimes a pointer is a better human interface for something, sometimes a purpose built controller is, sometimes a multi touch sensitive touchpad is. I wouldn't make an FPS that was just keyboard controls and the same is true of some other types of UIs. Just measure it and be creative and empathetic to how people will use your product who aren't like you and consider the physical interactions as a part of your design space and not just the software.
BeetleB 10 hours ago [-]
Mildly off topic, but getting to the original GUI vs TUI debate: Speed can also be a factor. I've yet to find a GUI file manager that is better than Midnight Commander/Far. I think there are some graphical orthodox file managers, but I could never do things as quickly in them as I could in mc.
So sure, add keyboard support to the GUIs. That's always a good thing. Just make sure they're also as responsive as in a TUI. Dialogs should appear instantly, etc.
The other headaches I've had with GUIs (in Linux) is the appearance can change if an underlying library changes. Even if I haven't upgraded the SW, if I upgrade one of the toolkits it relies on the app's appearance and behavior can change.
Somehow this is never an issue with TUIs.
ivanjermakov 10 hours ago [-]
Three levels of GUI workflow operation: touchpad < mouse < keyboard. This is the main reason people fall in love with programs like vim: with enough experience it allows one to completely eliminate interface friction.
zomiaen 7 hours ago [-]
I work for a company that for years has had a very old-school, terminal style POS. Lots of key shortcuts. Like, black/white text terminal POS.
The folks who learn how to use it well navigate through it faster than the system can process their inputs.
The new system has lots of fancy GUI, but is slower, and the folks used to their shortcuts hate it. But it's so much faster to train people to use.
winrid 4 hours ago [-]
One of the pieces of software I sell is motorsports timing software [0], it has a GUI for newbs, but at the bottom of every window is a little bar that shows the list of shortcuts. People pick them up quickly!
And it's auto generated from the UI code. It still surprises me how many people just prefer the mouse anyway, though. But the option is there!
At this point what keeps me on Firefox is less the browser engine diversity than [tridactyl](https://tridactyl.xyz/), without which I feel almost helpless in a browser.
aristofun 2 hours ago [-]
Modern Computer keyboard is one of the best and most brilliant piece of ui ever invented.
Far beyond mouse, stylus wich are themselves infinitely superior to touchscreen.
hombre_fatal 10 hours ago [-]
Agreed, but what "prevents" it is that making a good keyboard-driven UI takes a lot of taste, extra effort to build it, and it must be revisited any time the UI changes. It's duplicated work.
Ideally all GUIs/TUIs are usable with keyboard and mouse independently.
A good example of this is when you have a fancy keyboard-driven workflow yet you can't even do the most trivial task without placing two hands on your keyboard. Sometimes I just want to reach over and do it with one hand on the trackpad.
halfcat 10 hours ago [-]
> extra effort to build it
Also extra effort to use it. This is why we have the “how do I exit vim?” meme.
A good user interface needs escape hatches so users can keep their head above water while they learn to swim.
Most of what people want when they say keyboard-driven is closer to a cockpit (requires expert knowledge) than a general purpose UI.
thayne 4 hours ago [-]
Relatedly, I think that GUI frameworks should make it easier to make your app fully keyboard driven. But my experience with making GUIs is that it seems harder than necessary to make an efficient keyboard-driven interface.
And it should also be easy to make the keyboard controls customizable.
WillAdams 11 hours ago [-]
Where possible, there should be keyboard shortcuts/navigation.
Where appropriate, the labeling of fields and so forth should be such that it will work for a screen reader.
Often, the expedient option is to use an HTML front-end so that one can off-load most of that to the user's selection of web-browser (and where possible, things should be engineered so that Lynx is a valid option).
That said, I use OneNote and Macromedia Freehand and so forth w/ a stylus --- horses for courses.
userbinator 7 hours ago [-]
Worth noting that Windows 3.x Paint could be used entirely from the keyboard, as the arrow keys moved the cursor and you could position it with pixel-precision. This is in addition to the fact that the rest of the OS was also entirely usable without a mouse.
larodi 6 hours ago [-]
Given Bloomberg Terminal's success, and all the IBM terminals at warehouses and big stores - this is more than apparent. But only few understand UI to design it right.
sujee 3 hours ago [-]
yes totally agree. I build macOS apps and found out that not every apps support this. One of the reason people buy my file search app https://www.fileminutes.com/ is, it is fully keyboard driven. I'm trying the same with my new AI chat app https://www.vinaa.ai/
josht 4 hours ago [-]
I use Vimium [0] for this very reason -- highly recommend it! Although admittedly this only solves for a fully keyboard-driven _browser_ experience.
I am kind of obsessed with keyboard shortcuts, ever since discovering Vim a million years ago. The Vim shortcuts are burned into my brain.
I've found that that itch is pretty much entirely solved by Sway (especially since it supports modal navigation, which I have become pretty addicted to), but honestly I actually found Gnome Shell (as of about ~2 years ago) pretty keyboard friendly. Hitting the Windows key [1] brings up the global search and that worked to launch stuff, moving between workspaces worked ok. I know it's popular to hate on Gnome 3 and beyond but honestly I rather liked it.
[1] Or whatever the official name for it is; it's a Windows logo on my keyboard.
thibran 9 hours ago [-]
The problem with keyboard navigation is that there seems to be no mature GUI keyboard-first UX concept. "Mouse things" are the way they are, because they fit the mouse-way. We need the same for the keyboard-way. Until then, there seems to be no design concept that can just be copied.
Rygian 9 hours ago [-]
Top of my head:
- Tab to move across fields.
- Left-to-right, top-to-bottom focus.
- Space to toggle togglable stuff.
- Alt-Down Arrow to deploy drop-down stuff.
- Arrows to move around.
- Enter/Esc to accept/discard a modal.
Or maybe I misunderstand the things you call "mouse things".
thibran 9 hours ago [-]
This does not work great. What if you have a grid of 30 item, do you press 20 times tab to focus finally the item you want to interact with?
Keyboard design is much more, its also about how and where to place items, how things should move... it's a whole world. In the mouse world we have "discovered" those things and now we "just copy" other designs that we know work fine.
ckardaris 9 hours ago [-]
> What if you have a grid of 30 item, do you press 20 times tab to focus finally the item you want to interact with?
If this grid a central component of the application and navigation inside it is very common, I would argue that there should be a way to quickly move around the cells. The "how" is up to the specific application and the paradigms it promotes. For example, line navigation in vim is possible with "<N>G", but such a shortcut would seem absurd in another application.
thibran 8 hours ago [-]
I love VIM-like TUIs, but the discoverability of of them is absolutely awful.
Rygian 7 hours ago [-]
- Underlined letter: Alt-<letter> takes you to that field.
- Spreadsheet-like stuff: arrows, PgDn, PgUp, Home, End, … move inside of it.
esikich 9 hours ago [-]
There is, whether or not developers follow it is a different story.
I don't think this really addresses GP's comment as far as I understood it.
Your resource mostly describes how to make keyboard-based workflows accessible. But just because the full functionality of an app is keyboard accessible, doesn't mean that it works as well as the pointer-based approach - especially if you have an app with multiple menus, sidebars, headers, footers etc. Maybe you could tab through everything, but a pointer will be faster. This is where a "keyboard-first UX concept" is missing (from GP).
I think an interesting idea to solve this would be a "focus navigation mode". Enter this mode with 1 shortcut and then navigate between items with a few keys; like a combination of mnemonics and screen reader navigation e.g. jump between headers with "h" etc.
thibran 9 hours ago [-]
That's not what I mean. The site you linked is about how to make a mouse-first website more keyboard friendly, but what I would like to exist is a mature keyboard-first guide.
The hard part is, there seems to exist no UI & UX design language I can follow to create a nice keyboard-first app, so I have to think through everything (which is fun but tiring).
Barrin92 8 hours ago [-]
>there seems to be no mature GUI keyboard-first UX concept.
I don't know about 'first' because I don't see a reason to privilege keyboard workflows over mouse workflows given how ubiquitous the latter is but Windows has had, for literally decades a 35 page Keyboard UI spec. They've put a fair amount of effort in applications being navigable in a consistent way.
Jump navigation is a nice way to solve this. Something like FlashJump for Mac. Tab navigation too for close proximity jumping.
belabartok39 1 hours ago [-]
This guy is gonna love OMARCHY
onion2k 10 hours ago [-]
On the web, keyboard accessible web UIs are a WCAG 2.1.1 level A requirement - that's literally the most basic level of accessibility standard (unless you count 'failed' as a level). If your website / web app isn't achieving that then you haven't tried very hard.
phoghed 10 hours ago [-]
Keyboard driven, and keyboard accessible are not the same thing.
I’ve made a web application at work able to be keyboard driven one time and exactly 0 users out of thousands made use of it. People just don’t want to pay the upfront cost. In the old TUI days it was the only way to use something so you had no choice.
To be completely keyboard inaccessible I’d argue that you almost have to try and achieve it.
thangalin 8 hours ago [-]
Besides JavaFX[1] are there any free, open-source, object-oriented, event-driven, cross-platform, native GUI frameworks that allow for keyboard-accessible UIs? Preferably using a modern language such as Go.
When I developed KeenWrite[2] over 12 years ago, I chose JavaFX because it was (a) bundled with Java; and (b) ran on Linux, Mac, and Windows. JavaFX was later ripped out of Java, to my chagrin, forcing a number of technical contortions.
[1]: Not free on Windows due to Microsoft's $500 cert signing process.
Back in the early 1990s, mice were fragile enough that Apollo salespeople were trained to be able to do their demos keyboard-only as backup (at least for tradeshows) and that was just generally how interfaces were built. It wasn't an accessibility thing, it was a "we're demoing expensive systems to even more expensive people, it had better work" thing...
mattpk 9 hours ago [-]
The mouse is amazing, if you have a good sensor, a mousepad and no mouse acceleration. Not many have this setup, but those who do can wield their cursor with insane speed and accuracy. Consider top osu! or Starcraft players.
sakjur 9 hours ago [-]
In video games, you're typically resting one hand on the mouse and the other on the keyboard fairly consistently.
Going back and forth between the keyboard and the mouse is what's awful about bad interfaces in my opinion, not the mouse as a pointing device.
newsoftheday 8 hours ago [-]
I use a cheap notebook Logitech mouse, have for years, it's light weight is easy on my wrist. And I'm a gamer but to the FPS type games as much.
redlewel 7 hours ago [-]
Yeah I would rather just have a single interface(the terminal) for all of the tools that I use that are keyboard driven by default. There isn't anything I need from a GUI that the terminal doesn't give me.
I also can't cleanly nest and stack GUI applications in tmux like I can with TUI programs. I think GUIs are for the most part tailored towards non-power users unless its something like video editing or 3d modeling that is aimed more towards professionals
orbital-decay 7 hours ago [-]
>I also can't cleanly nest and stack GUI applications in tmux like I can with TUI programs.
Sounds like a window manager problem
KronisLV 7 hours ago [-]
I'll go one step further: anything you can do in a GUI should also be possible to do through a CLI and yes, also with code libraries. If webapps have n-tier architectures, then so should GUI software.
