Jaw literally dropped. I ran the prompt from the "Made entirely with Opus 5.5" post on my own project. Here's what Claude Code made on its own for about $4.Claude Code Workflow
Like many of us, I've been hobbying away on some SaaS that wraps an LLM. But I often worry, isn't this just adding buttons to an LLM call? What's the real value here? Quick money grab and wait for copies? Or do my 20 years of saas and business development actually make my SaaS better then others?
talloaktrees 21 minutes ago [-]
Many of us have the exact same thought process. Related: I have heard indie game developers have stopped the traditional practice of updating a dev log as a form of marketing and community building because people will point their LLm at it and create your own game before you do
klodolph 8 minutes ago [-]
I have some strong feelings about this particular story (people point LLMs at your devlog)…
- Video devlogs were long a shitty way to make a community (I can explain this one in more detail, but in short, the tradeoff between opportunity cost and video quality is a Pareto curve that is bad at all points on the curve, if your goals include both “make game” and “build community for players with devlogs”, the way out is to drop one of those two requirements, either “make YouTube/Twitch/TikTok channel” replaces “make game”, or you build some other audience for your devlogs)
- Good devlogs don’t have that level of detail, to let people easily recreate games
- Most games can’t easily be replicated by LLMs, in short, the people who are good at steering LLMs like that are making their own games.
This is not the first time I heard this story. Sometimes it comes with the lamentation “back in the day people could build communities with devlogs” and no, that was generally not a good way to build communities. It was mostly good streams from YouTubers who were making the game in order to make YouTube content or it was mediocre streams from random devs. Throw in a few people who are famous game devs who choose to stream and get a big audience because they already have a community.
Retr0id 6 minutes ago [-]
> Good devlogs don’t have that level of detail, to let people easily recreate games
The whole problem with LLMs is that you don't need the detail.
2001zhaozhao 8 minutes ago [-]
> indie game developers have stopped the traditional practice of updating a dev log as a form of marketing and community building because people will point their LLm at it and create your own game before you do
And that's why we can't have good things...
(This is just gonna keep happening more and more until eventually we'll need something like a patent system for ideas)
DaSHacka 2 minutes ago [-]
>a patent system for ideas)
So, a patent?
ash_091 11 minutes ago [-]
I don't think "is my SaaS better than others" is the important question, instead "is SaaS going to be valuable in a cheap bespoke software future".
I've been playing with an LLM backed reference checker for my partner who is a lecturer. For each reference in some work she's marking an agent is dispatched to read the referenced source and check that the reference is correct / accurate / not hallucinated.
It's useful to her, but it feels like it would be a waste of effort to turn into a product, because pasting the same document into Claude/ChatGPT with a prompt like "download and read each reference etc" would work pretty much just as well.
I had similar concerns about an AI backed training generation company I interviewed with. I asked how they saw themselves competing with increasingly capable generic harnesses. I don't recall exactly what they said but the impression I got was they were so focused on competing with the big LMS players that they hadn't really considered it.
throwaway219450 7 minutes ago [-]
Typically maintenance, reliability, support and liability; nothing new in SaaS land. Lots of companies have the money to hand-roll things that are provided by some external SaaS but would much rather it was someone else’s problem.
piva00 22 minutes ago [-]
I believe it completely depends on your values and perspective, as a poor analogy: when mobile apps were a novelty a bunch of them were just that, novelties, the beer drinking app, the flicking a Zippo-esque app, and many more that hadn't much functionality, were more a tech demo, cool toys, etc.
If you don't care so much about adding something significant to the world, and your LLM-buttons-wrapper is a novelty, chug along and see where it goes if you're having fun. Looking for what value mean at this moment is a much harder effort, and probably a luck-based endeavour.
