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▲Tsrs: A Port of TypeScript to Rust (blog.cloudflare.com)
DanRosenwasser 5 hours ago [-]
Hey there, TypeScript team member here. The tsrs project has been extremely interesting to see come together. We've been working with the maintainers to better understand how tsrs is fast and what sorts of optimizations it uses are safe. We even did our own Rust vibe port and what we currently suspect is that a lot of the speed does not just come down to language choice, and some of what is going to make TS 7.1 faster and leaner (see the charts in the blog post) actually comes from optimizations discovered in tsrs.

We think the wasm and oxlint integration makes a lot of sense for Cloudflare's needs, so this investment makes sense. At the same time, we'll be working hard and collaborating to make the official TypeScript toolset faster and even more efficient.

Congrats to the tsrs team on making this official. We're excited and we look forward to continuing on collaboration!

samuelstros 5 hours ago [-]
At this point, why invest further in TSGO?

No matter how many optimizations can be ported from tsrs to ts-go, Rust will be more efficient and enable the WASM use case.

The premise of porting the compiler from TS to GO was ease of migration due to Go's garbage collector. That doesn't hold anymore? AI doesn't care how hard or easy a migration is if a test suite exists.

magicalist 5 hours ago [-]
> That doesn't hold anymore? AI doesn't care how hard or easy a migration is if a test suite exists.

Sure, but that only matters if migration is going to be the last thing anyone does on a project. Unless you think typescript 7.1 ought to be enough for anybody, it also matters what the typescript team wants to write/read/reason in.

collabs 1 hours ago [-]
I would love this to be typescript 8 and 8.1 story (:
4 hours ago [-]
platinumrad 3 hours ago [-]
I just vibecofed tsasm. tsrs is obsolete now and anyone who still uses it is hopelessly behind the times. The tsrs team should delete the repository immediately and join my project.
written-beyond 2 hours ago [-]
Too late I just shipped tsvhdl so you have a hardware implementation of the actual TS compiler. Why steal valuable CPU cycles from agent workflows, off load all transpilation and type checking to a dedicated TSC chip.
cute_boi 2 hours ago [-]
I am okay if agents can write code that is very safe in ASM. I am sure code written in Rust are naturally safe compared to asm or c. Waiting for tsasm to be significantly faster and safer than tsrs.
wavemode 5 hours ago [-]
Your answer is within the comment you wrote. AI is maintaining tsrs whereas humans are maintaining tsgo.

Your question boils down to "why would humans maintain something?" which could have a variety of answers depending on context.

4 hours ago [-]
greenavocado 4 hours ago [-]
No, the question is now: "How much human mental momentum, ego, and investment is there in and behind any particular project or its forks?"
stephbook 3 hours ago [-]
I for one would be demotivated. Why maintain an official compiler that's not even half as fast as the vibe-coded one?

"Just" publish the language specs and be done.

Rapzid 1 hours ago [-]
These ports are borrowing large parts of the architecture, algorithms, and data structures from the official implementation.

I don't think a spec would facilitate them at such a low effort level and cost.

lifeisloving 12 minutes ago [-]
Because its impossible to stay motivated working on non trivial project when AI is running the show. Its the last thing Id want to do, its soul sucking and the code is terrible. Remember these guys have poured years of actual work, not slop into tsgo. You sloppers wouldnt understand that.
greenavocado 1 hours ago [-]
> Why maintain an official compiler that's not even half as fast as the vibe-coded one?

Because at the end of the day, someone has to actually care and put in effort, even if the thing is machine generated, because it can go off the rails.

melodyogonna 3 hours ago [-]
I never understand why people say things like this. It is not uncommon for languages to have multiple implementations, everything must not be abandoned for Rust man.
fallingbananna 3 hours ago [-]
Because TSGO is stable and compatible?

I assume that most of the speedup in ts-rs does not simply stem from using a language without garbage collection, but actually from doing smart optimizations that can be done in any langauge.

Similar to how uv in the Python world explained that their implementation being in Rust has very little to do with the most impactful speedups they did.