(we can lie and say that this is to support AI, in actuality it's to have proper programmatic automation and support for custom interfaces instead of GUI apps being black boxes)
aetherspawn 4 hours ago [-]
I agree but how does this work with stateful apps
KronisLV 3 hours ago [-]
Pass data around. Run a local HTTP server or any other type of socket, like how Docker does.
heikkilevanto 6 hours ago [-]
Keyboard driven is fine, when you have a keyboard. But many users are now on phones or tablets, with a severely limited keyboard that takes a big part of the screen. But they have a variety of gestures that regular desktop machines don't have. A good UI should happily handle both of these extremes, and everything in between.
alpaca128 3 hours ago [-]
Smartphones and tablets support keyboards, and often even have official ones to buy.
tommyage 7 hours ago [-]
A GUI is indeed superior to a TUI. And keyboard driven should be both. But neither is my preferred UI. I want CLI programs callable from my shell.
This way I can quickly repeat an action from the past. I get a history of commands inserted.
_And_ I can bind my own keyboard shortcuts if necessary. TUI and GUI do not meet this level of platform independence.
If a tool is TUI only I will not adapt it.
That's not the case with a GUI, though.
gorjusborg 9 hours ago [-]
I love TUIs.
I move much faster when I don't have to take my hands off the keys to nudge the rat.
However, I don't think my preference for TUIs is about my efficiency. The most important reason I love TUIs is that they generally only have a base set of features needed to get the job done. Most GUIs go off the rails, implementing features for use cases few people have. TUIs tend to be small, fast, and focus on a small use case.
So even though I started out claiming I love TUIs, what I really love is small software: CLI > TUI > GUI.
111nation 9 hours ago [-]
Thats really true, small software thats easy to run, and launches instantly has a place in my heart as well. The get sh*t done centric workflow that TUIs offer is so unfortunately often lost in multiple layers of GUI controls...
anotheraccount9 7 hours ago [-]
TUI, GUI.. we need a marriage of both, with configurable levels of integration, which controls to favour TUI or GUI.
If it's well done, no need for a mouse, but nice and easy to have. Add to this a thin glove checking for certain movement patterns when the user is not typing and voice to set certain things - all at once.
walrus01 10 hours ago [-]
I have seen more GUIs these days that don't support even the bare minimum of using tab to cycle through various fields and selector buttons. Which as I recall was introduced in like windows 3.0.
kps 10 hours ago [-]
Or page up/down.
g3f32r 9 hours ago [-]
I'd posit that less than a half a percentage of users have used the page up/down keys in the last year.
jmount 5 hours ago [-]
And tablets should have a "direct touch only, all options present mode" (no long-presses, no drags, no drags from edge, no swipes." It would really improve accessibility.
danielvaughn 10 hours ago [-]
I've been on this kick for a long time. A few years ago I was exploring a UI design tool that was entirely keyboard-driven, using pneumonic keychords inspired by Vim: https://github.com/danielvaughn/stride
My experience is that while it's awesome to have really deep keyboard-driven experience, it can't _only_ be that. You need some graphical controls to help guide users.
ckardaris 10 hours ago [-]
Ideally you should have both. Every action should be doable by mouse only and by keyboard only. That way you can cater to all kinds of users.
6thbit 7 hours ago [-]
Shortcat.app fills some of this gap.
I still haven't found generic solutions to selecting and copy-pasting text using the keyboard only though, when the text is not in a textbox/area.
I had used a vim-like plugin in firefox that let you do that somewhat, but nothing OS level.
A few years back I started to try to use my computer by not touching the mouse. Ended up writing a bunch of Tampermonkey scripts for my most used web pages to add fast keyboard navigation shortcuts.
Also a lot of webpages have it already built in, by pressing "?" they show a nice overlay. For example github and gmail have it.
For github I still ended up adding a quite a few more shortcuts.
ckardaris 9 hours ago [-]
You can always take it to the next level by using an extension like vimium[1].
> The takeaway is simple. Do not compromise on the user experience you provide with your application
Same thing I hear from everyone.
"You can't compromise on UX" - UX experts.
"You can't compromise on security" - Security experts.
"You can't compromise on Accessibility" - a11y experts.
We gotta make trade-offs, and I gotta get my thing shipped (for me I learn toward security for my service)
ckardaris 9 hours ago [-]
You are right. Maybe the wording is a little too absolute. If you gotta ship and later try to slowly address any shortcomings in different areas, this is also a step in the right direction in my opinion. Just don't completely forget about those areas just because you have already shipped by that point.
Rygian 9 hours ago [-]
> We gotta make trade-offs
You could compromise on not-shipping-before-it's-ready.
deathanatos 9 hours ago [-]
Or even the original premise of agile, which was to iterate on it. But "iterate" these days means "onwards to the next feature that we'll only drive to MVP", not, "polish & fix bugs" or … do things like enhanced UI for power users.
bitwize 9 hours ago [-]
Not if you have a deadline.
doubleorseven 7 hours ago [-]
this is absolutely not true since December 2025.
the amount of "nice to have" items I've been commanding LLM to develop is a dream come true.
while being better at QAing i finally get the time to work on the things that got me into programming in the first place, which in the point where human interact with the machine.
jnpnj 8 hours ago [-]
I'm a keyboard based UI lover, but I wonder if the supportive crowd is, and will ever, be too small.
Even crude AS400 days keyboard UIs were beyond nice. But then if people want to try and replicate emacs keymaps or vi command composition, better for the dozens of us. ^^
gjvc 1 hours ago [-]
once again, I get to cite the IBM AS/400 CallPath system demonstrated here https://youtu.be/5pY6Xxptp9A?t=2083 which almost brought a tear to at least one viewer's eye
arjie 11 hours ago [-]
The one UI invention many web UIs now add is the universal command search bar. I’m most familiar from it from Jetbrains IDEs where it’s been for over a decade and it is a remarkable upgrade on browsing menus. With the KeyPromoter extension on I even learned the keyboard shortcut over time. Good UI pattern and now this universal command search is everywhere: Cloudflare, Mercury, etc.
Love it.
cosmic_cheese 11 hours ago [-]
Similarly, under macOS in most apps ⌘⇧/ opens a full menubar search which can surface most app functionality from the keyboard. Not quite as good as a command palette but close, and devs don't need to do anything to opt in except populate the app's menus properly.
arjie 10 hours ago [-]
Well TIL. Great tip. I only ever hit that key combination when I look around Finder and find myself unable to go up one level easily from the icon bar - an action I do constantly.
escot 10 hours ago [-]
I think we should also be finding ways to make things keyboard-driven that currently require a mouse. My side project is a keyboard centric flowchart editor which tries to merge the two between something typically 2D with pixel coordinates (normal flowchart software) and fitting it into a grid that has discrete coords so you can navigate with arrow keys.
advis 7 hours ago [-]
I do agree to some extent, but were GUIs not made specifically to reduce so much reliance on the keyboard? And a few people here did mention that this "fully keyboard-driven" workflow would probably be used by power users primarily.
Like anything else in life, I think there's no single answer to this.
But for people interested in seeing the difference between mouse-driven vs keyboard-driven flows while web browsing, check out the Vimium extension. It made my sentiments very much favour keyboard-driven workflows
whartung 6 hours ago [-]
I would submit that the point of the GUI was necessarily "anti-keyboard" as more "pro-discovery", plus adding gestures that would be difficult on a keyboard.
Keyboard interfaces can be, but not necessarily, quite opaque. There's a reason in the old days companies shipped keyboard overlays and function key templates to help users (or went all in with custom keyboards built for the application).
In contrast consider something like Wordstar where you pretty much just needed to memorize the three prefix keys, and if you pressed one and waiting, you'd get a menu describing all of the options.
Obviously, things like early Smalltalk and, probably, Xerox (having never used any of the early Xerox systems), relied heavily on the mouse, but even it had command accelerators.
The CUA standard was that crossover that Windows, and MOTIF, adopted. Much of that work is still with us today, and it worked well both on GUIs and TUIs (witness the old Turbo Pascal/C++ IDEs, and other applications). Those character based applications had to assume there was no mouse, but offer the flexibility of being good citizens should a mouse be present.
ungreased0675 10 hours ago [-]
It is excellent when I can do common tasks in an application without taking my hands off the keyboard. Especially utility apps like a calculator or password manager that I usually just need for a few seconds.
Bitwarden used to be keyboard friendly, but recent updates have removed those functions for reasons I can’t understand.
Hacker browser: allows to navigate browsers without ever needing to use the mouse.
I highly recommend it, it's such a productivity booster
Gecko4072 9 hours ago [-]
I've thought how i dislike both keyboard and mouse navigation from an ergonomics standpoint. Fine motor control for hours. I'd low-key want a neuralink beacuse speech is too awkward. Maybe mixed with eye monitoring.
ozim 4 hours ago [-]
There is much more to it.
For me personally it goes I like TUI/CMD for things I use as a daily driver, I know what I want to accomplish I know exactly what movements to do and clicking GUI items is just too slow.
Then there are GUI things that I don't use that often I need some kind of map, I don't to "read the fucking manual" every 3 months when I use it and I barely remember, but if I see it in GUI my memory will kick in. It also works for most new things better than TUI/CMD because for a new tool I don't want to invest my focus, I just want to find out how to be done with my things or just learn what it is, reading manual is not fastest way, fastest way is clicking around.
Nowadays we have 3rd mode namely "chat interface" I can just chat with whatever bot is integrated in the app or just chat with the bot to use the application for me. Command line utilities work like charm in that mode I can accomplish a lot by asking vague stuff to a bot that will make stuff for me in a ways I don't even have to know how or what.
But I do believe final form of interface is not "chat interface" alone. I do believe what Karpathy already outlined, that there will be specific interfaces for systems that will use GUI elements to make it clear for the user what is going on and will be faster to clear the information to the user instead of having user to read back text.
armandososa 8 hours ago [-]
Adding keyboard support gets very annoying after a while. I recently posted a new version a package I made that makes it really simple to add keyboard shortcuts to javascript apps: keyboardist.io
red_admiral 6 hours ago [-]
It used to annoy me that on Windows I could press ENTER to close a message box, but on Mac I had to reach for the mouse.
marcellus23 5 hours ago [-]
Hm, you should generally be able to hit Return to close a message box on Mac. Or, more specifically, to activate the default action in a dialog (the button whose background is the tint color of the application). Spacebar activates the button that has the focus ring around it, which may or not be the default button, but you can use Tab to move the focus around.
At least, this is the way it's always been on OS X and later. I'm not sure about classic Mac OS.
randusername 8 hours ago [-]
fully keyboard-driven is a high bar, I'd settle for prioritizing the most common actions for keyboard shortcuts.
I would love a return to function keys. You get 12, make 'em count.
jvreeland 10 hours ago [-]
I hate nothing more than when a random mistype on a website or app causing shit i don’t understand to happen without reasonable ways to undo it or discover it. I don’t really care if the app can be controlled with a keyboard i want the ui to be discverable and usefull.
ckardaris 9 hours ago [-]
This can happen if the applications exposes single keys as shortcuts. If they are "hidden" behind the different modifiers (i.e. Ctrl, Cmd, Alt), then mis-clicks should not be possible or should be more tolerated.