I don't have fun creating LLM-wrappers or at least haven't thought of a fun idea for it that could be even a fun novelty to work on so personally I'm not doing it but I'm using LLMs for other fun stuff that required much more of my free time before.
redm 25 minutes ago [-]
Even if I could answer your question (which I can't), things change so fast right now that it might not be valid for long. All you can do is be willing to rapidly adapt and stay focused on where your product adds value.
j45 14 minutes ago [-]
It's not always a call that wraps an llm.
The LLM only does average returns from average inputs.
kypro 21 minutes ago [-]
You could build something really useful, but if I can replicate 95% of that in a weekend with Claude I'm obviously not going to pay you for it.
Some SaaS products have network effects, but that doesn't appy to new software.
Starting a SaaS business in 2026 seems a bit silly to me. Not saying people won't make money, but you'd have to be pretty lucky.
jorblumesea 8 minutes ago [-]
this is why people have been suggesting an AI bubble, outside of the frontier model labs
AISnakeOil 7 minutes ago [-]
I've been experimenting with AI video generation beyond raw video gen for some time now. Opus 4.5 was the first tool I tried last year, and it was okay...
Fast forward a few months, and Opus 5.5 is now running my entire video production pipeline. This model is leaps and bounds ahead of the previous model.
I can generate a complete 5-minute explainer video on my MacBook Air M4 in about five minutes from a single prompt, using the Gemini TTS API and MiniMax H3 Max for b-roll. It creates thumbnails and titles, handles the entire process, and automatically uploads the result via the YouTube API—all powered by a Claude Code plugin. (youtube.com/@ctrlaltexplain for those interested).
preommr 19 minutes ago [-]
These aren't even that good in comparison to the stuff being posted on Reddit and twitter/X.
Some of the stuff I've seen is mindblowingly impressive in how they've captured quality creative decisions, and how the models can reason about visually appealing designs.
It understands things like continuity, themes, facial expressions, cultural memes/references, symbolism, etc. And it generates things using a lot of multi-modal behavior by using 3d, images, etc.
Some really incredibly impressive stuff.
spankalee 6 minutes ago [-]
I won't open Twitter, but where on Reddit is this stuff posted?
ceroxylon 25 minutes ago [-]
Not sure if it is working for others, but if I point it at any of my domains I get "The model provider rejected the request".
cryptozeus 10 minutes ago [-]
My friend..definition of “good” is very relative. These are just flashy slide decks
minimaxir 8 minutes ago [-]
One important difference between animations/videos generated by Opus 5.5 and the stereotypical AI slop videos is that Opus 5.5 is not a video generation model: it generates and iterates the code and renders it, and there are various ways for it to do so.
I wonder what the future is of SaaS in a world where everybody can vibe up what they need on demand.
cryptozeus 9 minutes ago [-]
Yeh try that. Not that simple at all, this is why servicenow and sales force are just killing it
wuliwong 30 minutes ago [-]
I don't want to be a hater but I made this a while ago and I honestly think the videos are a good bit nicer than what you are creating with Opus 5.5. https://mnfst.video/
abroszka33 6 minutes ago [-]
Yeah, and other models as well. YouTube is now full of AI explainer slop videos.
It produced a video about an AI startup with the vague goal of centralizing data.
hypfer 38 minutes ago [-]
Arguably, this type of content was already slop before the AI times, so nothing of value was lost.
hightrix 22 minutes ago [-]
Right. My first question when I see this type of video is asking for a text write up. What tool is used to create these videos doesn’t change that.
lern_too_spel 29 minutes ago [-]
This is just taking an existing presentation slides skill and generating a video out of it. There are no drawings and animations that explain the actual concepts.
spwa4 35 minutes ago [-]
Can I just say "oh dear god no ..."
(not that they were great before, but ...)
moralestapia 40 minutes ago [-]
Wow, this is phenomenal. Thanks for sharing.
If you're the author congrats, great work!
Rendered at 21:45:10 GMT+0000 (Coordinated Universal Time) with Vercel.
