Does that mean the title should have been "AI Turned DOOM into a Transformer"?
MarsZebra 41 minutes ago [-]
I pity the AI agent that had to work on this
falperc 3 hours ago [-]
theres no pleasing you people do you expect me to write all my docs and disclaimers by hand
jacquesm 5 minutes ago [-]
You won't like the answer to that question ;)
fwip 3 hours ago [-]
It just means there's no sense trying to read the docs.
3 hours ago [-]
mattmcal 3 hours ago [-]
I think it might be more interesting to target Boom/Boom-compatible, if possible, rather than ZDoom. ZDoom already has so many advanced features, you could implement the entire thing trivially in ACS. At least a table of required engine features would be nice to see; some are likely already supported in other source ports.
I havent fully recursed but what I have done with this is use a DOOMformer to generate a level, have python compile it, have DOOMformer generate the name of the level, and use a DOOMformer brain to complete said level. I have also trained said DOOMformer (you can see the levels "weights" updating as it trains) to aim better lol
6 hours ago [-]
kamisori-daijin 4 hours ago [-]
Wow!
kenferry 6 hours ago [-]
amazing
saucesaft 7 hours ago [-]
now everything can run on DOOM ?
falperc 6 hours ago [-]
you can theoretically build fable on doom
7 hours ago [-]
Rendered at 06:31:01 GMT+0000 (Coordinated Universal Time) with Vercel.
>a handwritten digit takes 163 seconds of real-time DOOM in one map at the default schedule and 8 seconds at --opt 3.
What does this refer to? What does schedule mean here, and what are these opt levels?
Edit: oh sweet Jesus
https://github.com/mottopanikeiku/doomformer/blob/main/docs/...
I havent fully recursed but what I have done with this is use a DOOMformer to generate a level, have python compile it, have DOOMformer generate the name of the level, and use a DOOMformer brain to complete said level. I have also trained said DOOMformer (you can see the levels "weights" updating as it trains) to aim better lol