The "intuitiveness" argument is also related. You cannot rebind well-known shortcuts to different actions and expect the user to not get frustrated.
rietta 8 hours ago [-]
This is something Windows and Mac OS got right in the 1990s. I remember reading specifically about it in terms of digital accessibility too at the time.
FranklinMaillot 9 hours ago [-]
Command palettes are great in this regard. They make commands accessible and discoverable entirely from the keyboard. I'm happy to see them becoming more popular.
andsoitis 7 hours ago [-]
No. GUIs exist across a spectrum of form factors and use cases, many of which would be terrible with a keyboard.
nickandbro 8 hours ago [-]
I agree completely and that’s exactly what I did for my site:
I agree, it's bad if like your mouse isn't working and you need to use a app that only works with a mouse
kixiQu 9 hours ago [-]
I really like this kind of thing but I wish there were more tutorials to help get good with keyboard shortcuts. vimtutor was lifesaving
az09mugen 9 hours ago [-]
My take in this case is to learn incrementally. Like the pebbles in the shoe, I remove the more painful one first (the shortcut for the action I do the most), get used to it, then remove next more painful., and so on. Usually I begin to get a little comfortable with 4 or 5 shortcuts.
jonbrauninddott 4 hours ago [-]
For people who want to navigate browsers only with the keyboard, I recommend vimium https://vimium.github.io/
It's a plugin that enables many keyboard shortcuts, so that you almost don't need to touch the mouse to navigate.
For me, it's such a productivity booster, especially the ability to navigate links without pointing at them to click
projproj 10 hours ago [-]
Such a funny coincidence. I opened HN in this new, 100%-rust browser[1] I'm working on to actually test some keyboard fixes I did last night.
Every action was keyboard first and only got mouse access later. Browsing by keyboard is not the browser's specific goal, but it was a feature from day 1!
I miss Windows 98/XP and its fully keyboard driven UIs
utopiah 8 hours ago [-]
Yes, for efficiently of course but at the very least for accessibility.
aetherspawn 4 hours ago [-]
In the latest app my company is working on, we deliberately wanted to support usage over SSH.
We basically designed the app as a TUI, but implemented mouse events so you can also drive it like a GUI.
When we hit the limits of the terminal (couldn’t register the app as a DWM window and throw up separate windowed modals etc) we forked and extended ghosttty.
Now it also supports mouse hover events, DWM popups, and a bunch of other good stuff. We plan to add icons next.
orbital-decay 9 hours ago [-]
>But I want to oppose a recurring argument in favor of TUIs that in my opinion does not have a solid foundation. To paraphrase various commenters: TUIs should be preferred because they are keyboard-driven.
Yes. One problem with this argument in particular is that every TUI reinvents the wheel and designs its own schema.
To reinforce author's point, classic GUI frameworks and their guidelines actually provide hotkey schemas for common actions by default, and hot paths for quick interface traversal. They're universal and work by default, so in a lot of cases you don't even need to think about it, only extend it with your own actions. Absolutely nothing prevents you from doing the same in a TUI framework, but at this point the supposed simplicity and flexibility is lost.
New GUIs have other innovations, see for example Microsoft Ribbon that adopted link navigation from Vimperator to make classic toolbars discoverable, compact, accessible from the keyboard, and customizable - all at the same time! Unthinkable for any other UI paradigm.
It's incredible that after the Electron devastation era this unification and keyboard accessibility feels like some kind of lost art, and the perceived lack of keyboard driven GUIs is used a strawman to criticize GUI as a principle. Status quo of "most apps do X" is not the principle. It's also not true, essentially all good GUI apps are keyboard driven, and surely most professional/heavy user ones.
Design good interfaces, not bad ones, regardless of the paradigm. This is harder than it seems, and TUI is not a automatic substitute for your lack of this skill. If you think it is you will design a bad app, in the same way pixel art looks hideous when used to compensate for game designer's laziness. In fact, a lot of recent TUI apps I see are pure terminal cargo cult and are simply worse by being TUIs.
ModernMech 10 hours ago [-]
People gave the ribbon interface a lot of shit but one thing they definitely got right was making absolutely every option reachable from some keyboard shortcut. Some of the shortcuts get a little long but you can just add those as a hotkey if you use them a lot.
SebastianKra 8 hours ago [-]
I agree, but it's not that easy.
All UI's should be tab-able, but that's still a miserable experience for keyboard users.
A keyboard-centric UI must provide instantly discoverable shortcuts. Possible methods:
- Put all elements on a grid so that they can be navigable with the keyboard. This is a significant restriction for the designer.
- Put keyboard shortcuts next to every button. It's not enough to put them in tooltips (*cough* Raycast). Common in games, but wastes space.
- Add a Command Palette. This is the easiest, but it requires mirroring every action, and is suboptimal when you have the same action for each item in a set.
When designing for technical users: all of the above please. But for average users it's less clear. I think there's still room for innovation, both on the software architecture and the UI side.
bigstrat2003 11 hours ago [-]
I agree 100%. The mouse is great and I don't think GUIs should drop it or anything, but it's wonderful to have the ability to keep your hands on your keyboard when doing data entry tasks and the like. I also think that when you design for both keyboard and mouse input, it will force you to consider rough edges of your UI design in a way that you wouldn't have to if you were just designing for one. So the app will be better as a result.
jrm4 3 hours ago [-]
I quite literally cannot remember anything I've ever read as simple and correct, on the topic of UX/UI as this.
I tend to deride UX/UI as almost a joke because it nearly never understands that fashion and science are different things.
This one gets it.
theflyingelvis 6 hours ago [-]
Someone explain this to Apple
globular-toast 7 hours ago [-]
This was my point in my comment[0] in that thread. I've used GUI Emacs for years, it's way better than the TUI version and fully keyboard driven.
Interestingly, people have seen my GUI Emacs and commented "I didn't know you could get images in a terminal". Then I have to tell them it's not a terminal...
If I had to pick the absolute worst things about Teams, which is already one of the worst pieces of software ever made, it would be that it's not keyboard driven at all.
Honestly, it'd be nice if people remembered about keyboard controls more often. I'm not saying it should replace the mouse, but it'd be great if both options were kept around
edwin2 6 hours ago [-]
to a man with an LLM everything looks like a nail
beej71 8 hours ago [-]
Honestly, they should be keyboard first. Yes, let all the mouse stuff work as normal, but choose keys so that the fastest way to navigate the app is with the keyboard whenever possible.
phegler 9 hours ago [-]
Why though?
The way we are moving I believe soon we will be talking to the websites not just clicking or typing around...
gjvc 10 hours ago [-]
Spin up a Windows 3.11 and later instance to try this out.
gjvc 1 hours ago [-]
3.x really
shevy-java 6 hours ago [-]
I am sad to see what happened with GTK. It seems gtk2 was the last good GTK version. Then it went downhill from there.
jehnnysmith 6 hours ago [-]
No.
drdec 7 hours ago [-]
Can we start with TUIs? At some point Claude code CLI stopped responding to the keys I had been using to scroll the presented plan and it seems only the mouse wheel works
naravara 7 hours ago [-]
Co-sign. This is one of the reasons I’ve always loved NetNewsWire as my RSS reader and few things have been able to displace it. Everything is doable by keyboard, and the keyboard commands are extremely logical and intuitive. You can FLY through your backlog.
Excel is the same way. I’ve been an excel power user as well as a Sheets power user and the latter just never managed to enable the level of speedy keyboard navigation Excel could. I can almost work blindfolded in Excel.
xbar 6 hours ago [-]
Well said. Now I just need a universal way to maintain consistency of my F-keys across all applications, including various browsers.
sciencesama 10 hours ago [-]
yes please ! even AI would appreciate this !
godelski 7 hours ago [-]
I'm surprised there's only a single mention of tiling window managers here. No talk about i3[0] or hyprland[1]?
I mean these things aren't only highly usable, they're absolutely beautiful[2].
I'll also add that being keyboard driven helps people with disabilities AND makes things easier for AI agents. For exactly the same reason too. It's far easier for programs to hit key codes than try to determine pixel locations on a screen.
As a "power user" I still love TUIs but I also love good GUIs. Why should I be constantly lifting my hand to reach for the mouse? Though one of the big reasons I love living in the terminal is that it is extremely light weight. So many GUIs just eat up your system resources. I don't have that issue with TUIs. FFS, just compare 2 editors: (neo)vim vs Word. And before you say "Word does more" go ahead, add a hundred plugins to vim and then run that test again. vim will still win while also replacing VS Code, Obsidian, and a dozen other applications. The other big reason I love it is portability. Like the author mentions and is discussed in last week's thread, I can jump between machines (even through ssh!) and have no friction. I can have full control of my machine through ssh in a TUI while my mouse jitters while streaming the screen through either ssh or a VNC. I literally have to set different PS1s on my machines because otherwise there's no feedback telling me I'm connecting to something locally vs remotely.
But more importantly, let people do what they want. If you prefer to live in GUIs, do that. If you prefer to live in the terminal, do that. What's great about computers is the choice and flexibility. A big reason I'd support the OP here is that it exclusively adds to that. The ability to program computers and make them do what we, a random user and not an employee at some big tech company, want them to do is what made them take over the world. That even includes smart phones, where no two are alike (you all have different apps). Let's just make good products and let the best ideas flesh out. That's better than just arguing. I don't care if you use emacs, Atom, or program in fucking notepad++. You do you. But as devs we should add flexibility, not put people into boxes.
That title reads like a spoof of hackernews culture
nautilus12 8 hours ago [-]
My issue is that taking a strictly GUI driven approach makes you build an application (in the browser presumably) that will require more permissions than you would typically want in the terminal so TUIs win out by being in proximity to those tools (cat, ls, rm, etc) for development use cases
yangshi07 10 hours ago [-]
But it is really hard to remember the shortcuts
ckardaris 10 hours ago [-]
You don't really need to remember everything though. Mouse navigation does not need to go away. The keyboard shortcuts should be available if you opt to use them, after which point you will be able to memorize them in short time.
The intuitive part of my argument also falls under this. By following known conventions as close as possible, we can eliminate the need to remember the most common actions.
Additionally, it is important to present your shortcuts in a shortcut window/dialog in a logical way for when the user needs to remember something.
In any case, an excesive number of keyboard shortcuts can have a negative effect on usability, so this is also important to keep in mind.
deathanatos 9 hours ago [-]
Tool-tips, having an accelerator next to the item in the menu/context menu, accelerator underlines, god forbid documentation … UIs have long had ways of having a simple way and hinting at, documenting, or showing to the user how to accelerate if you want to get quicker.
dcrazy 11 hours ago [-]
Why, are we speed running the de-evolution of UI?
10 hours ago [-]
Arainach 11 hours ago [-]
Because not everyone has a mouse or is able to use a mouse. Accessibility matters.