Made entirely with Opus 5.5 + $3.21 of OpenRouter API usageClaude Code Workflow
https://www.reddit.com/r/ClaudeAI/comments/1wogab3/
Jaw literally dropped. I ran the prompt from the "Made entirely with Opus 5.5" post on my own project. Here's what Claude Code made on its own for about $4.Claude Code Workflow
https://www.reddit.com/r/ClaudeAI/comments/1wovwao/
- Video devlogs were long a shitty way to make a community (I can explain this one in more detail, but in short, the tradeoff between opportunity cost and video quality is a Pareto curve that is bad at all points on the curve, if your goals include both “make game” and “build community for players with devlogs”, the way out is to drop one of those two requirements, either “make YouTube/Twitch/TikTok channel” replaces “make game”, or you build some other audience for your devlogs)
- Good devlogs don’t have that level of detail, to let people easily recreate games
- Most games can’t easily be replicated by LLMs, in short, the people who are good at steering LLMs like that are making their own games.
This is not the first time I heard this story. Sometimes it comes with the lamentation “back in the day people could build communities with devlogs” and no, that was generally not a good way to build communities. It was mostly good streams from YouTubers who were making the game in order to make YouTube content or it was mediocre streams from random devs. Throw in a few people who are famous game devs who choose to stream and get a big audience because they already have a community.
The whole problem with LLMs is that you don't need the detail.
And that's why we can't have good things...
(This is just gonna keep happening more and more until eventually we'll need something like a patent system for ideas)
So, a patent?
I've been playing with an LLM backed reference checker for my partner who is a lecturer. For each reference in some work she's marking an agent is dispatched to read the referenced source and check that the reference is correct / accurate / not hallucinated.
It's useful to her, but it feels like it would be a waste of effort to turn into a product, because pasting the same document into Claude/ChatGPT with a prompt like "download and read each reference etc" would work pretty much just as well.
I had similar concerns about an AI backed training generation company I interviewed with. I asked how they saw themselves competing with increasingly capable generic harnesses. I don't recall exactly what they said but the impression I got was they were so focused on competing with the big LMS players that they hadn't really considered it.
If you don't care so much about adding something significant to the world, and your LLM-buttons-wrapper is a novelty, chug along and see where it goes if you're having fun. Looking for what value mean at this moment is a much harder effort, and probably a luck-based endeavour.
I don't have fun creating LLM-wrappers or at least haven't thought of a fun idea for it that could be even a fun novelty to work on so personally I'm not doing it but I'm using LLMs for other fun stuff that required much more of my free time before.
The LLM only does average returns from average inputs.
Some SaaS products have network effects, but that doesn't appy to new software.
Starting a SaaS business in 2026 seems a bit silly to me. Not saying people won't make money, but you'd have to be pretty lucky.
Fast forward a few months, and Opus 5.5 is now running my entire video production pipeline. This model is leaps and bounds ahead of the previous model.
I can generate a complete 5-minute explainer video on my MacBook Air M4 in about five minutes from a single prompt, using the Gemini TTS API and MiniMax H3 Max for b-roll. It creates thumbnails and titles, handles the entire process, and automatically uploads the result via the YouTube API—all powered by a Claude Code plugin. (youtube.com/@ctrlaltexplain for those interested).
Some of the stuff I've seen is mindblowingly impressive in how they've captured quality creative decisions, and how the models can reason about visually appealing designs.
It understands things like continuity, themes, facial expressions, cultural memes/references, symbolism, etc. And it generates things using a lot of multi-modal behavior by using 3d, images, etc.
Some really incredibly impressive stuff.
The code for the infamous "I'm upping my p(doom)" video (https://www.youtube.com/watch?v=8j-hR4fJywU) is open-source and uses Processing: https://github.com/JohnHeibel/PDoomVideo
I asked it to make a site for my TI4 reference project: https://axiomvortix.com
It produced a video about an AI startup with the vague goal of centralizing data.
(not that they were great before, but ...)
If you're the author congrats, great work!