3 hours ago [-]
skybrian 51 minutes ago [-]
Another advantage of AI, though, is that it becomes easier to maintain more than one TypeScript compiler. Perhaps there's some benefits to having some diversity?
lifeisloving 16 minutes ago [-]
Please you port it if its so easy, the tests are available on gh. I wont be using an llm ported ts compiler anyways, and neither would many others

Its a great way to divide and kill the popularity of your project. I made sure bun is no longer used in my devices or projects that depend on it for example, I'm not alone in this.

pier25 4 hours ago [-]
TSGO is already plenty fast and overkill for most projects.

Sure the Rust version is faster but the difference is probably only noticeable in the top 1% largest projects.

theappsecguy 4 hours ago [-]
Fast is one thing, TSGO is fast enough I think, but my god does it suck up memory
alain_gilbert 4 hours ago [-]
I'm always mind-blown when I read stuff like "speed is overkill". Speechless!
pier25 4 hours ago [-]
do you go to the supermarket with an F1 car?
tialaramex 23 minutes ago [-]
I walk to the supermarket. I'm pretty sure an F1 car would be noticeably slower.

On foot I cross the little residential street where I live, walk to the corner, cross the busier road using a Zebra that was installed by thoughtful "pedestrian first" local government, then walk to the next corner where the main entrance to the supermarket is.

In the F1 car lets assume somebody already pre-warmed it and so it's ready to go (F1 cars do not "just work" like your family car because that's not required in the F1 rules) I walk to the car park and get in, I need to accelerate quite hard to get the slippery F1 car up the steep drive, but then brake hard to stop and have somebody else check both ways since an F1 car isn't equipped for this in a side street. Now I pull out, takes no time to reach that street where pedestrian me crossed but I can't use that route in a car, so, go through another residential area, turn onto an old main road, turn again, to a roundabout, go into the underground carpark of the supermarket. Once I've parked I'm about as close to the front door as if I were walking from the Zebra. Huh.

wiseowise 1 hours ago [-]
No, but I sure wouldn’t mind if I opened my fridge and the food was already there.
AnnikaL 36 minutes ago [-]
If you are travelling a long distance, say over 1000 miles/km, do you always drive? Or do you take an airplane (or a train)?
suriyaG 2 hours ago [-]
the cost between an F1 car and a "regular" car is high, both financially and functionally.

but tsrs and tsgo are not a similar comparison. they cost the same (you download a binary and run it) and are functionally identical. in that case why would you not use the faster & better one?

the question should be, do you always want your groceries 50% faster ?

sophacles 1 hours ago [-]
Bad comparrison. The less time my computer spends doing things the less battery I use.

An F1 car goes faster but also uses more fuel to do so.

Any one tool being a bit faster doesn't make my batter last noticeably longer, but defaulting to using the efficient tooling gets me results I can see.

alain_gilbert 4 hours ago [-]
Do you usually dig up your garden by hand with a shovel, or do you use a rototiller?
pier25 3 hours ago [-]
Now we're getting somewhere. This is a great example because obviously speed depends on the context.

Obviously a shovel is quite an improvement for home gardeners but big constructions need a completely different tool.

For +99% of TS projects going from eg 10ms to 1ms is not going to make any difference even though it's a 10x improvement. In part because most monitors refresh at 60hz (16ms per frame) but even with +120hz monitors this is not going to have an impact on any workflow. Even for CI network latency is going to be a much bigger factor than improving TS compilation beyond the performance that TSGO already provides.

eyelidlessness 3 hours ago [-]
I think it might have more meaningful impact on high volume use cases, i.e. where cumulative run time is still significant.

That’s already meaningful for at least a couple of companies I’ve seen investing in these ports. It might be niche for individual dev workflows now, but as those evolve it could become less niche (albeit probably still less uniform).

seanw444 3 hours ago [-]
Do you dig your garden with an excavator?
wiseowise 1 hours ago [-]
Why are bringing Java into this?
Tadpole9181 2 hours ago [-]
I mean... If I had an excavator it beats using a shovel? This is such a silly "gotcha" analogy because the only reason I wouldn't is cost. And cost is not a reason for tsgo to be slower?

"Would you rather have worse software for literally no benefit?"

We should aim to make software as performant, bug free, feature-complete, and maintainable as is cost effective. It's asinine to argue that software shouldn't be fast, not because of some trade off, but just because someone doesn't need it to be fast for small tasks.