Joker_vD 10 hours ago [-]
Not everyone has a (non-screen) keyboard either, you know.
sejje 10 hours ago [-]
Right, so we should have both options.
waffletower 9 hours ago [-]
Keyboard driven UIs are easier to instrument by alternative interfaces and has very positive accessibility implications. However, "shoulds" in computing lead toward a "tyranny of compounding responsibilities"; adding interface complexity to a project, particularly the suggested alternative input vectors may cross an upfront and/or maintenance development cost limit for a project.
neuroelectron 9 hours ago [-]
A lot of comments on VIM here. Vim is a terrible example and a pretty bad design overall, objectively. Legends of great productivity with vim is highly legendary, i.e. fiction. Classic Notepad/Word and similar Guis that have been widely adopted in Linux windowing systems are clearly superior and that's why they're so widely and silently adopted. Not a lot of fanfare for hierarchical GUI menus with keyboard shortcuts.
yndoendo 7 hours ago [-]
Your making a subjective statement not an objective one about VIM.
Objective would be making the statement that not all GUIs need to be keyboard-driven manged or have accessibility built-in.
Example, GUIs in automation are primary touchscreen driven and have user requirements base on the environment they are in.
GUI standards are objective to who the users actually are or will be.
binary132 10 hours ago [-]
Yes and no. The big advantage of a GUI is having interactive 2D coordinate input support (aka a pointer, or gestures.) While I think a keyboard can be a great control surface, that’s one thing it really lacks and only GUIs really offer. So to enforce that the whole GUI must be keyboard-drivable requires limiting the major advantage of the GUI. I’m a fan of the Emacs or Plan9 styles where the keyboard and pointer are able to be used together synergistically. You also see some of this in tools like video, DAW, and 2D/3D graphical scene editors.
ckardaris 9 hours ago [-]
I agree. I mention this briefly in one of the footnotes. There are some tasks that greatly benefit from the mouse (e.g photo editing tasks where arbitrary region point and click is required).
This does not contradict the argument. The rest of the interface, everything that is known and stable in advance, should be full keyboard-driven.
eviks 10 hours ago [-]
What's specifically is the limitation?
olivewong 11 hours ago [-]
ain't no way my mom is learning vim
Arainach 11 hours ago [-]
Read the article. The argument is not "GUIs should require keyboard navigation", it's "everything should be possible with the keyboard".
11 hours ago [-]
colesantiago 10 hours ago [-]
I'm glad the fad of TUIs are dying, I don't get the hype of them.
We just need better, efficient and faster GUIs to put these TUIs to an end.
Take a look at gpgui and glaze leading on this. There should be no reason to use TUIs anymore.
It is time to move on from using this arcane technology from the 60s-70s.
> We just need better, efficient and faster GUIs to put these TUIs to an end.
I think, firstly, we need less meaningless red-tape shenanigans from MS/Apple to publish GUI apps
sejje 10 hours ago [-]
> gpui.rs
I clicked. Never trust a gui library without screenshots.
I'll never quit building TUIs, though. I'm building more TUIs now than ever, with AI assistance making it easy.
Joker_vD 10 hours ago [-]
> We just need better, efficient and faster GUIs to put these TUIs to an end.
Well, yeah, it just that those GUIs failed to appear for at least 30 years.
> It is time to move on from using this arcane technology from the 60s-70s.
You mean the GUIs? They were being in development since the early 70s, you know, but they really have flourished in the 80s. So, it's already a 40-years-old paradigm that still haven't managed to displace another contemporary paradigm of TUIs. Well, who knows, maybe in 40 more years it'll make it.
arakas4488 8 hours ago [-]
[flagged]
chatgpt_ljhxeqq 6 hours ago [-]
[flagged]
sublinear 11 hours ago [-]
TUIs are an abomination and most GUIs should just be web.
CLIs should be preferred when available. Learning them pays you back when it's time to write a script or pipe massive amounts of data.
BeetleB 10 hours ago [-]
> and most GUIs should just be web.
Yikes, no! One of the reasons old timers like me say that using a computer has sucked a lot in the last ~20 years is the use of a browser as an interface to everything.
If you want to make an app that needs a browser to use, then please drastically improve the browser's interface. I mean, this is a no brainer. TUIs are way more superior to doing things via Safari/Firefox/Chrome.
Arainach 11 hours ago [-]
> most GUIs should just be web.
Hard disagree. Most web interfaces are worse than most native UIs. Inconsistent rendering, keyboard shortcuts and navigation between apps, slow response times, and more.
There's a reason everyone who knows what Electron is bashes every "native" app built with Electron.
sejje 10 hours ago [-]
yeah--the reason is the bloat and overhead electron brings.
nobody cares about the web layer
Arainach 9 hours ago [-]
You're ignoring all of the other things I said.
Keyboard shortcuts, navigation, and more are inconsistent in web apps. Will they work at all? Will they use different keys? No one knows. Will they respect my OS theming? What about my font choices or font sizes? Almost certainly not.
Rendered at 02:58:33 GMT+0000 (Coordinated Universal Time) with Vercel.
For a lot of people this is a recognizable pattern. Switch window, select element, scroll down, then snap back to the very top. The keyboard commands above should do the same thing no matter if it's your text editor or your web browser. People should know these are going to work regardless of what they're using. Because these aren't key commands going to the program, these are key commands going to the operating system. The program shouldn't be able to arbitrarily choose whether it abides by these. Consistency is important not only for speed, but for human understanding and capability. If every door had a different way of opening it such as drawing a series of lines or tapping a certain rhythm or belching thirty feet away people would be mentally taxed discovering that particular door's interfacing method, and common tools would not be able to help those who couldn't find the interface or use it because of disability or differing ability. It's only doors with extremely specialized designs like blast doors that have an unusual interface and interfacing method, because they're designed to do one very specific thing that lies far outside of common use cases. Your chatroom program, image viewer, or archive unpacker is not a blast door. Put a door handle on it where everyone expects it to be.
1. Democracy is about access; make sure everyone has access to your software. 2. The keyboard allows folks with disabilities and power users to fly through your website/app… that being said… the second a tab is off, the person with a disability flies into a wall.
accessibility work isn't just about making things possible for folks with disabilities, it's about making things better for everyone.
[0] https://en.wikipedia.org/wiki/Curb_cut_effect
Which like, we're all eventually gonna be odd folk! That's what age does to us. But we should understand these accommodations as being a net positive, not a cost, to society.
- accessibility is just usability. all it is is making sure your product is as usable by as many people as possible.
- it's a myth that "people with disabilities" are some other that excludes you, and 'accessibility' or assistive technologies only benefits other people. Everyone is only temporarily 'abled'. You need to use prescription glasses to comfortable read a computer screen? You're a parent trying to watch some TV while getting your child to sleep? All benefit from assistive technologies.
I'm someone who enjoys this kind of work, especially when the target is a stylized drop down - I got to spend a week with the MDN page for the ARIA combobox open, trudging through all of the ins and outs of keyboard accessibility and I know I'm still missing a couple things (typing when the control is focused but not open, for example), and having clearly defined specs is something we don't seem to get a lot in webdev
The idea that it must be more accessible because it’s confined to a mono space typeface and communicates state mostly by changing the foreground and background color of the text it renders makes no sense to me.
It is a business opportunity as well. I worked at a company that paid for an audit before LLMs. There is tremendous cost savings possible here.
I also wonder if WebMCP will be the ultimate final incarnation of this.
Do you know one of the most underemployed groups are disabled people? And do you know where a number of disabled people get employment? Disability audits (unsurprisingly they're extremely good at this).
Congratulations on recommending further marginalising an extremely marginalised group.
But I'm not really a consequentialist and think of things in virtue ethics terms. And using technology to scale benefits to a wider group of people doesn't conflict for me. YMMV.
The law is a forcing function here. Lawsuits can and do happen when sites of a certain size fail to implement government-mandated laws. This is a good thing, IMO, but it only comes into force in the largest cases.
If there is a credible path to 1/10th the cost (while still providing liability insurance which is a critical piece) then that will likely encourage more enterprise to do it proactively, and will open the door for startups and mid-sized companies.
I have no idea why anyone would choose to see this as bad.
Sorry if that assertion stands opposed to your value prop.
No need to apologize, neither of us can predict the future. I am optimistic Fable-level models can succeed where the old not-actually-AI models failed. No shame in being pessimistic about the same.
There is so much to learn in this space.
There are small things, like dropping a 'jump to main content anchor' before the navigation so you don't have to tab through the top navigation everytime.
But there are also certain pages en layouts which require a lot of thought on a good keyboard navigation flow. Combine that with the need for responsive layouts, our inexperience with accessibility tools, etc; and the required effort quickly adds up.
For accessibility (the topic of this subthread), TUIs are not like GUIs.
I was fired because I did too much once
Can you explain what you mean by this phrase?
A common way this can fail is if the Tab key traverses through the UI elements in an unexpected order.
So just echoing that this is not just an accessibility thing, but just a good user interface design thing. If your UX designer isn't taking keyboards into account (jettison mobile first development into the sun please) then they have no business building business applications.
We would have been murdered by at least the point of sale people otherwise :)
Power users would complain within hours
No, not really. I know what you are trying to say, and I fully agree. We need to stop using "democracy" or "democratizing".
Democracy, in it's purest form, is about mob rule --majority rule, if you want to say it in a softer/kinder way. "Democratizing" means giving a mob control of the thing, it does not mean making it accessible to all at all.
"Democratization" in a sense is about making things accessible for discussions. "Dictatorship" is the opposing term - things get "dictated" by a single entity - person, political force or a corporation.
No my friend, Democracy is majority rule, which easily turns into a ruling mob. It has nothing whatsoever to do with dialog.
Also, your quote of Lincoln's address is taken completely out of context. He was talking about his opposition of the ideas of a faction of Democrats who were in favor of slavery and his support of the majority of Republicans who believed slavery was a moral, social, and political evil.
In other words, take the time to at least do some research before you try to use quotes in support of a failed conclusion.
Did you read the Greeks in school? Probably not. I recommend Plato's Republic. Both he and Socrates talked about the flaws of direct/pure democracy that would usually make it degenerate into mob rule.
In Republic Plato developed a hierarchy:
It took until the late 1700's for the idea of a representative democracy to actually take hold, with Alexander Hamilton being credited with the terminology.So, "democratizing" means letting the masses have their way. It does not mean making things accessible to everyone, which is the hilariously or tragically ignorant way in which Silicon Valley tries to use the term. You see startups all the time say "we are democratizing <X>". Just how stupid are these people? They are saying we are going to let the mob have access and benefit from <X> not making it available to everyone.
In the context of Plato’s political philosophy the modern, casual use of the word "democratizing" completely ignores the historical and philosophical baggage of the root word democracy.
The irony is that modern society uses "democratize" as an undisputed positive term (meaning liberation and fairness), while the very philosophers who birthed western political thought used "democracy" as a warning label for instability and lawlessness.
A better term for what startups want to say would be "commoditizing": turning a specialized, elite resource into a public good or a widely available commodity; not "democratizing", which is an ignorant use of a term that means almost exactly the opposite.
