This is one of the first games which changed so much that I picked it up again and realized it's not the game I liked anymore. It may still be a fine game, but it has little association to Linley Henzell's Crawl left.
These days, as more non-open games go into "updates forever" mode, it's probably going to happen more. I can see it happening real time with Minecraft.
iamthemonster 37 minutes ago [-]
I love that you can play every previous version for free too! I THINK I like the current version the best, but there are some other good versions in the past, like just before food disappeared (I actually thought food was a great mechanic).
Now that I'm getting back into it, I am tempted to stick with the current version for a couple of years so I can really learn it.
I'm giving ToME a go on steam deck now, I like the idea of having more of a narrative and open world. I feel like the dungeon in DCSS is more like a series of individual encounters.
Founderarcstone 4 hours ago [-]
love seeing this kind of work great job!
subeadia 2 hours ago [-]
DCSS has existed for decades...
Bluestein 4 hours ago [-]
One can't ever get enough nethack andit feels like a BBS. What's not to like?
Rendered at 07:00:53 GMT+0000 (Coordinated Universal Time) with Vercel.
Now that I'm getting back into it, I am tempted to stick with the current version for a couple of years so I can really learn it.
I'm giving ToME a go on steam deck now, I like the idea of having more of a narrative and open world. I feel like the dungeon in DCSS is more like a series of individual encounters.