Which, mind you, isn't even the case here. Thousands of businesses use typescript for millions of lines of code. Performance gains can mean tens of thousands of dollars in compute or hardware or time; tons of carbon saved from being emitted.

afiori 2 hours ago [-]
Yep cost is the reason, allegedly the ts team found go a better language for a port and both using a less ergonomic language and switching target every six months have associated costs
Tadpole9181 2 hours ago [-]
And that's a fine argument to make! But this stupid garden analogy is nonsense.
2 hours ago [-]
egonschiele 5 hours ago [-]
Thanks for the response and it is encouraging to hear that there's more to this project than vibe coding! Sounds like some interesting things were found in the process, and I'm all for vibe coding as a way to learn new things.
lifeisloving 8 minutes ago [-]
Im not because nobody actually ever learns anything. For every one person that learns something the other 99% of the population gets lazier and dumber, ponder how that might play itself out.

This is probably the most harmful tech ever created simply because how many people trick themselves into thinking they're smarter while actually becoming much dumber. We're actually cooked.

lemagedurage 5 hours ago [-]
Thanks for the input, glad to hear both parties benefit.

Could you elaborate on what type of optimizations were added to TS 7.1? As in, were they more algorithmic or related to memory management?

DanRosenwasser 4 hours ago [-]
If I recall correctly, a few of both - there were instances where some work could be done more lazily/minimally (https://github.com/microsoft/TypeScript/pull/64476), and there were instances where we changed our allocation patterns and played around with some struct layouts. We originally strived not to drastically reorganize our data structures to make things easier to port, and we have more flexibility now. We're continuing to experiment more here.
zyf 5 hours ago [-]
Been with TS for many years now and the work your team's done over the years is amazing. Thank you
satvikpendem 4 hours ago [-]
Ah I was gonna ask what happened with tsc-rs by Theo but looks like you guys are merging it in, at least it won't be a waste of his $500k in token spend, lol.
afdbcreid 5 hours ago [-]
It appears they're using a unique memory model (https://github.com/oxc-project/tsrs/blob/main/docs/PORTING.m...) to overcome the challenge that prevented the TypeScript team from choosing Rust to begin with: Rust has no GC and porting from a GC language to it often requires restructure of data.

Essentially, they fake a GC via never-freed arenas for long-living objects. It's interesting that Rust can do that (hopefully soundly)!

zamalek 5 hours ago [-]
From the file:

>Create with P::new(value). p.get() returns &'static T. [...] unless an explicit recycling site proves them dead

It's unsound, the LLM/human is doing the proving. They've hidden unsafe in an abstraction without removing the unsafeness. Using the arena allocator's lifetime would have been safe and easy (bumpalo recommends this AFAIK).

I'm guessing a sycophantic LLM either found or praised this load-bearing seam.

Never deallocating would have been sound (missile memory management: https://devblogs.microsoft.com/oldnewthing/20180228-00/?p=98... ).

tengbretson 3 hours ago [-]
> Never deallocating would have been sound (missile memory management: https://devblogs.microsoft.com/oldnewthing/20180228-00/?p=98... ).

Calling this a breakthrough in memory management is an understatement. Call up the Turing Award committee. We just discovered a solution to the halting problem! Turns out that for certain applications the answer is unequivocally "yes"

afdbcreid 5 hours ago [-]
With sanitizers (https://github.com/oxc-project/tsrs/blob/main/notes/mem-recy...). We're back to C I guess. I hate this project now.
lioeters 4 hours ago [-]
> load-bearing seam

Zing!

jcmontx 5 hours ago [-]
Wouldn't that eat the whole ram?
panzi 3 hours ago [-]
Compilers often just build up more and more data structures in memory until the end when they then release everything more or less at once. With an arena you can then just throw away the whole arena at the end, assuming there are no resource handles that need to be closed in drop().

A long time ago I read an article about someone speeding up a C++ compiler that is itself written in C++ (was it g++? maybe clang?). They simply patched out delete so it did nothing. The compiler used marginally more memory but ran much faster, since releasing all the small objects one by one is just useless work at the end of the compilation.