I guess classical education has not been a part of schooling for quite some time. As a kid I did not necessarily enjoy reading the Great Books. As an adult, I can see how much damage has been caused by the abandonment of such valuable teachings.
As much as i do agree, overtime language does eventually change but it can happen over our dead bodies
Exactly, words do not carry their root's connotations as a permanent tax. 'idiot' used to mean "a layman, someone not holding office or lacking skill', or "a person not interested in politics"; 'nice' comes from Latin 'nescius', which meant "ignorant"; 'cretin' meant "Christian".
Democracy is not mob rule, and the Greeks agreed. They had a separate word for mob rule: 'ochlocracy'. Having two words means the Greeks did not treat them as identical. Plato and Aristotle argued democracy tends toward it, but they still have not treated it for a definition.
Bringing Plato here is kind of weird: The Republic is an anti-democratic aristocrat's argument, written by a man whose teacher was executed by an Athenian jury. Plato was born into the Athenian elite. His mother's family gave Athens tyrants whose regime killed something like 2000 citizens in less than a year. Plato initially was invited to join, he considered it, and pulled back when he saw what they did. He was part of anti-democratic coup. Citing him here for the word definition, is like citing Marx for the only definition of 'capitalism' - not exactly inaccurate, and might be even exactly correct, yet the context and connotation still matters - Plato took neutral-to-positive word and gave it a hostile reading, while Marx haven't even talked about 'capitalism' (he had "kapitalistische produktionsweise"), the actual term as we know it was popularized later.
'democracy' aside, "make accessible to all" is a long-established dictionary sense of 'democratize', it was never a Silicon Valley invention. And you're right - "representative democracy" only took hold in the late 1700s. The term's meaning moved after Plato. If democracy could shift from Plato's warning label to a thing Hamilton endorsed, 'democratize' could shift too.
I implore you, good sire (@robomartin), to unsaddle your high horse and let the language take its course — if people and times decide to give words different meaning, it most likely will happen anyway.
... And then your app turns into a canvas made in Electron.
It is an absolute train-wreck trying to get everything to work and for the overwhelming majority of products it isnt work the effort. It isnt like you put a wheelchair ramp up and are done. It is a constant battle with every change.
It is just another one of those things where the minuet minority suffers. Now if a company got some tax write off for it, that would change things.
Part of the blame lands on the shoulders of popular UI frameworks (or in the case of those choosing to eschew use of such, the developers who made that choice). The older frameworks tend to make this fairly easy; for example, in Cocoa/AppKit (Mac native UI framework), one can pretty easily wire up their entire UI for proper keyboard navigation entirely visually (mostly just consists of connecting nextKeyView outlet between controls to produce a logical chain to tab-focus through). Defining key shortcuts is also simple; add a menu item for a command and set its corresponding shortcut (which in turn allows the user to rebind the shortcut in System Settings at will).
That sort of design has fallen out of favor with newer frameworks, unfortunately. The new preferred style seems to be a wireframe that the dev chooses which parts fill in, and often only the barest of essentials makes the cut.
This is even more visible when using Apple’s own apps on macOS. Choose any of them that have been ported from iOS without any attention to detail or any QA for accessibility, like Reminders or Settings or Notes or another app. The tab key will not take you where you might expect. There is no way to navigate only using common keyboard shortcuts. Nobody working on all these Apple apps have heard of tab order or keyboard based navigation.
On the app level, keyboard navigability depends on the developer. If they take the time to dot their I's and cross their T's it's between decent and great, but if they don't care it'll be bad.
It’s in the accessibility settings.
https://support.apple.com/en-za/guide/mac-help/mchlc06d1059/...
There's no option to bring up a context menu with the keyboard. And there are no keyboard accelerators _AT_ _ALL_. Windows will underline the shortcut characters when you hold "alt".
I quote from Apple https://developer.apple.com/design/human-interface-guideline...:
> Always make context menu items available in the main interface, too. […] In macOS, an app’s menu bar menus list all the app’s commands, including those in various context menus.
Therefore one can rightly conclude that there is no need for a key to bring up a context menu.
This reminds me of frequent conversations with other developers when presented with a bug report. "That's not a bug, it's working as intended." The intention is wrong, then -- the bug is in the design, not the code, but it's still a bug.
That used to be the case but has changed. Since at least macOS 15 the context menu key on typical keyboards is recognized and functions, and on other keyboards it can be opened with Ctrl+Return.
Apple's adding it to its own keyboards as well, at least on the third-generation Magic Keyboard with number pad (between F13 and forward delete).
Microsoft took accessibility of Windows and apps as a basic requirement. The fact that Windows is the daily driver desktop for the staff of the regulatory agencies that would bring complaints would not have gone unnoticed.
But really, why wouldn't you? You almost get it for free if you use the standard widgets, and smooth keyboard navigation is far faster for experienced users than having to repeatedly move one's hand between keyboard and mouse.
Bing, Bing, Bing! I came here to vent how the new windows 10 and windows 11 interfaces (made by Mac enthusiasts, ughh) have omitted keyboard accessibility for a cleaner look. They also dropped drag and drop support (which I never knew about in windows 7) and I completely missed how useful it could be on Windows 10/11.
Which ones, besides web frameworks pretending to be desktop ones? Most if not all frameworks I know support keyboard navigation.
HN's insistence on acting like all users are Arch Linux efficiency perfectionist hacker types is painfully corny.
(This reads harsher than I intended. Sorry about that. I love Arch Linux people. It's just think it's no less noble to serve the average Joe than to create the perfect tool for power users.)
Commercial software is THE power user use case. Your users will be using your software 8 hours a day, 5 days a week, for years. And still, the software is obtuse point-and-click garbage. Meanwhile commercial software from 25 years ago could be navigated at light speed.
That's part of the reason Excel can't be dethroned. Excel is from the old age of software, and that means that users can input and navigate at light speed. All these fancy tools claim to dethrone Excel, but when you actually use them you realize it's a goo goo ga ga Fisher Price level UI. Extreme amounts of whitespace, buttons hidden behind submenus of submenus (which you have to navigate by eye, by the way!), features stripped, UI constantly shuffling around between updates.
Look, that works fine for a website on the open web where you assume your users have never touched a computer before. That does not work for commercial software.
if anything, excel exceeds in being MOUSE-driven - it's intuitive in what you press and what you drag
and that's kinda my problem with the TFA - author is not representative of typical user. Mouse interaction is the king
Devs consistently underestimate how many power users of Excel there are, and often don't understand how they operate.
and then 365 came along ... an option to pull stock market data here, a LinkedIn connection there, oh look a wild copilot button appeared.
This way it becomes easy to memorize key sequences; start by navigating with arrow keys, then eventually speed up as you memorize each menu item's mnemonic key, and if you ever forget, just look at the menu.
It was the keyboard-friendliest idea ever, without requiring any sort of terminal. I'd even say friendlier than MacOS (heresy!!) or, yes, VIM (burn the witch!!!)
> I'd even say friendlier than MacOS (heresy!!)
Honestly, I disagree. If you've used macOS for a length of time, you might be aware of the universal menu search system using (cmd+? i.e. cmd+shift+/). Hit that, type the menu item name, and simply hit return to activate it. Doesn't get simpler than that. The alt+ system always feels very janky to me on Windows because on many apps, hitting Alt relayouts the entire app sometimes to show the menu bar on top.
So even if the developer forgot to configure mnemonics, which was as easy as prefixing a letter with ampersand, you could navigate by keyboard. Sometimes tedious but beats not being able.
And trying to satisfy every audience at once is a good way to satisfy none. You don't want your app to be a Jack of all trades; focus is really valuable.
I think this is a bad reason. Even MS Office has made this work. But I've seen people act on this type of argument. If nothing else, it should be possible to have a settings menu where you can define your own. Even if no shortcuts are set by default and they aren't shown anywhere else in the UI, it will still be possible for a power user to make the best use of the program.
Underlining the accelerator key is subtle and shouldn't be overwelming. Keyboard navigation unaware users probably won't even notice.
> This works poorly if you intend to localise your application. Great if you don't though.
Sure that's true. But remember M$ allowed you to fairly easily edit those underlined-characters in, oh, for example Office 2002 and 2003. Even if you didn't have a lot of default underlines in your current language settings, it is still possible for someone to add their own underline-shortcuts.
Back in those days, the first thing I did on any personal new install of Outlook, was to disable the shortcut that marked all email as being read. (That's cause I hit that button by accident too many times.)
That's a feature that was hidden from me at least, but honestly, this is a good-ish solution to that problem.
I remember Office having the underlines, but they were inconsistent between the original English and my localised version (and I used both depending on the machine), which made them useless. That wasn't that big of an issue when all the normal keyboard shortcuts are also written out, but it would have been even less of a problem if I knew how to edit them.
https://www.augenbit.de/wiki/images/5/57/Arbeitsplatz.png
Even for keys that aren't mnemonic, do you want undo to be ctrl + z or ctrl + the key closest to left shift?
Hence my original comment. I haven't had a problem with different keyboard layouts, since most of the keys that change are on the outer edge, nowhere near where the most common shortcuts are located (then again, I rarely type using QWERTZ).
> Even for keys that aren't mnemonic, do you want undo to be ctrl + z or ctrl + the key closest to left shift?
CTRL+Z, since that's what it's been since time immemorial, even on ISO keyboards. Consistency is king.
To be fair to your point though, that's what most localisation of programs are these days.
Every application did it for decades after the first Xerox guidelines up until Microsoft and Apple decided to retire the concept of usability some time around 2010.
That is not a requirement, having access to menus, a master help shortcut ir fuzzy search actions shorcut are other options.
My wife is a UX Design consultant and she had an engagement where a bunch of state government accountants were bemoaning how a redesigned procurement platform took away all their keyboard shortcuts.
Majority of computer professionals (programmers included) come to appreciate a single fundamental truth about their field way too late into their careers. That the most basic foundational unit, the substrate they need to conquer is text. Everything stems from it. We have to deal with text our entire lives. It doesn't matter where that text appears - in web browsers, in Jira, in Slack, in terminal, in PDFs, Word or LaTeX documents. Code by the way is just structured text. The feeling of empowerment and liberation when you can deal with text on your own terms is a disproportionate multiplier. That's why using multiple cursors feature for the first time feels so amazing, even though the practical cases for it are not that common.
And when I say "text", I don't only describe the process of "grabbing some text" and "piping it" into another process, or manipulating it. It's not only about the input, the act of consuming text is equally, if not more important.
We argue that keyboard-driven UIs are more efficient for the input, but hundreds of memorized shortcuts can't really fix the fundamental problem.
Vendors are designed to own you and ownership can take different forms. Slack app that doesn't let you easily extract code snippets from a thread - owns you. Jira that forces you to use their stupid, quirky wysiwyg editor - owns you. Note-taking app that keeps the data on the cloud ain't your friend. The friction is the ownership. When extraction of text requires effort, the tool has leverage over you. It's a subtler form than data lock-in, it is behavioral lock-in. You adapt your workflow to what the tool makes easy, and gradually the tool's affordances shape what you even think to do. Information gets buried in threads, search is mediocre, export is hostile. The "solution" they offer is to stay there longer - search in Slack, link to Slack, screenshare in Slack, summarize with AI in Slack, don't ever leave Slack. The tool becomes the answer to the problems the tool creates.
And when you get to that point, you'd feel helpless - all your knowledge and muscle memory can't help you there - not only the app is not favoring power-user experience, it's forcing everyone downgrade to the "average Joe" levels.
Most popular editors and IDEs don't give you direct leverage over plain text either, at least not without the effort from your side. Shortcuts, popups, UI elements in the IDE at best are local drivers - you can't easily grab a thing from the outside and feed it to your LLM context in the middle of a task, or insert within a comment in the code - you have to switch, copy, paste, deal with format inconsistencies, manual conversion, etc. Then we keep bargaining what method is the best, fastest and most convenient - using the mouse or keeping the fingers on the home row, modality or complex shortcuts. All for the sake of the problem that's artificially enforced on our workflows.
Terminal-heavy users eventually start appreciating the leverage Unix philosophy grants them over text, but that's still contained within locality, they still have to constantly jump around, while eventually figuring out ways for automating some aspects of it.
Point is - do not give in to the status quo. Liberate your text - deal with it on your terms. Get annoyed whenever you need to switch back and forth just for the sake of finding the piece you need and moving it around - it should be instantaneous and instinctual. Like a boxer moving in a ring and casually throwing heavy punches. Long-time Vim and Emacs users "get it", even though they often don't follow through - some things just never become gratifying instincts. Sometimes, even the opposite forms - like redundant muscle memories. Some outright would reject using a new app because it messes with one shortcut they keep accidentally pressing. Sometimes, I wish there was an agreed standard for every UI - to have only the core, commonly used keys pre-set, while making everything else configurable.
Push a button, every icon is now labeled with a key, type that key, counts as a click, done.
I get that this does NOT solve for say, someone who's blind (i guess you could announce them, not sure), but it is easy enough I've found even lower tech people are fine with it.
As always, a lot of the trick is communicating the interface and using modern standards, not "Well it's ctrl + insert because that's what it is on linux"
God forbid I should ever be forced to use Blender or Inkscape with only buttons.
Most reasonable people want support for both keyboard and mouse-based navigation. For example, why did Edge and possible chrome, remove support for Back via the backspace key? Literally, why remove something that exists and that some people might use?
Same with some web forms where hitting enter in a text box does nothing. I expect it to submit a form, but very often, it does nothing.
Because people were triggering it by accident all the time. Firefox and Safari don't navigate back on backspace either.
Enter only auto-submits if there's a visible submit button or if there's just one input, and that behavior goes back as far as I can remember.
About enter to auto submit, i've been running into this problem more often where some web frameworks just ignore the Enter key. There is a submit button, but i cannot trigger it via the enter key.
It's also far less likely to be accidentally typed while trying to fill in a form and fumbling the tab navigation.
Because alt+left is a better choice? Really f**ing annoying when some dumb javascript removes focus from a text box you're editing and the page navigates back.
I can kinda get that one.
Because web pages don't preserve element focus well, web was originally meant for documents in the first place, not UIs. If you're trying to erase a character and the focus has been lost, you go back in history instead. It's a real existing problem in poorly designed pages, not a nefarious plot to annoy power users by Google, Microsoft, or Mozilla. It was always janky as hell.
There's nothing wrong with a keyboard driven UI having buttons as long as they advertise their key, though. That's one way discoverability is supposed to work. It means you can fall back to the mouse when it makes sense.
With ribbons, the menus were gone and the toolbar buttons became the "ground truth", but in a much more haphazard way.
Fuzzy command search goes a bit back to menus, but as you say in a way that's much less guaranteed to be stable.
You mean because they're basically just in the way, right?
I know it's asking a bit much, but IMO advanced software ideally has
- buttons, pretty colors and icons where they make sense
- keyboard shortcuts for everything
- complete documentation that ships with it (sure "it's online anyway".. so find a way to automate putting what you have on the website into the release in a form that works offline)
- preferences to hide some or all buttons/toolbars, turn off the icons, and change some or all keyboard shortcuts. GUI is cool for that, text files are also cool. In other words, why not have everything? Maybe you could even compile a version that strips out all the stuff that can be turned off, or at least hardcodes some preferences, so the compiler can skip some things that are no longer called etc.
Not a must-have but nice-to-have: tooltips for all things and maybe advanced help, so you don't need the documentation as much, or not at all for simple use cases. But if the docs are complete, I think it's fine to keep the program and development process simpler by not duplicating that in tooltips. Don't go out of your way, unless you want to.
But as I said, that's for "advanced software", by which I mean software you spend a lot of time in. Browser, text editor, email client, file manager, graphics software, and so on. With simpler tools I'm usually just happy they exist.
I don't see why removing the buttons would be desirable. All that would do is to make the GUI unusable with the mouse and also make the discovery of the keyboard shortcuts much harder.
Screen readers allow users to use their keyboards and other assistive devices to navigate websites and apps by tabbing through elements with extra controls and shortcuts to skip to regions, interact with elements and such.
To that degree I agree that all GUIs should be keyboard accessible.
This is obviously not what the original author had in mind, if he had to tab through every item in a web app he would probably get frustrated rather quickly. What he is imagining is like TUIs where all the interactions are through keyboard shortcuts and macros. These are not popular with the majority of users of modern day software, especially if the software is something that is used infrequently. I think we take for granted how component we, people who create software, are.
What has become more popular are interfaces that expose extra controls with a single key press, where the user can type to get the result they want. So instead of memorizing the keyboard shortcuts to dozens of actions, you can press something like Crl+K or / to summon a palette where you can search for the action.
Edit with Copilot[1]
Press the Copilot key on your keyboard[2] and type the thing you want to happen on your keyboard in English without leaving the home row. Forget the keyboard shortcuts, the path through the menus, the button location in the toolbar, the command name in the omnibar, the marketing name of the feature. Forget queueing up keyboard keys in an input buffer based on memorising which dialog will popup next, or the tab ordering on this or that screen. DWIM is back, and this time it still isn't determinstic, but it's the way we are going to manage ever-growing software features and task complexity and finally turn computing declarative instead of imperative.
"Move rows with dates from 2020 to the bottom of the table"
"Change the date format in the table from mm/dd/yyyy to yyyy-MM like 2026-Aug"
"Style the table with alternating dark/pale contrasting colour backgrounds and a different header row colour"
[1] https://support.microsoft.com/en-us/word/edit-with-copilot-i...
[2] https://blogs.windows.com/windowsexperience/2024/01/04/intro...
No clutter, but hints come as you stutter on what to press next
Some examples of what you are asking for can be found in videogames due to controllers
[1] I was going to link to a repo, but I just learned that which-key is included in Emacs out of the box.
For literally decades after they were state of the art, people who used old-school mainframe TUIs would still swear by them.
I think the key difference is that they would buffer inputs. You could be on the "Receipt" screen, and know that if you needed to enter the code for some rebate receipt or something, you could hit F6 - F2 - down - down - down - {start typing code}, and even if the UI took multiple seconds to actually get to the point that the code was being entered, the input would be kept.
Normal GUIs have discarded this for fairly good reasons. Especially when it comes to queuing mouse clicks. If you get down to the nitty-gritty of what it means to queue a "mouse click" it get very conceptually complicated. But you could create a GUI toolkit that still had the same idea integrated into it for a keyboard interface, if you have well-defined points where you are and are not accepting keyboard input.
I would submit that "keyboard-driven UI that is as intuitive as clicking with a mouse" is actually the wrong direction to cut on. You need to beat the conventional mouse GUI completely in some other dimension, one where it can't even compete. This is the only one I know of that has historical precedent.
The downside is that on a desktop I'm pretty sure you're looking at a completely new widget toolkit. Trying to force this on the current ones is going to be hard and could even be impossible.
If I were going to create a new web frontend framework, this is what I'd focus on to have an actual new feature that isn't just a respelling of the current set of features. And I can't guarantee that it won't also be missing something crucial, though, I think everything you need is actually there. You could even have modern nicities like, store the entire GUI field state transition diagram statically at the beginning and as the user types ahead of the GUI's current state, show them a rendered view of where they are going, e.g., the key sequence I showed above could be "[Rebates] -> [Rebate Receipt] -> [Name Field] -> [Address 1 Field] -> [Address 2 Field] -> [Rebate Code Field] -> [Entering {'A8F2-132A-9283'}]", live updating as it goes so if the user can just bang that out even while the first screen hasn't loaded they can even be sensibly editing the text input they're going to put in.
Combined with something as simple as making sure everything always has a keyboard shortcut in a defined format, which is conspicuously displayed every time you change something, e.g., every time the user clicks the Rebate Code Field you can also display something like "Ctrl-F R" or something so they also learn how to drive the screen with a keyboard and you would, if nothing else, have something different than what's out there today.
Anyone who wants to, steal this idea. I'm not going to do anything with it. I don't see this as something you want in every app necessarily, but people who spend hours a day in the same app for whatever reason would be confused for a week, then I bet you couldn't pry it from them with a crowbar.
Keyboard input can, when designed well, be fully predictable and require no feedback loop with the computer. The motor movement involves a fixed set of physical buttons, which we can fairly easily train to press very reliably, and that training is then universally applicable across all software.
That is why you can buffer keyboard input but usually not mouse input. With keyboard input, I know what the software is going to do and I know exactly what hand movement will get it to do the next thing, so I can perform that movement even before it's ready. With mouse input, it's not really possible.
it was a webapp framework, but... all browsing/listing screens included row ids and a focused text box- so that typing the row id and enter would select. all action buttons had an underline to signify which ctrl-shift hotkey triggered them. all edit screens defaulted focus to the first editable textbox and at no time was the mouse actually necessary. finally, load times were optimized to target 75ms.
amusingly, the user feedback was "the keyboard control is pretty good but can you please make it faster."
what i thought was chrome ended up being critical to the users not being miserable.
It would be really great to have some GUI frameworks for the common platforms (including web!) designed to do this and have some opinions on common shortcuts for common actions so we can standardize on something.
I think what's also needed is a standard way of navigating what I guess I'll call the "focus tree". For example, if I'm running Vim inside of a terminal multiplexer (eg: Zellij) inside of a terminal emulator inside of a tiling window manager (eg: xmonad)...
It would be GREAT if I could use Vi keybindings to navigate windows in whatever "focus layer" I'm at... and then have a "standard" keybinding to navigate up and down that tree (eg: "Ctrl + >" and "Ctrl + <").
Right now, everyone seems to solve the "focus tree" problem by trying to choose a control key combination that won't collide with any other process that might be listening for key chords at the same time.