A GCed language has a similar behavior and could therefore be fast in that case. It just builds up all the objects and then when the program exists it doesn't have to GC them all, it just throws away the whole process memory. So I can imagine one could "optimize" a compiler written in a GCed language by deactivating the GC.

_sinelaw_ 39 minutes ago [-]
Or we can just drop TypeScript completely and type-check JavaScript directly.

With HM-style type inference, row-polymorphism, sum types, type classes for overloading + operations, recursive types for object methods, and type annotations for edge cases.

I've been working on this since before TypeScript existed. Latest incarnation: https://github.com/sinelaw/inty

Demo: https://sinelaw.github.io/inty/ (you may need to reload once)

brazukadev 11 minutes ago [-]
isn't it better to use JSDoc ?
sheepscreek 6 hours ago [-]
Ah took me a while to understand the reason behind this.

It wasn’t “let’s build a faster Rust based Typescript compiler” at all. That was a nice side-effect.

They needed a Typescript compiler that can run on their WASM only sandbox. So the only existing option was to export tsc Go to WASM, but that comes with the full Go runtime.

And to avoid that cost, they experimented with a Rust compiler and turns out it’s even faster than the reference tsc/Go implementation.

nitsky 5 hours ago [-]
Another reason: type aware listing in oxlint.
anamexis 5 hours ago [-]
Oxlint already has type-aware linting, integrated with TS7/typescript-go.
nitsky 56 minutes ago [-]
Yeah but now it can just all be in rust, which is a lot simpler.
egonschiele 6 hours ago [-]
It's exciting to see the speed gains. I use TypeScript every day on a large codebase, and it is too slow to run locally. I don't love this change though:

> However, frontier AI models can now do large-scale ports almost independently in a matter of days

> I wrote zero code. Not "barely any". Zero

So we are going to move from a carefully handwritten port to an entirely AI-generated port. I know this is the way the industry is headed, I use coding agents a ton. But I still review their output because they often don't make sound architectural decisions. Maybe this is a sign that my way of working is going away. I'm not sure how to justify that kind of time spent when someone can do the same thing in a matter of days with barely any effort.

I am working on my own language now, I've spent most of this year on it. The idea that someone could just replace it in a matter of days is wild. Wonder how the TS team at Microsoft feels about this.

TheSamFischer 6 hours ago [-]
> The idea that someone could just replace it in a matter of days is wild.

They didn’t design a language that millions of human engineers enjoy (?, lol) using. They took an existing codebase and ported it. Yes, the porting part is easier now but only because another project and spec exist.

FuckButtons 5 hours ago [-]
While this is true - and I see the same sentiment as i am about to make ad nauseam - it is kind of amazing how far the goal posts have moved in such a short space of time.
TheSamFischer 5 hours ago [-]
It’s not a goal post. It was literally a fucking benchmark of the very first LLMs.
pas 53 minutes ago [-]
sorry, can please explain this? which benchmark are you referring to?
egonschiele 6 hours ago [-]
That's fair, I was thinking the same – porting must be simpler, especially if there's already a substantial test suite
onlyrealcuzzo 6 hours ago [-]
If TypeScript has the integration testing framework in place to verify that the compiler actually works (and it should) - then, presumably, you should be able to swap in a Chinese Room black-box and - at least - know that it works.

You do have to be worried that it's possibly installing trojan horses on your computer while compiling code, or any other number of unwanted side effects.

But you can and should be able to have integration testing in place to know that a compiler - at a minimum - actually works.

egonschiele 6 hours ago [-]
Totally fair. The thing is, though, agents often write code in ways I don't expect, and I don't think any human would write, which makes me think that code may also break in a way that no human expects or would have written a test for.
filopedraz 3 hours ago [-]
[flagged]
spiderice 4 hours ago [-]
Your way of working is definitely going away. And quickly. The idea of reviewing code today is already a questionable use of time. In a few more months to a year it will clearly be a waste of time.
yabirgb 25 minutes ago [-]
I wonder if something similar has been attempted with Python. CPython is a project where I don't know how they are taking advantage of AI.
AbuAssar 6 hours ago [-]
According to voidzero, this port is up to 8x faster than TS 7.0 & ~70% less memory.