But the broader trend in GUI apps has been to target marketshare not deliver productivity for keyboard users. Back in the 80s and 90s Photoshop, Illustrator etc. became the powerhouses they are today because they focused on allowing professionals to be extremely efficient using their array of powerful keyboard shortcuts. In 2026 when software companies are dying of KPItis scoring their product management on creating compelling subscription models to hook customers, attention to actually delivering productivity for keyboard users is often an after thought. Mobile apps don't have keyboard shortcuts and desktop apps seem to increasingly be treated as as the narrow "edge case" with only a few hundred million target users versus the billions available on mobile devices. It's an opportunity for those who get serious about delivering value by leveraging the power of keyboard shortcuts to make their GUIs highly productive and comprehensively usable from the keyboard. For all their faults, Microsoft got this right with VSCode.
> But the broader trend in GUI apps has been to target marketshare not deliver productivity for keyboard users.
It's not a trend, it's a fallout of Electron being the default choice. Devs that use non-web UI frameworks are aware of keyboard navigation, or at least don't disrupt the builtin thing. And of course what devs that don't target power users tend to do is irrelevant to GUI vs TUI debate in the context of power users.
Instead they should be engineered in a way that allows users to bypass those developers in a (at least) framework-consistent way as there will never be a time when they collectively become "keyboard-wise".
For example a GTK app main context menu can be triggered with F10. But this relies on the developer to correctly "tag" said context menu.
In simple cases it is obvious what to do, but in more complicated designs, where you may be able to achieve the same visual output in different ways, it may not be so obvious.
In that case, it is up to the developer as well to read and try to follow the published guidelines.
(not that the tags shouldn't exist, they can make customization easier, just that they shouldn't be necessary for any framework menu components)
What complicated designs do you have in mind?
I wish this was a default, but also that there was more of a standard to navigate UIs. That's why I really like vimium and other similar extensions, it's following the vi logic across websites, rather than having to learn everyone's idea of how to navigate.
Something to consider is a terminal that has keyboard navigation of its own. Through a terminal shortcut, I can move the cursor at will and copy any text at all, even if it's part of the interface of a TUI. If I want to copy the filepath of the file I'm working on in vim to then use in a shell, for example, it takes like 5 keys to copy it straight off vim's statusbar. A graphical text editor can display the filepath in a tab or something, but I can't copy the text off the tab.
I don't know if I'm alone in this, but it's very frustrating to want a piece text, see it in front of you, and you can't copy it because the developer for one reason or another didn't implement copying of that text, so you have to type it out even if it's right there.
Sometimes it seems on purpose too. For example, when a game on Steam gets updated terms of use, you get presented with a window showing the terms, but you can't copy them to save them. It's like the purpose is to just accept and forget the terms. A TUI can't prevent the user from copying text by its very nature.
Any terminal can implement this kind of arbitrary-text keyboard navigation on its own and have it work for all TUIs. Were e.g. GTK to implement something like this, it would only work for GTK apps, not for all GUI apps. This is exclusive of TUIs because TUIs are text-driven while GUIs are pixel-driven.
Funny but I struggle with copying anything in most recent TUIs. Fancy padding or multiplexer borders and multiple lines of text? It breaks. Incomplete text in a spreadsheet column (tabiew) or a narrow internal window? It breaks. Ohmypi literally has a separate command to copy the prompt because of that, and another command to copy the model reply. TUI is just a poor choice here, it doesn't play well with formatted text like markdown, UI controls, long text, and so on. Terminals are good for CLI where the text is presented as lines, not TUI with spaced layout.
>Any terminal can implement this kind of arbitrary-text keyboard navigation on its own and have it work for all TUIs. Were e.g. GTK to implement something like this, it would only work for GTK apps, not for all GUI apps. This is exclusive of TUIs because TUIs are text-driven while GUIs are pixel-driven.
Terminal navigation has nothing to do with TUI navigation. Most TUI apps suffer from terrible NIH and end up with their own homegrown incompatible keyboard navigation schemas you need to learn every time. Of course absolutely nothing prevents you from writing a TUI framework with a common schema, at which point you will be at the mercy of the dev using this or that framework and schema, same as with GTK and Qt. None of this is unique to TUIs or GUIs.
It occurred to me that this is a wonderful way to design software: you immediately know the keyboard shortcuts because you’re already looking at them. I’m working on taking what I’ve built for the qwerty midi keyboard controller (which is built on hammerspoon) and making it just a generic interface for any kind of app.
If the end goal is navigating and controlling the app via keyboard shortcuts, so why not bake that into the design of the GUI itself?
My project if you’re curious: https://github.com/mattdanielmurphy/qwerty-midi-hammerspoon
"It should be possible to move around and interact with every part of your user interface using the keyboard."
Yes, finally. It works both ways; when I have hold of the mouse, I don't want to reach for the keyboard, and vice versa. Windows has had this problem for ages, and probably always will. There are some workarounds, "ctrl-esc" (I do this all the time) and "windows-button", but some of them require really jumping through hoops.
One of my main issues with KDE is that the default keybindings for desktop operations feel like they were designed by people who don't navigate their desktop with a keyboard.
Then there are little things like in Gnome the screenshot implicitly copies to the clipboard, while in KDE you have to click the copy button. There are just little points of friction I experience in KDE that make me yearn for Gnome's workflow. I think my ideal world I would have a KDE desktop that used all the Gnome shortcuts, and worked more like Gnome.
So sure, add keyboard support to the GUIs. That's always a good thing. Just make sure they're also as responsive as in a TUI. Dialogs should appear instantly, etc.
The other headaches I've had with GUIs (in Linux) is the appearance can change if an underlying library changes. Even if I haven't upgraded the SW, if I upgrade one of the toolkits it relies on the app's appearance and behavior can change.
Somehow this is never an issue with TUIs.
The folks who learn how to use it well navigate through it faster than the system can process their inputs.
The new system has lots of fancy GUI, but is slower, and the folks used to their shortcuts hate it. But it's so much faster to train people to use.
And it's auto generated from the UI code. It still surprises me how many people just prefer the mouse anyway, though. But the option is there!
[0] https://sidewaysdata.com
Far beyond mouse, stylus wich are themselves infinitely superior to touchscreen.
Ideally all GUIs/TUIs are usable with keyboard and mouse independently.
A good example of this is when you have a fancy keyboard-driven workflow yet you can't even do the most trivial task without placing two hands on your keyboard. Sometimes I just want to reach over and do it with one hand on the trackpad.
Also extra effort to use it. This is why we have the “how do I exit vim?” meme.
A good user interface needs escape hatches so users can keep their head above water while they learn to swim.
Most of what people want when they say keyboard-driven is closer to a cockpit (requires expert knowledge) than a general purpose UI.
And it should also be easy to make the keyboard controls customizable.
Where appropriate, the labeling of fields and so forth should be such that it will work for a screen reader.
Often, the expedient option is to use an HTML front-end so that one can off-load most of that to the user's selection of web-browser (and where possible, things should be engineered so that Lynx is a valid option).
That said, I use OneNote and Macromedia Freehand and so forth w/ a stylus --- horses for courses.
[0] https://vimium.github.io
I've found that that itch is pretty much entirely solved by Sway (especially since it supports modal navigation, which I have become pretty addicted to), but honestly I actually found Gnome Shell (as of about ~2 years ago) pretty keyboard friendly. Hitting the Windows key [1] brings up the global search and that worked to launch stuff, moving between workspaces worked ok. I know it's popular to hate on Gnome 3 and beyond but honestly I rather liked it.
[1] Or whatever the official name for it is; it's a Windows logo on my keyboard.
- Tab to move across fields.
- Left-to-right, top-to-bottom focus.
- Space to toggle togglable stuff.
- Alt-Down Arrow to deploy drop-down stuff.
- Arrows to move around.
- Enter/Esc to accept/discard a modal.
Or maybe I misunderstand the things you call "mouse things".
Keyboard design is much more, its also about how and where to place items, how things should move... it's a whole world. In the mouse world we have "discovered" those things and now we "just copy" other designs that we know work fine.
If this grid a central component of the application and navigation inside it is very common, I would argue that there should be a way to quickly move around the cells. The "how" is up to the specific application and the paradigms it promotes. For example, line navigation in vim is possible with "<N>G", but such a shortcut would seem absurd in another application.
- Spreadsheet-like stuff: arrows, PgDn, PgUp, Home, End, … move inside of it.
https://www.w3.org/WAI/ARIA/apg/practices/keyboard-interface...
Your resource mostly describes how to make keyboard-based workflows accessible. But just because the full functionality of an app is keyboard accessible, doesn't mean that it works as well as the pointer-based approach - especially if you have an app with multiple menus, sidebars, headers, footers etc. Maybe you could tab through everything, but a pointer will be faster. This is where a "keyboard-first UX concept" is missing (from GP).
I think an interesting idea to solve this would be a "focus navigation mode". Enter this mode with 1 shortcut and then navigate between items with a few keys; like a combination of mnemonics and screen reader navigation e.g. jump between headers with "h" etc.
I mean something like this (my wip keyboard-first file manager): https://ibb.co/G3WBW5C1
The hard part is, there seems to exist no UI & UX design language I can follow to create a nice keyboard-first app, so I have to think through everything (which is fun but tiring).
I don't know about 'first' because I don't see a reason to privilege keyboard workflows over mouse workflows given how ubiquitous the latter is but Windows has had, for literally decades a 35 page Keyboard UI spec. They've put a fair amount of effort in applications being navigable in a consistent way.
https://learn.microsoft.com/en-us/previous-versions/windows/...
I’ve made a web application at work able to be keyboard driven one time and exactly 0 users out of thousands made use of it. People just don’t want to pay the upfront cost. In the old TUI days it was the only way to use something so you had no choice.
To be completely keyboard inaccessible I’d argue that you almost have to try and achieve it.
When I developed KeenWrite[2] over 12 years ago, I chose JavaFX because it was (a) bundled with Java; and (b) ran on Linux, Mac, and Windows. JavaFX was later ripped out of Java, to my chagrin, forcing a number of technical contortions.
[1]: Not free on Windows due to Microsoft's $500 cert signing process.
[2]: https://keenwrite.com/
Going back and forth between the keyboard and the mouse is what's awful about bad interfaces in my opinion, not the mouse as a pointing device.
I also can't cleanly nest and stack GUI applications in tmux like I can with TUI programs. I think GUIs are for the most part tailored towards non-power users unless its something like video editing or 3d modeling that is aimed more towards professionals
Sounds like a window manager problem
(we can lie and say that this is to support AI, in actuality it's to have proper programmatic automation and support for custom interfaces instead of GUI apps being black boxes)
This way I can quickly repeat an action from the past. I get a history of commands inserted. _And_ I can bind my own keyboard shortcuts if necessary. TUI and GUI do not meet this level of platform independence.
If a tool is TUI only I will not adapt it. That's not the case with a GUI, though.
I move much faster when I don't have to take my hands off the keys to nudge the rat.
However, I don't think my preference for TUIs is about my efficiency. The most important reason I love TUIs is that they generally only have a base set of features needed to get the job done. Most GUIs go off the rails, implementing features for use cases few people have. TUIs tend to be small, fast, and focus on a small use case.
So even though I started out claiming I love TUIs, what I really love is small software: CLI > TUI > GUI.
My experience is that while it's awesome to have really deep keyboard-driven experience, it can't _only_ be that. You need some graphical controls to help guide users.
I still haven't found generic solutions to selecting and copy-pasting text using the keyboard only though, when the text is not in a textbox/area.
I had used a vim-like plugin in firefox that let you do that somewhat, but nothing OS level.
https://www.homerow.app/
Also a lot of webpages have it already built in, by pressing "?" they show a nice overlay. For example github and gmail have it.
For github I still ended up adding a quite a few more shortcuts.
[1]: https://github.com/philc/vimium/
Same thing I hear from everyone.
"You can't compromise on UX" - UX experts.
"You can't compromise on security" - Security experts.
"You can't compromise on Accessibility" - a11y experts.
We gotta make trade-offs, and I gotta get my thing shipped (for me I learn toward security for my service)
You could compromise on not-shipping-before-it's-ready.
while being better at QAing i finally get the time to work on the things that got me into programming in the first place, which in the point where human interact with the machine.
Even crude AS400 days keyboard UIs were beyond nice. But then if people want to try and replicate emacs keymaps or vi command composition, better for the dozens of us. ^^
Love it.
Like anything else in life, I think there's no single answer to this.
But for people interested in seeing the difference between mouse-driven vs keyboard-driven flows while web browsing, check out the Vimium extension. It made my sentiments very much favour keyboard-driven workflows
Keyboard interfaces can be, but not necessarily, quite opaque. There's a reason in the old days companies shipped keyboard overlays and function key templates to help users (or went all in with custom keyboards built for the application).
In contrast consider something like Wordstar where you pretty much just needed to memorize the three prefix keys, and if you pressed one and waiting, you'd get a menu describing all of the options.
Obviously, things like early Smalltalk and, probably, Xerox (having never used any of the early Xerox systems), relied heavily on the mouse, but even it had command accelerators.
The CUA standard was that crossover that Windows, and MOTIF, adopted. Much of that work is still with us today, and it worked well both on GUIs and TUIs (witness the old Turbo Pascal/C++ IDEs, and other applications). Those character based applications had to assume there was no mouse, but offer the flexibility of being good citizens should a mouse be present.
Bitwarden used to be keyboard friendly, but recent updates have removed those functions for reasons I can’t understand.
Hacker browser: allows to navigate browsers without ever needing to use the mouse.
I highly recommend it, it's such a productivity booster
For me personally it goes I like TUI/CMD for things I use as a daily driver, I know what I want to accomplish I know exactly what movements to do and clicking GUI items is just too slow.
Then there are GUI things that I don't use that often I need some kind of map, I don't to "read the fucking manual" every 3 months when I use it and I barely remember, but if I see it in GUI my memory will kick in. It also works for most new things better than TUI/CMD because for a new tool I don't want to invest my focus, I just want to find out how to be done with my things or just learn what it is, reading manual is not fastest way, fastest way is clicking around.
Nowadays we have 3rd mode namely "chat interface" I can just chat with whatever bot is integrated in the app or just chat with the bot to use the application for me. Command line utilities work like charm in that mode I can accomplish a lot by asking vague stuff to a bot that will make stuff for me in a ways I don't even have to know how or what.
But I do believe final form of interface is not "chat interface" alone. I do believe what Karpathy already outlined, that there will be specific interfaces for systems that will use GUI elements to make it clear for the user what is going on and will be faster to clear the information to the user instead of having user to read back text.
At least, this is the way it's always been on OS X and later. I'm not sure about classic Mac OS.
I would love a return to function keys. You get 12, make 'em count.
The "intuitiveness" argument is also related. You cannot rebind well-known shortcuts to different actions and expect the user to not get frustrated.
https://vimgolf.ai
It's a plugin that enables many keyboard shortcuts, so that you almost don't need to touch the mouse to navigate.
For me, it's such a productivity booster, especially the ability to navigate links without pointing at them to click
Every action was keyboard first and only got mouse access later. Browsing by keyboard is not the browser's specific goal, but it was a feature from day 1!
[1] https://github.com/tayler/hww
We basically designed the app as a TUI, but implemented mouse events so you can also drive it like a GUI.
When we hit the limits of the terminal (couldn’t register the app as a DWM window and throw up separate windowed modals etc) we forked and extended ghosttty.
Now it also supports mouse hover events, DWM popups, and a bunch of other good stuff. We plan to add icons next.
Yes. One problem with this argument in particular is that every TUI reinvents the wheel and designs its own schema.
To reinforce author's point, classic GUI frameworks and their guidelines actually provide hotkey schemas for common actions by default, and hot paths for quick interface traversal. They're universal and work by default, so in a lot of cases you don't even need to think about it, only extend it with your own actions. Absolutely nothing prevents you from doing the same in a TUI framework, but at this point the supposed simplicity and flexibility is lost.
New GUIs have other innovations, see for example Microsoft Ribbon that adopted link navigation from Vimperator to make classic toolbars discoverable, compact, accessible from the keyboard, and customizable - all at the same time! Unthinkable for any other UI paradigm.
It's incredible that after the Electron devastation era this unification and keyboard accessibility feels like some kind of lost art, and the perceived lack of keyboard driven GUIs is used a strawman to criticize GUI as a principle. Status quo of "most apps do X" is not the principle. It's also not true, essentially all good GUI apps are keyboard driven, and surely most professional/heavy user ones.
Design good interfaces, not bad ones, regardless of the paradigm. This is harder than it seems, and TUI is not a automatic substitute for your lack of this skill. If you think it is you will design a bad app, in the same way pixel art looks hideous when used to compensate for game designer's laziness. In fact, a lot of recent TUI apps I see are pure terminal cargo cult and are simply worse by being TUIs.
All UI's should be tab-able, but that's still a miserable experience for keyboard users. A keyboard-centric UI must provide instantly discoverable shortcuts. Possible methods:
- Put all elements on a grid so that they can be navigable with the keyboard. This is a significant restriction for the designer.
- Put keyboard shortcuts next to every button. It's not enough to put them in tooltips (*cough* Raycast). Common in games, but wastes space.
- Add a Command Palette. This is the easiest, but it requires mirroring every action, and is suboptimal when you have the same action for each item in a set.
When designing for technical users: all of the above please. But for average users it's less clear. I think there's still room for innovation, both on the software architecture and the UI side.
I tend to deride UX/UI as almost a joke because it nearly never understands that fashion and science are different things.
This one gets it.
Interestingly, people have seen my GUI Emacs and commented "I didn't know you could get images in a terminal". Then I have to tell them it's not a terminal...
If I had to pick the absolute worst things about Teams, which is already one of the worst pieces of software ever made, it would be that it's not keyboard driven at all.
[0] https://news.ycombinator.com/item?id=49397145
The way we are moving I believe soon we will be talking to the websites not just clicking or typing around...
Excel is the same way. I’ve been an excel power user as well as a Sheets power user and the latter just never managed to enable the level of speedy keyboard navigation Excel could. I can almost work blindfolded in Excel.
I mean these things aren't only highly usable, they're absolutely beautiful[2].
I'll also add that being keyboard driven helps people with disabilities AND makes things easier for AI agents. For exactly the same reason too. It's far easier for programs to hit key codes than try to determine pixel locations on a screen.
As a "power user" I still love TUIs but I also love good GUIs. Why should I be constantly lifting my hand to reach for the mouse? Though one of the big reasons I love living in the terminal is that it is extremely light weight. So many GUIs just eat up your system resources. I don't have that issue with TUIs. FFS, just compare 2 editors: (neo)vim vs Word. And before you say "Word does more" go ahead, add a hundred plugins to vim and then run that test again. vim will still win while also replacing VS Code, Obsidian, and a dozen other applications. The other big reason I love it is portability. Like the author mentions and is discussed in last week's thread, I can jump between machines (even through ssh!) and have no friction. I can have full control of my machine through ssh in a TUI while my mouse jitters while streaming the screen through either ssh or a VNC. I literally have to set different PS1s on my machines because otherwise there's no feedback telling me I'm connecting to something locally vs remotely.
But more importantly, let people do what they want. If you prefer to live in GUIs, do that. If you prefer to live in the terminal, do that. What's great about computers is the choice and flexibility. A big reason I'd support the OP here is that it exclusively adds to that. The ability to program computers and make them do what we, a random user and not an employee at some big tech company, want them to do is what made them take over the world. That even includes smart phones, where no two are alike (you all have different apps). Let's just make good products and let the best ideas flesh out. That's better than just arguing. I don't care if you use emacs, Atom, or program in fucking notepad++. You do you. But as devs we should add flexibility, not put people into boxes.
[0] https://i3wm.org/
[1] https://hypr.land/
[2] https://github.com/caelestia-dots/shell
The intuitive part of my argument also falls under this. By following known conventions as close as possible, we can eliminate the need to remember the most common actions.
Additionally, it is important to present your shortcuts in a shortcut window/dialog in a logical way for when the user needs to remember something.
In any case, an excesive number of keyboard shortcuts can have a negative effect on usability, so this is also important to keep in mind.
Objective would be making the statement that not all GUIs need to be keyboard-driven manged or have accessibility built-in.
Example, GUIs in automation are primary touchscreen driven and have user requirements base on the environment they are in.
GUI standards are objective to who the users actually are or will be.
This does not contradict the argument. The rest of the interface, everything that is known and stable in advance, should be full keyboard-driven.
We just need better, efficient and faster GUIs to put these TUIs to an end.
Take a look at gpgui and glaze leading on this. There should be no reason to use TUIs anymore.
It is time to move on from using this arcane technology from the 60s-70s.
https://gpui.rs/
https://glaze.app/
I think, firstly, we need less meaningless red-tape shenanigans from MS/Apple to publish GUI apps
I clicked. Never trust a gui library without screenshots.
I'll never quit building TUIs, though. I'm building more TUIs now than ever, with AI assistance making it easy.
Well, yeah, it just that those GUIs failed to appear for at least 30 years.
> It is time to move on from using this arcane technology from the 60s-70s.
You mean the GUIs? They were being in development since the early 70s, you know, but they really have flourished in the 80s. So, it's already a 40-years-old paradigm that still haven't managed to displace another contemporary paradigm of TUIs. Well, who knows, maybe in 40 more years it'll make it.
CLIs should be preferred when available. Learning them pays you back when it's time to write a script or pipe massive amounts of data.
Yikes, no! One of the reasons old timers like me say that using a computer has sucked a lot in the last ~20 years is the use of a browser as an interface to everything.
If you want to make an app that needs a browser to use, then please drastically improve the browser's interface. I mean, this is a no brainer. TUIs are way more superior to doing things via Safari/Firefox/Chrome.
Hard disagree. Most web interfaces are worse than most native UIs. Inconsistent rendering, keyboard shortcuts and navigation between apps, slow response times, and more.
There's a reason everyone who knows what Electron is bashes every "native" app built with Electron.
nobody cares about the web layer
Keyboard shortcuts, navigation, and more are inconsistent in web apps. Will they work at all? Will they use different keys? No one knows. Will they respect my OS theming? What about my font choices or font sizes? Almost certainly not.