Microsoft should seriously consider porting typescript to rust at this point

aleksandrm 6 hours ago [-]
I'm pretty sure they already considered it before settling on Go. Allegedly, they chose Go because it was easier to translate to.
satvikpendem 4 hours ago [-]
That was pre-AI. Ironically if they waited just another year they could've done this port directly to Rust themselves.
nish__ 6 minutes ago [-]
Not really because this port is based on the Go version. I doubt it would be as easy for an LLM to port the TS 6 codebase.
ndr 6 hours ago [-]
I wonder how more frustrating is it to work on the compiler in rust vs go.

IIRC at the time of the port to go they wanted fast test and compile time, of course it's a different era now.

4 hours ago [-]
lemagedurage 5 hours ago [-]
That's interesting. A go version to iterate on the code and a rust version to run the code might be an optimal split here.
tgv 6 hours ago [-]
Idk. Apart from the fact that benchmarks are generally of questionable value, what's the point? Is the TS compiler unbearably slow?
ruther4d 6 hours ago [-]
They say the point in the article - WASM
msdz 6 hours ago [-]
(Not sure if this could be a genuine remark or is more of a joke, but)

Why not vibecode a Go -> WASM cross-compiler, then?

AbuAssar 6 hours ago [-]
Go needs a garbage collector while rust doesn’t.
Lvl999Noob 6 hours ago [-]
Wasm comes with a garbage collector though, no? So a garbage collected language that offloads all memory management to the runtime would actually be better than one that ignored the platform and does its own stuff.
zamalek 6 hours ago [-]
Apparently there were some design issues (raised and ignored) that made it unusable for many languages.
kg 2 hours ago [-]
Ignored is a little unfair to the Wasm committee, the Wasm GC is constrained by what is possible to ship in existing Wasm runtimes and the stuff needed by many languages is way beyond what those existing runtimes have available to them.

I think it made sense for them to compromise, at least on the initial version of Wasm GC, to get it out the door. I say this as someone who wants the features that got left out, like interior references :)

4 hours ago [-]
Tadpole9181 6 hours ago [-]
The JVM alone has, what, 4 different modern GCs now? Garbage collectors aren't really universal, so they can pose different issues for different languages.
4 hours ago [-]
msdz 6 hours ago [-]
Yes, of course, but couldn’t you have/make one in WASM too? (I have no clue how memory is allocated there)
jerf 6 hours ago [-]
Yes, and when you ship a Go WASM package it is already included. But it has a certain impedence mismatch with WASM since it is rolling its own stuff that WASM can't see, I believe the performance is a bit less good than it could be, and it results in very large WASM packages for small amounts of code.

Since a typescript compiler isn't "a small amount of code", you'd have to see specific numbers on the final WASM assembly size to know how relevant that is. I'd expect well-written Rust code to beat well-written Go code on final assembly size by some amount, which may or may not be relevant to any particular use case (since in a lot of cases one "couple dozen megabytes" is much the same as another when it really gets down to it, it's not like Go is going to be emitting gigabytes to Rust's hundreds of kilobytes or something). However I can't judge what AI-written Rust code versus well-written Go code would come out as. AI is not terribly good at being concise (he said, while writing this post between prompts fighting with an AI to make a PR much more concise than it currently is).

ZiiS 6 hours ago [-]
You already can run the Go tsc in WASM using mature tools; but it further amplifies the memory and performance difference between the Rust version (which maps more cleanly onto WASM's design).
Tadpole9181 6 hours ago [-]
1. Porting typescript is made easier by the enormous test suite they can copy for verification.

2. They're doing this for workers, so with a systems-level language, there's a much higher potential for CPU and memory savings (an order of magnitude on this first pass, apparently). Driving their compute costs down is very revenue-efficient at this scale.

tgv 5 hours ago [-]
For workers, you only need to strip the types. There's no need to do the expensive checking.
Tadpole9181 5 hours ago [-]
Did you read TFA?

> Just a few weeks ago we announced supporting native Rust in Workers with the new Emscripten target for wasm-bindgen. When you run entire software build and deployment systems in tight loops on Workers, the benefits of a small memory footprint pay off quickly.

TheMrZZ 6 hours ago [-]
The success of "modern" CLI tools written in Rust (uv, oxlint, turbopack) show there's a clear demand for faster tools in general.

Also, faster feedback loop is crucial for AIs, so I guess this makes sense.

pjmlp 6 hours ago [-]
What they show is that JavaScript should never have left the browser into the backend.

Don't rewrite into Rust, Go, Java, .NET, Zig, Odin, whatever.

Start with them directly.

pier25 4 hours ago [-]
> Is the TS compiler unbearably slow?

It's not. Even the JS compiler is still fast enough for many projects given the single core improvements in hardware (eg Apple Silicon).

eterm 6 hours ago [-]
Faster feedback loops almost always deliver improvements elsewhere.
mohammedalfarra 6 hours ago [-]
[flagged]
kidby 6 hours ago [-]
[dead]
Rapzid 5 hours ago [-]
Up to 8x faster seems kinda of a crazy claim. 8x faster at what?! TS 7.0 is reasonably well optimized and compiles VSCode in well under 10 seconds..

This can type check and compile VSCode in less than a second?

lemagedurage 5 hours ago [-]
For VSCode: 4x speedup vs TS 7, 3x vs TS 7.1
rs_rs_rs_rs_rs 5 hours ago [-]
Yes, it's in the article.
magicalist 5 hours ago [-]
Well, no, not exactly. The article says vscode is compiled in 5.28s in typescript 7.1 (nightly), and in 1.73s in tsrs (dev), which is 3x faster.
Rapzid 5 hours ago [-]
3x isn't so wild but still very impressive.
gzapp 5 hours ago [-]
Shameless plug of my Typescript C# port. It's a case study with some interesting (perhaps) notes from me in the README about approach, performance, and cost(~$75).

https://github.com/stepwisehq/typescript-dotnet

Leynos 6 hours ago [-]
So that's three now. This, tsgo-rs, and `bun check`
alexanderson 6 hours ago [-]
They mention in the post they are working with Theo to absorb tsgo-rs into tsrs.
Rapzid 5 hours ago [-]
Why would they bother merging his vibe slop if theirs is better?
preommr 2 hours ago [-]
so this is software now?

youtuber vibe codes a transpiler says they're not going to bother maintaining it - but big company like cloudflare takes it seriously enough to absorbe into their own official services.

What is happening?

What is even software dev anymore?

What didnt the labs or cloudflare do this themselves, I mean they did, but then if it's all vibe coded, why do they need someone else's vibe coded stuff?

How is any of this serious?

shimman 5 hours ago [-]
Big tech looks out after their own. That's all there is to it.
Rapzid 5 hours ago [-]
Prob a PR thing with a quick merge to /dev/null
Leynos 6 hours ago [-]
Nice. I missed that. This is good news.
mohsen1 54 minutes ago [-]
I ran out of patience before models got good enough to get this done.

https://tsz.dev

Congrats to the team on getting this out

jrop 2 hours ago [-]
What strange times. A few years ago seeing a headline like this, my jaw would have literally dropped. Instead I'm wondering what kind of software projects will have meaning in the future if this headline feels common.
sashank_1509 2 hours ago [-]
I guess it will be soon that typescript won’t matter anymore since agents will be writing code is Rust compiled to WASM or similar for everything. typescript added human readability or JavaScript, if no human is coding, I don’t see the point of wasting tokens on this.
hollowturtle 2 hours ago [-]
> typescript added human readability

Ehm no, added type safety, and dealing with a type checker it's exactly what agents need.

> if no human is coding

Nope outside the bubble there are many still hand coding(me too)

> I guess it will be soon that typescript won’t matter anymore since agents will be writing code is Rust

Oh hold on a second isn't Rust the same as Typescript "adding human readability"?! Why not trashing Rust and just have LLMs output WASM directly? XD Wasm which is basically useless outside the browser or some microvms on the edge, and in the browser you don't even have an interface for directly rendering anything and still have to deal with the dom

You either are highly non technical, very junior or I just don't know

hollowturtle 2 hours ago [-]
All of this just for enabling the WASM use case? Why not keep supporting Deno then that is written in Rust? To me it just sounds like a technical ai journey and a blow to the go port
brazukadev 1 hours ago [-]
I think it is a response to tsc-ts and scriptc from Vercel. CloudFlare and vercel CEOs have a personal competition going on.
ComputerGuru 1 hours ago [-]
Apparently only supported under darwin and linux for arm64 and x64? At least via npm.
norman784 6 hours ago [-]
I'm tired of all the new tools that comes out every day, but I would say, this is basically the Vite team and if they implement it with Vite+, then I'm all for it, less decisions about tooling to be made, one config file, etc.
wannabe44 6 hours ago [-]
Y'all building the same thing.
jscheel 5 hours ago [-]
I benchmarked tsrs a few weeks ago. I was testing out tsgo, ts-rust, tsrs, and bun for typechecking on our monorepo. tsrs is definitely awesome, it is very memory efficient when bumping up the number of threads. Not as efficient as bun, but it has incremental checks, which bun does not have.
egeozcan 1 hours ago [-]
I think we'll see TypeScript ported to minecraft ported to rust ported to typescript before GTA6.
3 hours ago [-]
6 hours ago [-]
panzi 3 hours ago [-]
I wonder how fast "Doom in TypeScript" runs in tsrs now. XD
frangonf 6 hours ago [-]
I use oxc tooling and it's great to see the rust rewrite singularity in action and get to ride the fastest horses, but I would like that they made a branch for 7.2 as experiment to see how it compares. Maybe this ends in a win for Microsoft, they could cut operating expenses by keeping just Anders Hejlsberg in a hammock reciting invariants to claudpilot.
sinameraji 2 hours ago [-]
this is insane! saw a quote tweet of this by an infra engineer at chat gpt who said “ I'm looking at migrating over for the ChatGPT codebase and saw ~70% improvements on both wall time perf + peak cpu/memory usage.

this is great for getting work done faster but also much better if you want to run concurrent agents/worktrees at scale”. https://x.com/feedthejim/status/2112584843368570921?s=46

then i went and tried this on my own open source harness. type checking went from 10 seconds to under half a second and uses a quarter of the memory. madness

nsm 6 hours ago [-]
Obligatory reminder that their needs from a TS compiler are extremely different from a regular web developers iteration cycle. They are trying to run millions of these while saving on costs.

You almost definitely don't need to immediately plan to switch.

ameliaquining 52 seconds ago [-]
I expect I'll switch once Vite starts shipping it by default.
4 hours ago [-]
cryptonym 6 hours ago [-]
> This enables new possibilities when combined with agents: You are now able to run a development toolchain end-to-end in a fully sandboxed environment on Cloudflare.

True. Looks like main use-case is AI Agent Sandboxing

tonyhart7 6 hours ago [-]
I thought its TS port of theo
AntonyGarand 6 hours ago [-]
Theo's port is tsc-rs[0] as reference, and is significantly slower and uses more memory than this new version.

[0] https://github.com/pingdotgg/ts-rust

francislavoie 6 hours ago [-]
A new one but they're merging it with Theo's.
jdw64 6 hours ago [-]
These days the trend seems to be rewriting everything in Rust.
zeroq 6 hours ago [-]
I'm staying stainless
satvikpendem 4 hours ago [-]
You should say you're staying fungal infection free as it's named after the Rust fungus not the chemical reaction even if that's what people think these days.
jdw64 5 hours ago [-]
Did you know? Even stainless steel RUSTs in sea wind.
btucker 2 hours ago [-]
[dead]
tonetheman 48 minutes ago [-]
[dead]
souvlakee 5 hours ago [-]
[dead]
g0ld3nrati0 4 hours ago [-]
so rust is now go-to slop language? can't you guys use C or something. I want rust back.
cpursley 2 hours ago [-]
What? You realize how many people now are excited about Rust that were not before? I am, for one.
bakugo 2 minutes ago [-]
[delayed]
nalekberov 6 hours ago [-]
Oh god, I wish this Rust fetishism would end soon.
nalekberov 14 minutes ago [-]
For those who downvotes my comment, I don't give a shit. Use your brain.
retropragma 6 hours ago [-]
please support TSRX (https://github.com/tsrx-org/tsrx)
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